IdpBonePuzzle

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

IDP: AR Bone Puzzle - Medical AR system for learning human anatomy

Student: Alexander Schoch
Advisor: Prof. Dr. Nassir Navab
Supervision by: Yuji Oyamada; Philipp Stefan; Patrick Wucherer

Overview

Augmented Reality systems are useful for edutainment system: 3D visualization tells us more than 2D visualization does and people can keep their motivation with edutainment systems rather than education systems. The aim of this project is to develop a medical augmented reality system for learning human anatomy, especially the structure of bones. The project is managed by following agile development style.

There exist several tools for learning human anatomy. One of the state-of-the-art learning materials is 3D visualization text book. The feature of such material is to visualize data in 3D so that the users can get more information than we do from 2D one. Edutainment systems encourage their users to learn actively by providing video game like systems. The motivation of this project is to develop a more intuitive system for learning human anatomy by introducing the concept of augmented reality and using a Kinect. Augmented reality concepts provide 3D visualization and the possibility of developing edutainment systems while Kinects let us interact with computers by gestures. Therefore, we can develop more intuitive visualization and interaction edutainment system.

Bone Puzzle Interface

Environment

  • We offer an intensive supervision, but initiative is very welcome. Working environment will be provided at the NARVIS lab.

Requirements

  • The student should be interested in augmented reality or edutainment system. Students should have some experience on C# ( or C/C++ ) implementation. It is great that the student has knowledge on Microsoft XNA (graphics API), OpenNI? (human detection and gesture recognition). Even students with less programming experience can contribute us as a role of agile development.

Contact


ProjectForm
Title: Augmented Reality Bone Puzzle
Abstract: Augmented Reality systems are useful for edutainment system: 3D visualization tells us more than 2D visualization does and people can keep their motivation with edutainment systems rather than education systems. The aim of this project is to develop a medical augmented reality system for learning human anatomy, especially the structure of bones. The project is managed by following agile development style. There exist several tools for learning human anatomy. One of the state-of-the-art learning materials is 3D visualization text book. The feature of such material is to visualize data in 3D so that the users can get more information than we do from 2D one. Edutainment systems encourage their users to learn actively by providing video game like systems. The motivation of this project is to develop a more intuitive system for learning human anatomy by introducing the concept of augmented reality and using a Kinect. Augmented reality concepts provide 3D visualization and the possibility of developing edutainment systems while Kinects let us interact with computers by gestures. Therefore, we can develop more intuitive visualization and interaction edutainment system.
Student: Alexander Schoch (TUM), Naoki Shimizu (Keio University, Japan), and Motoko Kanegae (Keio University, Japan)
Director: Prof. Dr. Nassir Navab
Supervisor: Yuji Oyamada, Philipp Stefan, Patrick Wucherer
Type: IDP
Area: Registration / Visualization, Medical Augmented Reality
Status: finished
Start: 02.09.2012
Finish: 05.11.2012
Thesis (optional):  
Picture:  


Edit | Attach | Refresh | Diffs | More | Revision r1.6 - 20 Feb 2013 - 17:10 - PatrickWucherer