3D Interaction in Chemistry and Cars (Hauptseminar)

Live sensor data augmented on LCD in a car
Content
To date 3D User Interfaces (3D UI) become mature.
After several classifications have been published (among others: Bowman, 3D UI), first real applications are available on the market.
The Wii enables every player to perform 3D gestures to act in a game.
Applications of 3D UI can facilitate in many other problem domains, where the task to perform has a strong coupling to the 3D space.
This Hauptseminar investigates two areas of application of 3D UIs:
Chemistry on the one hand uses 3D graphical tools for the development of new molecule structures.
The 2D interaction devices for these computr programs complicate handling of 3D structures.
We therefore want to investiagte, how and to what extent 3D UIs are applicable for chemistry.
Automotive environments on the other hand require the driver to supervise a quickly changing surrounding.
Here the question is, how interaction and information presentation can increase a driver's situational awareness.
Organisational

Planning molecule structures
Kick-off Meeting (soon come) - April.
Area: Informatik Hauptstudium, Informatik Master
SWS: 2+0 (WP INF, WP MS-INF)
ECTS: 4 Credits
Prerequisites:
- Einfuehrung in die Augmented Reality - desirable
- Projective und Planar Geometry - desirable
Registration: By mail to or to .
How to get the Schein:
- The outline of the talk and the report must be discussed with the supervisor at least one month before the presentation
- The presentation slides and handout should be finalized and discussed with the supervisor one week before the presentation (here is a template)
- A preliminary version of the report is given to the supervisor one week before the talk
- Give a well prepared talk of about an hour and handle follow up discussion
- Write a report of approximately 15 pages (in LaTex and english, here is a template)
- Be present at all talks (two times absence allowed, otherwise we'll request a doctoral certificate)
Literature and Helpful Links
There can be a lot of research documents on the internet and in various publications.
This list may help you finding some good points to start your search:
Some publishers:
Libraries (online and offline):
Some further hints for working with references:
- JabRef is a Java program for comfortable working with Bibtex literature databases. Handy feature: if you know the PubMed ID for an article, JabRef can import data from there (via "Web Search/Medline").
- Mendeley is a cross-platform program for organising your references.
If you find useful ressources that are not already listed here, please tell us, so we can add them for others. Thanks.
Schedule
The room, where the lectures will take place, is (soon come)!
The seminar will be held in two blocks near the end of the term (begin of July).
Two discussion meetings will be somewhen in May and June.
| Time | Topic | Speaker | Supervisor | Slides | Handout | Report |
| April | Kick-Off Meeting | Patrick, Marcus | - | - | - | - |
| May | Discussion Meeting Meeting | all | - | - | - | - |
| June | Discussion Meeting Meeting | all | - | - | - | - |
| July | Invited Talk? (Cars) | | | | | |
| July | Invited Talk? (Chemistry) | | | | | |
| July | Head-Up Display Technology (Cars) | | | | | |
| July | AR Presentation Concepts: Continuous (Cars) | | | | | |
| July | AR Presentation Concepts: Warnings, Alerts (Cars) | | | | | |
| July | Display Devices for Chemical Interaction (Chemistry) | | | | | |
| July | Interaction principles and techniques for chemistry (Chemistry) | | | | | |
| July | Generating 3D Shapes and Depth Perception (Chemistry) | | | | | |
| July | Usabiltiy Testing of AR | | | | | |
Head-Up Display Technology
This topic collects existing solutions for Head-Up Displays (HUDs) and classifies them with respect to optical parameters.
In advance, factors like the visible field of view are compared to spplicability of AR solutions.
AR Presentation Concepts: Continuous
This topic collects approaches of AR for use in cars.
The focus lies in continuous information presentation.
Such information must use ambient prensentation, not to distract too much so that the driver still can focus on the task of driving but gains improved driving performance.
AR Presentation Concepts: Warnings, Alerts
This topic collects approaches of AR for use in cars.
Here the focus lies in time-critical situations where a driver's attention immediately must get captured and drawn to a specific situation.
This situation may either lie in the field of view or somewhere outside.
Display Devices for Chemical Interaction
AR in chemistry is a new field of application for the AR community.
This talk investigates applications of AR in general, which can be seen as an antagonism:
AR superimposes the real 3D world but chemistry investigates an extremly scaled micro-cosmos.
Which kind of displays can be used to augment a scaled world?
Which form factors of such a display are most important?
Interaction principles and techniques for chemistry
This talk shows the interaction principles and techniques needed to manipulate the AR world.
Which markers or other things should be held in the hands?
Where should be the camera? Headmounted or fixed?
What gestures are needed to manipulate a molecule? (adding/removing an atom, rotate a structure around a binding)
Generating 3D Shapes and Depth Perception
Which types of molecule representation can be helpful instead of spheres and cylinders?
What metaphors from the real world can intensify spatial perception?
How are these achieved via 3D Computer Graphics?
Usabiltiy Testing of AR
Any system developed must go through a validation phase to proof, if the system works better than another solution.
This talk illustrates methods for testing systems through objective and subjective measures and teaches, how formal user studies are executed.
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Marcus Tönnis - 27 Jan 2008
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Patrick Maier