Usage of Depth Camera xbox Kinect
Interaction in an immersive virtual environment (IVE) such as a CAVE is divided into three main tasks: Travel techniques, selection/manipulation techniques and system control techniques. Users are active participants in the 3D computer generated virtual world, and are able to explore, select and manipulate the world and embedded data.
The Purpose of the project is to investigate the usage of Depth camera xbox “Kinect” to implement some gesture recognition in a Virtual Reality environment.
Kinect Depth camera
- Literature research
- Understanding of 3D User Interfaces: Selection interaction
- Gesture Recognition
- Communication skills
- Knowledge in OpenGL?
- Good knowledge of development in Java, Understanding C# code.
- Inetrest in 3DUI and gesture recognition and mapping.
Please feel free to stop by, to get more insights about the project.
| ProjectForm |
| Title: || Usage of Depth Camera xbox Kinect |
| Abstract: || The Purpose of the project is to investigate the usage of Depth camera xbox “Kinect” to implement some gesture recognition in a Virtual Reality environment. |
| Student: || Hasan Elsherbiny |
| Director: || Prof. Gudrun Klinker |
| Supervisor: || Amal Benzina |
| Type: || Hiwi |
| Area: || |
| Status: || finished |
| Start: || |
| Finish: || |
| Thesis (optional): || |
| Picture: || |