This thesis is intended as a group bachelor thesis for 2-3 students of the Bachelor Games Engineering course. The workload has to be divided into distinctive parts, so that every participant could finish his thesis without depending on the result of his teammates.
Augmented Reality is a technique to bring virtual content into the real world. The goal of this thesis is to create a novel and immersive Augmented Reality Game, where the user interacts with the environment. An example of this is the Mechtanium Game (video below) developed by one of our students in a lab course.
The basic technical setup will be the same as in the video and can be extended as needed.
If you are interested then please write an email to
- Develop a game concept
- Divide the workload
- Test your concepts against technical limitations
- Overcome technical limitations where necessary (depends on your game concept)
- A profound knowledge of Unity3D and C# is mandatory.
- experience with Augmented Reality is beneficial.
| ProjectForm |
| Title: || Augmented Reality Tabletop Game |
| Abstract: || |
| Student: || Stefan Laimer, Florian Weinberger |
| Director: || Gudrun Klinker |
| Supervisor: || Frieder Pankratz |
| Type: || Bachelor Thesis |
| Area: || |
| Status: || finished |
| Start: || 16.07.2014 |
| Finish: || 16.11.2014 |
| Thesis (optional): || |
| Picture: || |