BaGamification

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

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Gamification in the Medical Context

Supervision: Shadi Albarqouni

Abstract

Today's clinical procedures often generate a large amount of digital images requiring close inspection. Manual examination by physicians is time-consuming and machine learning in computer vision and pattern recognition is playing an increasing role in medical applications. In contrast to pure machine learning methods, crowdsourcing can be used for processing big data sets, utilising the collective brainpower of huge crowds. Since individuals in the crowd are usually no medical experts, preparation of medical data as well as an appropriate visualization to the user becomes indispensable. The concept of gamification typically allows for embedding non-game elements in a serious game environment, providing an incentive for persistent engagement to the crowd. Medical image analysis empowered by the masses is still rare and only a few applications successfully use the crowd for solving medical problems. The goal of this project is to bring the gamification and crowdsourcing to the Medical Imaging community.

Tasks:

  • Implement a game for binary classification
  • Publish it online for crowdsourcing
  • Compare the results with few baselines

Requirements:

  • Good understanding of statistics and machine learning methods.
  • Very good programming skills in Unity3D or Java

Location:

  • FMI Building, Garching

Literature

2016
S. Albarqouni, S. Matl, M. Baust, N. Navab, S. Demirci
Playsourcing: A Novel Concept for Knowledge Creation in Biomedical Research
Proceedings of MICCAI Workshop on Large-scale Annotation of Biomedical data and Expert Label Synthesis, Athens, Greece, October 2016
The first two authors contribute equally to this paper.
(bib)
S. Albarqouni, C. Baur, F. Achilles, V. Belagiannis, S. Demirci, N. Navab
AggNet: Deep Learning from Crowds for Mitosis Detection in Breast Cancer Histology Images
IEEE Transactions on Medical Imaging (TMI), Special Issue on Deep Learning, vol. 35, no. 5, pp. 1313 - 1321, 2016.
The first two authors contribute equally to this paper.
(bib)

Resultant Paper

2016
S. Albarqouni, S. Matl, M. Baust, N. Navab, S. Demirci
Playsourcing: A Novel Concept for Knowledge Creation in Biomedical Research
Proceedings of MICCAI Workshop on Large-scale Annotation of Biomedical data and Expert Label Synthesis, Athens, Greece, October 2016
The first two authors contribute equally to this paper.
(bib)

ProjectForm
Title: Gamification in the Medical Context
Abstract: Today's clinical procedures often generate a large amount of digital images requiring close inspection. Manual examination by physicians is time-consuming and machine learning in computer vision and pattern recognition is playing an increasing role in medical applications. In contrast to pure machine learning methods, crowdsourcing can be used for processing big data sets, utilising the collective brainpower of huge crowds. Since individuals in the crowd are usually no medical experts, preparation of medical data as well as an appropriate visualization to the user becomes indispensable. The concept of gamification typically allows for embedding non-game elements in a serious game environment, providing an incentive for persistent engagement to the crowd. Medical image analysis empowered by the masses is still rare and only a few applications successfully use the crowd for solving medical problems. The goal of this project is to bring the gamification and crowdsourcing to the Medical Imaging community.
Student: Stefan Matl
Director: Prof. Nassir Navab
Supervisor: Shadi Albarqouni,Stefanie Demirci, Maximilian Baust
Type: Bachelor Thesis
Area:  
Status: finished
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Finish:  
Thesis (optional):  
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Edit | Attach | Refresh | Diffs | More | Revision r1.3 - 25 Jun 2016 - 17:41 - ShadiAlbarqouni