FarSeminar

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

Oberseminar: Fachgebiet Augmented Reality

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 10:15 am
  • Location: announced via email and in the list below
  • Talk arrangements via email to David Plecher including:
    • Topic (e.g. Title)
    • Type of talk (BA|MA|DA, intro|final)
    • Students's name
    • Supervisor(s)'s name(s)
    • Abstracts (less than 150 words) no later than two days in advance of the talk to David Plecher as well.

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.

Type Intro Final
Talk Discussion Talk Discussion
GR/BA/MA/DA/MP 10 10 20 10

Schedule

Date Presentors down Topic Further information
Abdykerim Erikov MA final: Effects of gamification in virtual training using the example of straightlabs GmbH? & Co.KG
Adnan Makhani MA final: Rule-based Terrain Generation for VR-Games
Adnan Makhani MA intro: Rule-based Terrain Generation for VR-Games  
Adrian Steinitz BA final: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG
Adrian Steinitz BA intro: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG
Adrian Strutzek BA final: Food Adventure Game  
Adrian Struzek BA intro: Food Adventure Game  
Albert Khakimullin MA final: Augmentation of a video stream with automotive radar data  
Aleksandra Dokic MA final: Evaluation of Potential for Automotive Engineering Training in Virtual Reality
2018-10-02 Aleksandra Dokic MA intro: Evaluation of Potential for Automotive Engineering Training in Virtual Reality 10:15 in MI 01.09.014
2017-11-23 Alex Bröker BA final: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games 10:15 in MI 03.13.010
Alex Bröker BA intro: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games  
Alexander Biederer BA final: Pointing Gesture Recognition for controlling Smart Environments
Alexander Biederer BA intro: Pointing Gesture Recognition for controlling Smart Environments
Alexander Pongratz BA final: A Serious Game for Learning Japanese
Alexander Pongratz BA intro: A Serious Game for Learning Japanese
Alexander Theimer BA final: Concept of Software Architecture and Implementation of a Planning Game  
Anastasia Pomelova BA intro: Classification of sEMG in Ubi-Interact using TernsorflowJS?: Playing Rock-Paper-Scissors
2016-05-18 Andreas Langbein MA final: Creation and Evaluation of Augmented-Reality Interfaces for intuitive Interaction with Spatial Relationship Graphs 12:30 in MI 02.09.023
Andreas Leitner BA final: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality
2017-06-29 Andreas Leitner BA intro: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality 10:15 in MI 03.13.010
Anette Köhler MA final: Digitalization and Optimization of Conventional Neglect Therapy Methods using a Head-Mounted Display and Eye-Tracker in Mixed Reality
Anette Köhler MA intro: Digitalization and Optimization of Conventional Neglect Therapy Methods using a Head-Mounted Display and Eye-Tracker in Mixed Reality
Anna Wagner BA intro: Artificial Intelligence for games
2016-05-04 Annette Köhler BA final: Serious Game about Celtic Life and History using Augmented Reality 11:00 in MI 02.09.014
2016-01-27 Annette Köhler BA intro: Serious Game about Celtic Life and History using Augmented Reality 10:15 in MI 00.09.038
Arian Avini Ba final: Building a smart water bottle for elderly persons for recording water consumption
2017-08-17 Arian Avini BA intro: Building a smart water bottle for elderly persons for recording water consumption 10:15 in MI 00.13.036
Arturo Díaz MA intro: Development of a nourishment control tool for caregivers at an elderly residential home
Ben Jazia BA final: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens
Benedict A. Gruber BA final: Air Traffic Control as a Game  
2016-12-21 Benedict A. Gruber BA intro: Air Traffic Control as a Game 10:15 in MI 01.11.018
Benedikt Kucis MA final: Ludus – a mobile Serious Game for learning the Latin language
Benedikt Kucis BA intro: Ludus – a mobile Serious Game for learning the Latin language
Benjamin Braun MA intro: Elementary - Serious Game for Discovery of Chemical Elements
Benjamin Braun BA final: Colour Cosmos - Exploration of Colour Theory via Space Shooter  
Benjamin Braun BA intro: Colour Cosmos - Exploration of Colour Theory via Space Shooter  
2017-05-04 Benjamin Rüth MA final: Computer-Aided Design in Virtual Reality 10:00 in MI 03.13.010
Benjamin Rüth MA intro: CAD and CAE in VR  
Bernd Reicherstorfer MA final: Entwicklung und Evaluierung einer zeit- und kosteneffizienten Asset Pipeline zur Implementierung immersiver, Cross Reality optimierter Erlebniswelten am Beispiel der straightlabs GmbH? & Co. KG.
Bernd Reicherstorfer MA intro: Entwicklung und Evaluierung einer zeit- und kosteneffizienten Asset Pipeline zur Implementierung immersiver, Cross Reality optimierter Erlebniswelten am Beispiel der straightlabs GmbH? & Co. KG.
Bernhard Adrian Krop BA intro: K-Mountain  
2016-11-30 Bernhard Krop BA final: K-Mountain 10:00 in MI 01.11.018
Bogdana Dobudko BA final: On the significance of "The Hero's Journey" on game developement  
Bogdana Dobudko BA intro: On the significance of "The Hero's Journey" on game developement  
Börge Kessner MA final: Improving situational awareness by displaying UAV sensor data using augmented reality on head-mounted displays
Börge Kessner MA intro: Improving situational awareness by displaying UAV sensor data using augmented reality on head-mounted displays
2016-09-26 Börge Kessner BA final: Development of a Trajectory Planning Tool for a Highly Automated Aircraft 14:00 in MI 02.13.010
Börge Kessner BA intro: Development of a Trajectory Planning Tool for a Highly Automated Aircraft  
2016-10-19 Carola Boettcher GR final : Conceptual design of a serious game about “Healthy Eating” based on current research with regard to existing approaches made at the Informatics department at TU München 10:00 in MI 01.11.018
2016-07-01 Carola Boettcher GR intro: Conceptual design of a serious game about “Healthy Eating” based on current research with regard to existing approaches made at the Informatics department at TU München 11:00 in MI 01.13.010
Cedric Fromm BA final: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use
Cedric Fromm BA intro: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use
Christian Eichhorn MA final: Enabling a healthy lifestyle for elderly people considering typical diseases with the help of mobile apps.  
Christian Eichhorn MA intro: Enabling a healthy lifestyle for elderly people considering typical diseases with the help of mobile apps.  
Christian Eichhorn GR final: Guided Research on technological aid for the elderly healthcare with mobile devices (iOS development) 14:00 in MI 03.13.010
Christian Götschl BA final: Augmented Reality in interactive City-Guides
Christian Götschl BA intro: Augmented Reality in interactive City-Guides
Christian Schepers BA intro: Theoretische Analyse zum Einsatz moderner Cross Reality Technologien für die Gamifizierung im Marketingbereich
Christoph Eschkötter BA final: Classification and identification of the japanese language in the area of augmented reality
Christoph Eschkötter BA intro: Classification and identification of the japanese language in the area of augmented reality
Christoph König BA final: Cultural heritage presentation with Mixed Reality
2018-01-31 Christoph König BA intro: Knowledge Transfer with Mixed Reality using the Athens Acropolis 10:15 in MI 01.13.010
Clemens Kamm MA final: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments
Clemens Kamm MA intro: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments
2019-07-10 Conrad Steinmetz MA intro: TrackSugAR? - Combine Augmented Reality and iOS to reduce everyday’s sugar intake 14:00 in MI 01.13.010
Conrad Steinmetz BA final: Violence in the Media – An Analysis of the Level of Violence in Video Games  
Conrad Steinmetz BA intro: Violence in the Media – An Analysis of the Level of Violence in Video Games  
Daniel Assmann BA final: Conceptioning and prototyping of a mixed realities dungeon crawler
Daniel Dyrda MA final: Behavior Specification for Reactive Systems
2016-04-06 Daniel Dyrda BA final: Multi Kinect Fusion für virtuelle Umgebungen 10:00 in MI 02.09.023
2017-10-05 Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl MP final: Creating a great user experience game in Unity3D  
Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl MP intro: Creating a great user experience game in Unity3D  
Daniel Fedh MA final: Designing and Implementing a Serious Game for Learning Hieroglyphs
Daniel Fedh MA intro: Designing and Implementing a Serious Game for Learning Hieroglyphs
Daniel Gegg BA final: Gamification Elements towards Automotive Industry
2017-08-10 Daniel Gegg BA intro: Gamification Elements towards Automotive Industry 10:15 in MI 03.13.010
Daniel Lichtenstern BA final: VR Zeitwahrnehmung und Immersion in Höhenangstszenarien
Daniel Plangger BA final: Evaluationsframework für Bild- und Tiefen-Algorithmen  
Daniel Plangger BA intro: Occlusion handling in Augmented Reality HMD applications  
Daniel Schubert BA final: Development of a HoloLens application to augment city skylines  
Daniel Schubert BA intro: Development of a HoloLens application to augment city skylines  
2018-07-19 David Assmann BA intro: Conceptioning and prototyping of a mixed realities dungeon crawler 10:15 in MI 01.13.010
David Bonauer BA final: Style Transfer: State of the art and future possibilities
2018-07-05 David Bonauer BA intro: Style Transfer: State of the art and future possibilities 10:15 in MI 03.13.010
David Labode MA final: The Effect of Gamification on Learning in Virtual Reality Serious Games - an empirical Study
2018-03-29 David Labode MA intro: The Effect of Gamification on Learning in Virtual Reality Serious Games - an empirical Study 10:15 in MI 03.13.010
Dennis Maier BA final: Evaluation of AR assistance systems for the registration and calibration of AR systems  
Dennis Maier BA intro: Evaluation von AR Assistenzsystemen für die Registrierung und Kalibrierung von AR-Systemen  
2017-10-19 Dennis Nehrenheim MA final: Educational Game Mechanics: Towards Gaming Environments With Pedagogical Affordances 10:15 in MI 03.13.010
Dennis Nehrenheim MA intro: Serious Game Mechanics
Dinh Le Khanh Duy BA final: Implementation of a Lucid Dream Game  
Domenik Popfinger BA final: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking
Domenik Popfinger BA intro: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking  
Dorian Quell BA final: Note recognition for a pick pattern trainer
Dorian Quell BA intro: Note recognition for a pick pattern trainer
2017-03-14 Eduard Reger MA final: Rigging and Skinning of a real Human for Virtual and Augmented Reality 13:00 in MI 03.13.010
Eduard Reger MA intro: Rigging and Skinning of a real Human for Virtual and Augmented Reality  
2016-10-05 Elena Voskoboinikova MA final: Dynamic Correction of Lens Distortion for Optical See-Through Head-Mounted Displays 10:00 in MI 03.13.010
Elena Voskoboinikova MA intro: Dynamic Correction of Lens Distortion for Optical See-Though Head-Mounted Displays  
Elham Nizam BA final: Analysis of storytelling methods in videogames and their influence on immersion  
2017-11-16 Elham Nizam BA intro: Analysis of storytelling methods in videogames and their influence on immersion 10:15 in MI 03.13.010
Elisabeth Fraberger BA final: Using Mixed Reality in a Museum shown by the Example of the Nike of Samothrace
Elisabeth Fraberger BA intro: Using Mixed Reality in a Museum shown by the Example of the Nike of Samothrace
Eric Luyken BA intro: Konzept zur Umstrukturierung der Kommunikationsprozesse zwischen Architekten, Maklern und Eigentümern bei Neubauprojekten mittels Augmented Reality und Virtual Reality  
Evgenia Pavlova BA intro: Extension of an Augmented Reality Magic Book with new interaction metaphors for the user and the environment  
Evgenija Pavlova BA final: Integration of Player and Environment for the Interaction in an Augmented Reality Application  
2018-06-07 Felix Brendel BA final: Procedurally generating parameterizable earth-like planets with varying level of detail 10:15 in MI 03.13.010
2018-02-15 Felix Brendel BA intro: Procedurally generating parameterizable earth-like planets with varying level of detail 10:15 in MI 03.13.010
Felix Neumeyer BA final: Three-dimensional tracking of fast moving objects for use in augmented reality systems
2019-01-25 Felix Neumeyer BA intro: Three-dimensional tracking of fast moving objects for use in augmented reality systems 10:15 in MI 02.07.023
Florian Bayer BA final: Connecting speech assistants to other control methods in intelligent spaces
Florian Bayer BA intro: Connecting speech assistants to other control methods in intelligent spaces
Florian Buschek BA final: Extension of a board game through Augmented Reality
Florian Buschek MA intro: Obstruction Detection and Visualization for large-scale Virtual Reality Applications
Florian Buschek BA final: Extension of a board game through Augmented Reality  
Florian Buschek BA intro: Extension of a board game through Augmented Reality  
2016-09-14 Florian Hauer MA final: Development of a Framework and an Interactive Visualization Approach for Supporting the Identification and Resolution of Inconsistencies in Domain-spanning Models 10:30 in MI 03.13.010
Florian Hauer MA intro: Development of a Framework and an Interactive Visualization Approach for Supporting the Identification and Resolution of Inconsistencies in Domain-spanning Models 13:00 in MI 02.09.023
Florian Herber BA final: Designing a Serious Game for Learning Hieroglyphs
2018-06-28 Florian Herber BA intro: Designing a Serious Game for Learning Hieroglyphs 10:15 in MI 03.13.010
2019-07-18 Florian Philipp MA final: Design and Evaluation of a Remote Guidance Application by using 3D Augmentation to Enhance Spatial Understanding of a Problem by using Mixed Reality Technology 10:15 in MI 03.13.010
2019-02-14 Florian Philipp MA intro: Design and Evaluation of a Remote Guidance Application by using 3D Augmentation to Enhance Spatial Understanding of a Problem by using Mixed Reality Technology 10:15 in MI 03.13.010
Florian Rett BA final: Using Mobile AR Tracking Data to Generate 3D Geometry for Gameplay Interaction
Florian Rett BA intro: Using Mobile AR Tracking Data to Generate 3D Geometry for Gameplay Interaction
Florian Sprang BA intro: Impact of mixed reality on the knowledge transfer in a serious game
Florian Wandinger BA final: Fusion of depth images to solve the occlusion problem in Augmented Reality  
Florian Wandinger BA intro: Fusion of depth images to solve the occlusion problem in Augmented Reality  
Florian Weinberger MA final: The Influence of Interaction Metaphors on the User Experience in the Context of Augmented Reality Games  
Florian Weinberger MA intro: The Influence of Interaction Metaphors on the User Experience in the Context of Augmented Reality Games  
Fraberger Elisabeth, Bloch Annalena, Borowski Jonathan, Kaiser Tim MP intro: AR Museum
Franz Schneider GR final: Designing a drinking cup with content detection for health purposes  
Franz Schneider GR intro: Designing a drinking cup with content detection for health purposes  
2016-08-10 Franz Schneider BA final: Serious Game for Elderly – Combining Games and Gadgets for Health Purposes 10:00 in MI 03.13.010
Franz Schneider BA intro: Serious Game for Elderly – Combining Games and Gadgets for Health Purposes  
Gilles Tanson BA final: Design and Implementation of a Mixed Reality Guide for a Museum
2018-06-14 Gilles Tanson BA intro: Design and Implementation of a Mixed Reality Guide for a Museum 10:15 in MI 03.13.010
2017-09-07 Hagen Schmidtchen MA final: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data 10:15 in MI 03.13.010
Hagen Schmidtchen MA intro: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data  
Hanieh Arjomand-Fard MA final: Interactive Learning of the Sumerian Language: A serious game
Hanieh Arjomand-Fard MA intro: Interactive Learning of the Sumerian Language: A serious game
2019-06-06 Hasani, Ixhen BA final: Serious Game for Management of IT-Projects 10:15 in MI 03.13.010
2019-02-21 Hasani, Ixhen BA intro: Serious Game for Management of IT-Projects 10:15 in MI 03.13.010
2019-06-19 Herber Florian, Tanson Gilles, Schmidt Maximilian, Ciprian Luca MP intro: HieroQuest? 10:15 in MI 02.09.023
2017-02-13 Irene Herrero BA final: Emotion Rift - Evaluation des Einflusses von Level Design auf den emotionalen Zustand 13:00 in MI 01.11.018
Irene Herrero BA intro: Emotion Rift - Evaluation des Einflusses von Level Design auf den emotionalen Zustand  
2018-04-12 Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun MP final: "Night at the Museum" 10:15 in MI 03.13.010
Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun MP intro: "Night at the Museum"
Jakob Raith BA intro: Gamification of Interactive Dialogue with Developing Text Generation and Sentiment Analysis
Jakub Cichor MA final: Everything Starts with a Handshake: Effects of Character Design and Character Interactions on Leadership Development in Virtual Reality
Jakub Cichor MA intro: Everything starts with a handshake: Effects of avatar design and avatar interactions on leadership development in Virtual Reality
Jakub Cichor BA final: Video Games and Morality: The impact of game-based tools on players' moral foundations  
Jakub Cichor BA intro: Video Games and Morality: The impact of game-based tools on players' moral foundations  
Jan Gerling BA final: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation
Jan Gerling BA intro: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation
Jan-Philipp Fahlbusch GR final: Analyzing and Implementing Current Physics Engines for Virtual and Augmented Reality Devices
2018-11-08 Jan-Philipp Fahlbusch GR intro: Analyzing and Implementing Current Physics Engines for Virtual and Augmented Reality Devices 10:15 in MI 03.13.010
Jana Hoffard BA intro: Unity-Trackman-Implementation of a Unity3D Toolset for the Creation of AR/VR Spatial-Relationship Graphs
Janosch Kindl MA final: A location-based serious game about the Studentenstadt Freimann
2017-10-26 Janosch Kindl MA intro: A location-based serious game about the Studentenstadt Freimann 10:15 in MI 03.13.010
2017-05-11 Janosch Kindl GR final: A Tangible Multi-Device Multiplayer game 10:00 in MI 03.13.010
Janosch Kindl GR intro: A Tangible Multi-Device Multiplayer game  
Jason Janse van Rensburg BA intro: Virtual Embodiment of Human Legs in the Neurorobotics Platform
Jeff-Owens Iyalekhue BA final: Competition as a driving motivational factor for Gamification Purposes
2018-09-20 Jeff-Owens Iyalekhue BA intro: Competition as a driving motivational factor for Gamification Purposes 10:15 in MI 03.13.010
Jennifer Tipecska BA final: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data
2017-05-18 Jennifer Tipecska BA intro: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data 10:00 in MI 03.13.010
Joe Bedard MA final: Analysis of Cooperative SLAM with ORB-SLAM2-team
2019-01-10 Joe Bedard MA intro: ORB-SLAM2-TEAM for UbiTrack? 10:15 in MI 03.13.010
Johann Bernhardt BA final: Virtueller Schießstand  
Johann Bernhardt BA intro: Virtueller Schießstand  
2017-04-27 Johannes Runkel BA final: Soccer Tactics Visualization - Server-Client Architecture 10:00 in MI 03.13.010
Johannes Runkel BA intro: Soccer Tactics Visualization - Server-Client Architecture  
Johannes Walcher BA final: Eventdriven Game Engine in Realtime Strategy Games
2017-08-31 Johannes Walcher BA intro: Eventdriven Game Engine in Realtime Strategy Games 10:15 in MI 03.13.010
Jonas Jelten MA final: nyan - Hierarchical Key-Value Database with Inheritance and Runtime Patching
2016-07-13 Jonas Mayer BA final: A Metric for Hand Comfort/Discomfort Evaluation: Towards Expressivity in Spatial Control 12:00 in MI 02.09.023
Jonathan Haudenschild BA final: Virtual Embodiment: Dealing with Discrepancies between the Virtual and the Real Body
Jonathan Haudenschild BA intro: Virtual Embodiment: Dealing with Discrepancies between the Virtual and the Real Body
2016-03-09 Josephine Richter BA final: Enabling hidden game context through AR visualisations 10:15 in MI 03.13.010
Josephine Richter BA intro: Enabling hidden game context through AR visualisations  
Joshua Koutny BA final: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren  
Joshua Koutny BA intro: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren  
2017-04-19 Julian Dräger BA final: Soccer Tactics Visualization - First Person View for VR HMDs 10:00 in MI 03.13.010
Julian Dräger BA intro: Soccer Tactics Visualization - First Person View for VR HMDs  
Julian Frattini GR final: Effects of gamification-driven mobile applications on learning a language
Julian Frattini GR intro: Effects of gamification-driven mobile applications on learning a language
2016-11-09 Julian Frattini BA final: Analysis and Classification of Melee Combat Systems in Video Games 10:00 in MI 01.11.018
Julian Frattini BA intro: Analysis and Classification of Melee Combat Systems in Video Games  
2016-06-15 Julian Frattini BA intro: Analysis and Classification of Melee Combat Systems in Video Games 12:45 in MI 02.09.023
Julian Schwertl BA final: Implementierung eines immersiven Hitze- und Windsystems für Unity  
Julian Schwertl BA intro: Implementierung eines immersiven Hitze- und Windsystems für Unity  
Kagan Batuker BA final: Soccer Tactics SImulation: User Interface Using an EMG Armband
Kagan Batuker BA intro: Fussball-Taktik Simulation: Nutzschnittstelle mithilfe eines EMG-Armbands  
Kai Morawe BA final: Visualization of Automotive Data in Augmented Reality in for Autonomous Driving
2018-09-13 Kai Morawe BA intro: Visualization of Automotive Data in Augmented Reality for Autonomous Driving 10:15 in MI 03.13.010
Kilian Popp BA final: Interactive sales management od the future with the help of mixed reality - an empirical Study
Kilian Popp BA intro: Interactive sales management od the future with the help of mixed reality - an empirical Study
2016-02-24 Klemens Mang MA final: Implementation and evaluation of an explorative multi-touch interaction system for data visualizations 10:15 in MI 03.13.010
2017-11-09 Konstantin Gomm BA final: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games 10:15 in MI 03.13.010
2017-07-26 Konstantin Gomm BA intro: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games 10:15 in MI 02.09.014
Konstantin Kraus BA final: Mixed-Reality Head-Mounted Display for Enhanced Safety during Tests of Highly Autonomous Driving Functions
Konstantin Kraus BA intro: Mixed-Reality head-mounted display for enhanced safety during tests of highly autonomous driving functions  
Kristina Gebhardt BA final: Einsatz von Mixed Reality für die Präsentation kulturellen Erbes am Beispiel des Titusbogens
2019-04-04 Kristina Gebhardt BA intro: Einsatz von Mixed Reality für die Präsentation kulturellen Erbes am Beispiel des Titusbogens 10:15 in MI 03.13.010
2016-09-09 Lena Althammer BA final: Musikvisualisierung in Virtuellen Naturnahen Umgebungen 10:00 in MI 02.13.010
Lena Althammer BA intro: Musikvisualisierung in Virtuellen Naturnahen Umgebungen  
Leo Traub BA intro: Implementierung eines 3D Malprogramms für Skyboxen in VR
Leon Dönch BA final: Einflüsse unterschiedlicher Detailstufen der Virtuellen Realität in einem Fußgängersimulator
2018-02-08 Leon Dönch BA intro: Einflüsse unterschiedlicher Detailstufen der Virtuellen Realität in einem Fußgängersimulator 10:15 in MI 03.13.010
2018-09-24 Leonid Petrov BA intro: VR Interface to Set Up Simulation Environments for the HBP Neurorobotics Platform 10:15 in MI 01.09.014
Leopold Traub BA final: Implementation of a 3D painting tool for Skyboxes in Virtual Reality
Linus Biermann BA final: On Procedural Asset Generation for Video Games  
Linus Seidler BA final: Using AR to help learn songs on a physical piano
2019-03-14 Linus Seidler BA intro: Using AR to help learn songs on a physical piano 10:15 in MI 03.13.010
Lorenzo La Spina GR intro: Investigating real-time rendering techniques approaching realism for VR using the Vulkan API  
Lorenzo La Spina GR intro: Investigating real-time rendering techniques approaching realism for VR using the Vulkan API  
Lukas Bonauer BA final: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality
Lukas Bonauer BA intro: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality  
2018-07-26 Lukas Goll BA intro: An adaptive training interface for individualized surface classification using a neural network 10:15 in MI 00.13.036
2018-04-19 Lukas Goll BA intro: An adaptive training interface for individualized surface classification using a neural network 10:15 in MI 03.13.010
2019-05-02 Lukas Legner BA final: Understanding the Psychological Impact of Mechanics in Games as a Service 10:15 in MI 03.13.010
Lukas Legner BA intro: Understanding the Psychological Impact of Mechanics in Games as a Service
Lukas Reindl MA final: Tablets as multi purpose interaction Devices for virtual reality conference calls
2017-12-21 Lukas Reindl MA intro: Tablets as multi purpose interaction Devices for virtual reality conference calls 10:15 in MI 03.13.010
Lukas Reindl GR final: GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens?
Lukas Reindl GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens?  
Marco Grasso BA final: A Modern Approach to Learning Japanese Grammar and Vocabulary through Serious Gaming
Marco Grasso BA intro: A Modern Approach to Learning Japanese Grammar and Vocabulary through Serious Gaming
Marco Plewnia
2019-05-29 Mareike Baumann MA final: Development of an Exterior Communication Concept for Autonomous City Busses 10:15 in MI 02.09.023
2018-12-06 Mareike Baumann MA intro: Development of an Exterior Communication Concept for Autonomous City Busses 10:15 in MI 03.13.010
Marian Ludwig BA final: Comparing Learning Effects of a Video Game with and without a Narrative
2019-01-31 Marian Ludwig BA intro: Comparing Learning Effects of a Video Game with and without a Narrative 10:15 in MI 03.13.010
2019-07-04 Mariella Mischinger MA final: Development of a smart LED hula hoop with sensibility for motion 10:15 in MI 03.13.010
Mariella Mischinger MA intro: Development of a smart LED hula hoop with sensibility for motion
Mark Pilgram BA final: Evaluation and categorization of gamification elements using the GEQ
Mark Pilgram BA intro: Evaluation and categorization of gamification elements using the GEQ
Markus Hamberger BA intro: Frame Marker Evaluierung für mobile Architektur Anwendung
Markus Webel MA intro: Immersive Control of a Virtual Robot Body using Full-body Tracking in VR
2016-10-31 Markus Webel BA final : Implementation of an interactive, real-time virtual reality terrain visualization and an immersive haptic interaction environment using physical objects 10:00 in MI 03.11.018
Markus Webel BA intro: tba  
2017-04-05 Markus Wesemann MA final: Increasing the Knowledge about IT Security Aspects with a Game 14:00 in MI 02.13.010
Markus Wesemann MA intro: Increasing the Knowledge about IT Security Aspects with a Game  
2018-10-25 Marlo Nickol BA intro: Designing a Game as a Survey to Measure Impact of Event Structures on Public Opinion Regarding Large Urban Building Projects 10:15 in MI 03.13.010
Marlo Nikol BA final: Designing a Game as a Survey to Measure Impact of Event Structures on Public Opinion Regarding Large Urban Building Projects
2017-02-22 Marten Schwarzmann MA final: HistoricARGuide - A markerless approach for displaying historic location-based Augmented Reality content 10:00 in MI 03.13.010
2017-03-08 Matthew Fairchild MA final: Kollaboratives VR: Untersuchung zu Replikation und Nutzer Repräsentation in verteilten Systemen 10:00 in MI 03.13.010
Matthew Fairchild MA intro: Kollaboratives VR: Untersuchung zu Replikation und Nutzer Repräsentation in verteilten Systemen  
2016-03-14 Matthew Fairchild, Maximilian Wandinger, Sascha Rushing, Stefan Laimer MP final: Game-Entwicklung Audi Virtual Training 10:30 in MI 03.13.010
Matthias Wadlinger-Köhler MA final: A Gamified Drinking Reminder Application for Seniors
Matthias Wadlinger-Köhler MA intro: A Gamified Drinking Reminder Application for Seniors
2019-05-23 Maximilian Geuder BA intro: Companion Design in Serious Games for the Elderly 10:15 in MI 03.13.010
Maximilian Henneberg BA final: Augmented reality audio: The social acceptance of high impact projects in regards to geospatial audio disturbance.
Maximilian Henneberg BA intro: Augmented reality audio: The social acceptance of high impact projects in regards to geospatial audio disturbance.
Maximilian Hennig BA final: Integration of the Microsoft HoloLens? into a Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games
Maximilian Hennig BA intro: Integration of the Microsoft HoloLens? into a Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games
Maximilian Hotter BA final: Development of a platform for crowdsourced, real-time decision making for gameplay influence  
Maximilian Hotter BA intro: Development of a Platform for real-time, crowdsourced Decisions to influence Gameplay  
Maximilian Kaltenbrunn BA final: Overview and Implementation of modern Memory Management for graphical real-time Applications
Maximilian Kaltenbrunn BA intro: Overview and Implementation of modern Memory Management for graphical real-time Applications
2019-06-27 Maximilian Ludl MA intro: AR-Escape - A "Escape the Room Game" with Augmented Reality and Ubi-Interact 10:15 in MI 03.13.010
Maximilian Ludl, Jacky Körner, Sascha Königsberg, Andrea Müller MP final: AR-Escape the room
Maximilian Ludl, Jacky Körner, Sascha Königsberg, Andrea Müller MP intro: AR-Escape the room
2019-05-16 Maximilian Stark Ba intro: Emotion-driven Card Game Design for Cognitive Training of Elderly 10:00 in MI 03.13.010
Maximilian Wandinger MA final: Wireless Streaming of PC generated VR content to visualize High Detailed 3D models of Cultural
Maximilian Wandinger MA intro: Wireless Streaming of PC generated VR content to visualize High Detailed 3D models of Cultural
2017-01-23 Maximilian Zischg BA final: Creation and Evaluation of a 3D GUI Framework for Augmented Reality Applications 13:00 in MI 03.08.011
Maximilian Zischg BA intro: Creation and Evaluation of a 3D GUI Framework for Augmented Reality Applications  
Mehmet Gül BA final: Kartenspiel App für Mobile Endgeräte mit der Zielgruppe Senioren
Mehmet Gül BA intro: Kartenspiel App für Mobile Endgeräte mit der Zielgruppe Senioren
Michael Felleisen MA final: ARtemis - Augmented Reality and Ancient Statues
Michael Felleisen MA intro: ARtemis - Augmented Reality and Ancient Statues
Michael Felleisen BA final: Jurassic pARk - Paleontological AR-Museum  
Michael Felleisen BA intro: Jurassic pARk - Paleontological AR-Museum  
Michael Felleisen, Florian Höschl, Annette Köhler, Pierre Suchacek MP final: Das Boot  
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr MP intro: RuneTD?
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr MP final: RuneTD?
Michael Keil MA final: Development and Evaluation of a Multiplayer Game for the Mediation of Nutrition Needs  
Michael Keil MA intro: Development and Evaluation of a Multiplayer Game for the Mediation of Nutrition Needs  
Michael Lohr BA intro: Smartphone gestützte VR mit Ubi-Interact
2018-08-02 Michael Schlicker, Winfried Baumann, Konstantin Kraus MP final: Audi Virtual Training 10:15 in MI 03.13.010
Michael Schlicker, Winfried Baumann, Konstantin Kraus MP intro: Audi Virtual Training
Mohamed Ben Jazia BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens  
Mohamed Ben Jazia BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens  
Mohamed Ben Jazia, Mohamed Ben Haddej, Nassim Boukadida, Leon Sandner MP intro: Maleficus
Mohamed Ben Jazia, Sonja Stefani, Uzair Tajuddin, Konstantin Kraus MP final: HoloRPG?  
Mohamed Ben Jazia, Sonja Stefani, Uzair Tajuddin, Konstantin Kraus MP intro: HoloRPG?  
Monica Srdic BA intro: Group Games for Dementia Patients
Monika Wintergerst, Stefan Kreisig, Katharina Brand, Janosch Kindl MP final: Masterpraktikum "Serious Games": Kanji  
2016-07-27 Moritz Becher BA final: Serious Game: Acquisition of Roman History 10:00 in MI 02.13.010
Moritz Becher BA intro: Serious Game: Acquisition of Roman History  
Moritz Naser BA final: A Serious Game to support learning the Latin language
Moritz Naser BA intro: A Serious Game to support learning the Latin language
2019-03-06 Moritz Rocksien BA final: A Serious Game about the Battles of the Second Punic War in VR 10:15 in MI 03.13.010
2018-11-22 Moritz Rocksien BA intro: A Serious Game about the Battles of the Second Punic War in VR 10:15 in MI 03.13.010
Moritz Schirra, Maximilian Hess BA final: Design for Abstraction and Implementation of 3D User Interfaces with regard to Augmented/Virtual Reality Applications
Moritz Schirra, Maximilian Hess BA intro: Design for Abstraction and Implementation of 3D User Interfaces with regard to Augmented/Virtual Reality Applications
2018-08-23 Moritz Schwab MA final: Exploration and Classification of State-of-the-art 3D User Interfaces in Virtual and Augmented Reality Scenarios
Moritz Schwab MA intro: Exploration and Classification of State-of-the-art 3D User Interfaces in Virtual and Augmented Reality Scenarios
Moritz Schwab GR final: AR and the Ancient World  
Moritz Schwab GR intro: AR and the Acient World  
Moritz Schwab BA final: Understanding and Learning Hieroglyphs using Augmented Reality  
Musfira Naqvi Ba final: Bewertung von Spielelementen in einem virtuellen mechanischem Lehrszenario
2019-04-18 Musfira Naqvi Ba intro: Bewertung von Spielelementen in einem virtuellen mechanischem Lehrszenario 10:15 in MI 03.13.010
Mária Guziarová BA final: Industrial application of virtual technologies for workplace related learning in the manufacturing industry
Mária Guziarová BA intro: Industrial application of virtual technologies for workplace related learning in the manufacturing industry
Narin Mahmuti MA final: A comparison of collaborative annotation sharing methods in smartphone AR applications
2019-02-07 Narin Mahmuti MA intro: A comparison of collaborative annotation sharing methods in smartphone AR applications 10:15 in MI 03.13.010
Niko Schneider MA intro: Antikythera
Niko Schneider, Benjamin Braun, Max Ludl MP final: AR-Escape the room
Niko Schneider, Benjamin Braun, Max Ludl MP: AR-Escape the room
Nikolas Schneider BA final: A study of the effect of hand posture in 3D pointing  
2017-06-22 Okan Agca MA final: Implementation and Evaluation of an VR interaction concept with HTC Vive and Leap Motion 10:15 in MI 03.13.010
Okan Agca MA intro: Implementation and Evaluation of an VR interaction concept with HTC Vive and Leap Motion  
Oliver Jung BA final: Platzierung von Benutzeroberflächen in Mixed Reality Szenarios
2018-12-13 Oliver Jung BA intro: Platzierung von Benutzeroberflächen in Mixed Reality Szenarios 10:15 in MI 03.13.010
2019-04-25 Omar El-Sayed BA intro: VR Serious Game about Egyptian Culture 10:15 in MI 03.13.010
2018-05-17 Patrick Hein BA final: Applied Gamification of Sensor Registration Processes 10:15 in MI 03.13.010
2018-01-11 Patrick Hein BA intro: Applied Gamification of Sensor Registration Processes 10:15 in MI 03.13.010
Patrick Härtl BA final: Soccer Tactics Visualization - Trainer Tool for Tablets  
Patrick Härtl BA intro: Soccer Tactics Visualization - Trainer Tool for Tablets  
2017-01-11 Patrick Reto BA final: Caloria 10:00 in MI 01.11.018
Patrick Reto BA intro: Caloria  
Patrick van Schagen BA final: Restaurant Simulator  
Paul Preißner BA final: ConText – A Text/Choice Adventure Game Framework  
Paul Preißner BA intro: ConText – A Text/Choice Adventure Game Framework  
Paul Tolstoi MA final: A Framework for location-based Augmented Reality Content on Mobile Devices
Paul Tolstoi MA intro: A Framework for location-based Augmented Reality Content on Mobile Devices
Philipp Müller MA final: Enhancement of Depth Images from Stereo Color Camera Systems  
Philipp Müller MA intro: Enhancement of Depth Images from Stereo Color Camera Systems  
2016-01-13 Philipp Pannusch BA final: Implementation of Vehicle Dynamics and Advanced Driver Assistance Systems within the Unity3d Game Engine 10:15 in MI 00.09.038
Phuoc Le BA final: Implementation of a nutrition-focused Game  
Pierre Suchacek GR final: Using Augmented Reality in Museums
2018-06-21 Pierre Suchacek GR intro: Using Augmented Reality in Museums 10:15 in MI 03.13.010
Pierre Suchaczek BA final: Intervention and Design Strategies of a Serious Game for Elderly  
Rahman Md Jamiur, Radner Patrick, Munir Ahnaf MP intro: 360 Tetris: Using gamification to collect training data
Ralitsa Dimitrova BA final: Serious game for learning Hieroglyphs
Ralitsa Dimitrova BA intro: Serious game for learning Hieroglyphs  
2019-06-13 Ray Zhao BA intro: AR Tennis - A Superhuman Sports Prototype 10:15 in MI 03.13.010
2016-04-20 René Schleese BA final: Exploring the Effect of Cutscene Style in Game Narrative Perception. 12:00 in MI 02.09.023
René Schleese BA intro: Exploring the Effect of Cutscene Style in Game Narrative Perception.  
Robin Ostner BA final: Applying Methods of Game Feel
Robin Ostner BA intro: Applying Methods of Game Feel
Rodeina Mohamed Ba final: The Future of the UX Design using EEG activity and Emotion Recognition technology
Rodeina Mohamed Ba intro: The Future of the UX Design using EEG activity and Emotion Recognition technology
Sahin Stefan Er BA intro: Gamification of a shopping platform in virtual reality
Sandro Schäffler BA final: Virtual Embodyment: Fixed Arm-position vs. Inverse Kinematics 14:30 in MI 03.13.010
Sandro Schäffler BA intro: Virtual Embodyment: Fixed Arm-position vs. Inverse Kinematics
Sascha Königsberg BA final: GenARal Rift: Development of a Turn-Based Multiplayer AR Strategy Game  
Sascha Rushing MA final: Wireless Streaming of PC generated VR content for Immersive HD Gaming
Sascha Rushing MA intro: Wireless Streaming of PC generated VR content for Immersive HD Gaming
Sebastian Nikles BA final: wARgaming: Creation and evaluation of an ARKit-based interface for war-gaming tabletop scenarios
Sebastian Nikles BA intro: wARgaming: Creation and evaluation of an ARKit-based interface for war-gaming tabletop scenarios
Sebastian Walchshäusl BA intro: Effects of Locomotion in VR on Immersion and Motion Sickness
2017-11-02 Sergey Mitchenko BA final: Design and implementation of a serious game focused around nutrition 10:15 in MI 03.13.010
Severin Bauer BA final: Development of a new concept to visualize usage data of an office sport device
Severin Bauer BA intro: Enhancing the FitSeat? with sensors and actuators
Simon Brunner BA final: Design and Implementation of Flow Supporting Elements in a Serious Game
2018-11-29 Simon Brunner BA intro: Design and Implementation of Flow Supporting Elements in a Serious Game 10:15 in MI 03.13.010
2019-07-25 Simon Leber BA final: Implementation and evaluation of an AR remote guidance system using standard web technologies 10:15 in MI 03.13.010
Simon Leber BA intro: Implementation and evaluation of an AR remote guidance system using standard web technologies.
2016-12-14 Sonja Vogl MA final: Development of a Serious Game of Latin Grammar 10:00 in MI 01.11.018
Sonja Vogl MA intro: Development of a Serious Game of Latin Grammar  
2017-12-07 Steen Müller MA final: Serious Game - Ancient Battles in VR 10:15 in MI 01.09.014
2017-07-06 Steen Müller MA intro: Serious Game - Ancient Battles in VR 10:15 in MI 03.13.010
2017-07-20 Stefan Kreisig MA final: 2D User Interfaces in 3D Environments 10:15 in MI 03.13.010
Stefan Kreisig MA intro: 2D User Interfaces in 3D Environments  
2018-03-14 Stefan Laimer MA final: Gamification approaches in the field of product training with the help of mixed-reality using the example of straightlabs GmbH? 10:15 in MI 03.13.010
Stefan Laimer MA intro: Gamification approaches in the field of product training with the help of mixed-reality using the example of straightlabs GmbH?
Stefan Wolf BA: final: Creation of a portable application to visualize Camera-Tracking-Information
Stella Delonge BA final: Analysis of Methods of Interaction for an Interactive Live-action Movie and Their Effects on Immersion and Identification  
Tamara Barounig MA final: Combination of Myo and Vive for navigation in the Neurorobotics Platform
2017-11-30 Tamara Barounig MA intro: Combination of Myo and Vive for navigation in the Neurorobotics Platform 10:15 in MI 03.13.010
Tamara Barounig BA final: Runtime Modification of Buildings with CityEngine and Unity  
Tamara Barounig BA intro: Runtime Modification of Buildings with CityEngine and Unity  
Tamara Barounig, Sascha Rushing, Maximilian Wandinger MP final: Cooking App  
Theo Beyer MA final: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game
Theobald Beyer MA intro: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game  
Thomas Gebhardt MA final: Mathematical modelling of the influence of physiological trauma on a patient's speech perception and production capability for implementation in a real-time training simulation for medical first responders
Thomas Gebhardt MA intro: Mathematical modelling of the influence of physiological trauma on a patient's speech perception and production capability for implementation in a real-time training simulation for medical first responders
2016-06-01 Thomas Harrer BA final: The Elements of Immersion and their Impact on Videogames 12:15 in MI 00.13.009A
Thomas Harrer BA intro: The Elements of Immersion and their Impact on Videogames  
2019-04-11 Thomas Ossowski BA final: Laufzeit- Prozesse im Ubi-Interact Framework 10:15 in MI 03.13.010
2018-12-20 Thomas Ossowski BA intro: Laufzeit- Prozesse im Ubi-Interact Framework 10:15 in MI 03.13.010
Thomas Steffelbauer BA final: Location Based Augmented Reality Game  
Tim Henkelmann MA final: Kombination eines Trinkmessgerätes mit einem Brettspiel um die Lebensqualität von Alzheimer's Patienten zu verbessern
Tim Henkelmann MA intro: Kombination eines Trinkmessgerätes mit einem Brettspiel um die Lebensqualität von Alzheimer's Patienten zu verbessern
2017-07-13 Tim Türk BA final: Unity Plugin for Authoring of Music Events 10:15 in MI 03.13.010
Timm Beckmann MA final: Development of a Serious Game to learn Egyptian Language and Culture
Timm Beckmann MA intro: Development of a Serious Game to learn Egyptian Language and Culture
Tobias Holewa BA final: Creating a high-level network library for fast-paced multiplayer games  
Tobias Holewa BA intro: Creating a high-level network library for fast-paced multiplayer games  
Tobias Lippert BA final: Design and implementation of an IDE for non-linear conversations  
Tobias Lippert BA intro: Design and implementation of an IDE for non-linear conversations  
MOVED TO... 2019-08-01 Tobias Manherz 10:15 in MI 03.13.010
2018-04-26 Uygar Tarakci BA final: Development of a Game with Physiotherapical use with help of AR and VR Technologies 10:15 in MI 03.13.010
Uygar Tarakci BA Intro: Development of a Game with Physiotherapical use with help of AR and VR Technologies
Valentin Beck MA final: Using Photogrammetry and Augmented Reality to virtually reconstruct statues
Valentin Beck MA intro: Using Photogrammetry and Augmented Reality to virtually reconstruct statues  
Valentin Beck, Theobald Beyer, Daniel Frejek, Steen Mueller MP final: FireSpark  
Valeria Schmidt BA final: Incorporating augmented reality into the museum visit experience at the example of statues of Greek mythology
Valeria Schmidt BA intro: Design and Implementation of a Mixed Reality Guide for a Museum
Van Minh Pham BA final: Turned-based JRPG combat mechanics in a Virtual Reality setting
2018-05-24 Van Minh Pham BA intro: Turned-based JRPG combat mechanics in a Virtual Reality setting 10:15 in MI 03.13.010
Vanessa Robl MA final: UbiInteract?? – A Python Framework for Interactions between Variable Devices
2018-07-12 Vanessa Robl MA intro: UbiInteract? – A Python Framework for Interactions between Variable Devices 10:15 in MI 03.13.010
2019-05-09 Yixuan Liu BA intro: Augmentation Concept Design for Helicopter Ship-deck Operations at Rotorcraft Simulation Environment ROSIE 10:15 in MI 03.13.010
Özgür Akyazı AP final: IMU Sensor Fusion With Deep Learning
2019-01-17 Özgür Akyazı App. Project intro: IMU Sensor Fusion With Deep Learning 10:15 in MI 03.13.010


TeachingForm
Title: Fachgebiet Augmented Reality
Professor: Prof. Gudrun Klinker
Tutors:  
Type: Oberseminar
Information: FAR-Oberseminar
Term: 2013WiSe
Abstract:  


Edit | Attach | Refresh | Diffs | More | Revision r1.405 - 25 Jul 2019 - 13:13 - DavidPlecher

Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality    rss.gif