ClassificationAR

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

THIS WEBPAGE IS DEPRECATED - please visit our new website

Classification of AR Presentation Space

Classification of 314 AR Presentation Schemes (ISMAR 2002-2010).

Contribute, report failures in classification or if you would like to discuss, please contact Marcus Tönnis:

List of Visualizations

Paper up Conference Year Temporality Dimensionality Frame of Reference Mounting Type of Reference
Webtag ISMAR 2007 Continuous 3D Egocentric Environment Direct
Webtag ISMAR 2007 Continuous 2D Egocentric Environment Direct
Visualizing Occluded Physical Objects ISMAR 2007 Continuous 3D Egocentric World Indirect
Visualizing and Navigating Complex Situated Hypermedia ISMAR 2006 Continuous 3D Egocentric World Direct
Visualizing and Navigating Complex Situated Hypermedia ISMAR 2006 Continuous 3D Egocentric World Indirect
Visualizing and Navigating Complex Situated Hypermedia ISMAR 2006 Continuous 3D Egocentric World Reference
Visualizing and Navigating Complex Situated Hypermedia ISMAR 2006 Discrete 3D Exocentric Environment Direct
Visualizing and Navigating Complex Situated Hypermedia ISMAR 2006 Discrete 2D Exocentric World Direct
Visualization of Spatial Sensor Data ISMAR 2007 Discrete 3D Egocentric Environment Direct
Visual Longitudinal and Lateral Driving Assistance ISMAR 2007 Continuous 3D Egocentric Environment Direct
Visual Hints ISMAR 2007 Discrete 3D Egocentric Human Direct
Visual Hints ISMAR 2007 Discrete 2D Egocentric Human Direct
Vision-based Augmented Reality for Pilot Guidance in Airport Runways and ISMAR 2004 Continuous 3D Egocentric World Direct
Vision-based Augmented Reality for Pilot Guidance in Airport Runways and ISMAR 2004 Continuous 3D Egocentric World Reference
Virtual Mirror S.91 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Virtual Mirror S.91 ISMAR 2010 Continuous 3D Egocentric Human Direct
Virtual Mirror S.91 ISMAR 2010 Discrete 3D Egomotion Environment Indirect
Viewpoint Stabilization for Live Collaborative Video Augmentations ISMAR 2006 Continuous 3D Egocentric Environment Direct
Video See-Through AR on Consumer Cell-Phones ISMAR 2004 Continuous 3D Egocentric Environment Direct
Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions ISMAR 2003 Continuous 3D Egocentric Environment Direct
Using Aerial Photographs for Improved Mobile AR Annotation ISMAR 2006 Continuous 2D Egomotion World Reference
Using Aerial Photographs for Improved Mobile AR Annotation ISMAR 2006 Discrete 2D Egocentric World Direct
Using Aerial Photographs for Improved Mobile AR Annotation ISMAR 2006 Discrete 3D Egocentric World Direct
User Evaluations on Form Factors of Tangible Magic Lenses ISMAR 2006 Continuous 3D Egocentric Human Direct
User Evaluations on Form Factors of Tangible Magic Lenses ISMAR 2006 Continuous 3D Egocentric Environment Reference
urban Context ISMAR 2010 Continuous 2D Exocentric Environment Direct
urban Context ISMAR 2010 Continuous 3D Egocentric World Direct
urban Context ISMAR 2010 Discrete 3D Egocentric Environment Direct
urban ISMAR 2007 Continuous 3D Egocentric Environment Direct
urban ISMAR 2007 Continuous 3D Egocentric Environment Indirect
Ubiquitous Animated Agents ISMAR 2006 Continuous 3D Egocentric Environment Direct
Transitional Interface ISMAR 2006 Continuous 3D Egocentric Environment Direct
Tinmith – Mobile Outdoor Augmented Reality Modelling Demonstration ISMAR 2003 Continuous 3D Egocentric World Direct
Tinmith – Mobile Outdoor Augmented Reality Modelling Demonstration ISMAR 2003 Discrete 3D Egomotion Environment Direct
The Use of Dense Stereo Range Data in Augmented Reality ISMAR 2002 Continuous 3D Egocentric Environment Direct
The Use of Dense Stereo Range Data in Augmented Reality ISMAR 2002 Discrete 3D Egomotion Environment Direct
The Use of Dense Stereo Range Data in Augmented Reality ISMAR 2002 Discrete 3D Exocentric Environment Direct
The Universal Media Book ISMAR 2006 Discrete 3D Egocentric Environment Direct
The Effects of Shadow Representation of Virtual Objects in Augmented Reality ISMAR 2003 Continuous 3D Egocentric Environment Direct
The CREATE Project: Mixed Reality for Design, ISMAR 2003 Continuous 3D Egocentric World Direct
Texture Overlay for Virtual Clothing ISMAR 2006 Continuous 3D Egocentric Environment Direct
Texture Generation over the Marker Area ISMAR 2006 Continuous 3D Egocentric Environment Indirect
Testable Design Representations for Mobile Augmented Reality Authoring ISMAR 2002 Continuous 3D Egocentric Environment Direct
Testable Design Representations for Mobile Augmented Reality Authoring ISMAR 2002 Continuous 2D Egocentric Environment Direct
Testable Design Representations for Mobile Augmented Reality Authoring ISMAR 2002 Discrete 2D Egocentric Environment Direct
Task Support System S.83 ISMAR 2010 Discrete 3D Egocentric Environment Direct
Synchronizing 3D movements for quantitative comparison and simultaneous ISMAR 2005 Continuous 3D Egocentric Environment Direct
Support System for Guitar Playing ISMAR 2006 Continuous 3D Egomotion Environment Direct
Support System for Guitar Playing ISMAR 2006 Continuous 3D Egomotion Human Reference
Streaming Mobile Augmented Reality on Mobile Phones ISMAR 2009 Continuous 2D Egocentric Environment Direct
Spacedesign ISMAR 2002 Continuous 3D Egocentric Environment Direct
Spacedesign ISMAR 2002 Discrete 3D Egocentric Environment Direct
Spacedesign ISMAR 2002 Continuous 3D Egocentric Human Direct
Shape Recognition ISMAR 2009 Continuous 3D Egocentric Environment Direct
Shake Menus ISMAR 2009 Discrete 2D Egocentric Human Direct
Shake Menus ISMAR 2009 Discrete 3D Egocentric Environment Direct
Shake Menus ISMAR 2009 Discrete 3D Egocentric World Direct
Sensor Fusion and Occlusion Refinement for Tablet-based AR ISMAR 2004 Continuous 3D Egocentric Environment Direct
Sensor Fusion and Occlusion Refinement for Tablet-based AR ISMAR 2004 Discrete 3D Egocentric Environment Direct
Semi-automatic Annotations ISMAR 2007 Continuous 3D Egocentric Environment Direct
See Through vision s.69 ISMAR 2008 Continuous 3D Egocentric World Indirect
Scene Modelling, Recognition and Tracking with Invariant Image Features ISMAR 2004 Continuous 3D Egocentric Environment Direct
Robust Pose Estimation in Untextured Environments for ISMAR 2009 Continuous 3D Egocentric World Indirect
Retexturing in the Presence of Complex Illumination and Occlusions ISMAR 2007 Continuous 3D Egocentric Environment Direct
Retexturing in the Presence of Complex Illumination and Occlusions ISMAR 2007 Continuous 3D Egocentric Environment Indirect
Rendering of Highly Polygonal Augmented Reality Applications ISMAR 2004 Continuous 3D Egocentric Environment Direct
Redlining S. 95 ISMAR 2008 Continuous 3D Egocentric World Indirect
Redlining S. 95 ISMAR 2008 Discrete 2D Egocentric Environment Direct
Real-Time Object Tracking ISMAR 2007 Continuous 2D Egocentric World Direct
Real-Time In-Situ Visual Feedback ISMAR 2009 Continuous 3D Egocentric Environment Direct
Real-Time In-Situ Visual Feedback ISMAR 2009 Continuous 3D Egocentric Environment Indirect
Real-Time In-Situ Visual Feedback ISMAR 2009 Continuous 2D Egocentric Environment Direct
Radiosity S.99 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Programming Industrial Robots ISMAR 2006 Discrete 3D Egocentric Environment Direct
Poster Lego S.223 ISMAR 2010 Discrete 3D Egocentric Environment Direct
Poster Lego S.223 ISMAR 2010 Discrete 3D Exocentric Environment Direct
poster Gaze interaction ISMAR 2008 Discrete 3D Egocentric Human Direct
poster Gaze interaction ISMAR 2008 Discrete 2D Egocentric Human Direct
Point & Shoot ISMAR10 - S57 ISMAR 2010 Continuous 3D Egocentric World Direct
Pipe ISMAR 2010 Continuous 3D Egocentric World Direct
Pipe ISMAR 2010 Continuous 3D Egocentric World Indirect
Pipe ISMAR 2010 Continuous 3D Egocentric World Reference
Pick-by-Vision ISMAR 2009 Continuous 3D Egocentric Environment Direct
Pick-by-Vision ISMAR 2009 Continuous 3D Egocentric Environment Indirect
Pick-by-Vision ISMAR 2009 Continuous 3D Egocentric Environment Reference
Photorealistic rendering for augmented reality using environment illumination ISMAR 2003 Continuous 3D Egocentric Environment Direct
Photometric Registration ISMAR 2008 Continuous 3D Egocentric Environment Direct
Overlay what Humanoid Robot Perceives and Thinks ISMAR 2007 Continuous 3D Egocentric Environment Direct
Overlay what Humanoid Robot Perceives and Thinks ISMAR 2007 Discrete 3D Egocentric Environment Reference
outlineAR ISMAR 2008 Continuous 3D Egomotion Environment Direct
Outdoor See-Through ISMAR 2004 Continuous 2D Egocentric World Indirect
OSGAR ISMAR 2004 Continuous 2D Egocentric Environment Direct
OSGAR ISMAR 2004 Continuous 2D Egocentric Environment Reference
Order Picking S. 91 ISMAR 2008 Discrete 3D Egocentric Environment Indirect
Order Picking S. 91 ISMAR 2008 Discrete 3D Egocentric Environment Direct
Order Picking S. 91 ISMAR 2008 Discrete 3D Egocentric Environment Indirect
Optical Camouflage Using Retro-reflective Projection Technology ISMAR 2003 Continuous 2D Egocentric Environment Indirect
Occlusion Shadows ISMAR 2002 Continuous 3D Egocentric Environment Direct
object removal s.207 ISMAR 2010 Continuous 3D Egocentric World Indirect
Object Recognition ISMAR 2009 Discrete 2D Egocentric Environment Direct
Museum S.231 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Museum ISMAR 2008 Continuous 3D Egocentric World Direct
Museum ISMAR 2008 Discrete 3D Egocentric World Direct
Museum ISMAR 2008 Discrete 3D Egocentric Environment Direct
Multiview Paraperspective Projection Model for Diminished Reality ISMAR 2003 Continuous 3D Egocentric Environment Direct
Multiple Target Detection ISMAR 2009 Continuous 3D Egocentric Environment Direct
multi-viewer tabletop ISMAR 2010 Discrete 3D Egocentric Environment Direct
Multi-User Hand-Held Augmented Reality ISMAR 2009 Continuous 3D Egocentric Environment Direct
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built ISMAR 2002 Continuous 3D Egocentric Environment Direct
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built ISMAR 2002 Continuous 2D Egocentric Environment Direct
MoleARlert? ISMAR 2009 Continuous 3D Egocentric Environment Direct
MoleARlert? ISMAR 2009 Continuous 2D Exocentric Environment Direct
Model Estimation ISMAR 2009 Continuous 3D Egocentric Environment Direct
Model Estimation ISMAR 2009 Continuous 2D Egocentric Environment Direct
Mobile Pointing ISMAR 2006 Continuous 3D Egocentric Environment Direct
mobile phones s.121 ISMAR 2008 Continuous 3D Egocentric Environment Direct
Mobile Augmented Reality Interaction Techniques ISMAR 2006 Continuous 2D Egocentric Environment Direct
Mobile Augmented Reality Interaction Techniques ISMAR 2006 Discrete 3D Egocentric Environment Direct
Mobile Augmented Reality Interaction Techniques ISMAR 2006 Discrete 3D Egocentric Environment Reference
Mixed-Reality Face ISMAR 2006 Continuous 3D Egocentric World Indirect
Mixed Reality Pre-Visualization ISMAR 2006 Continuous 3D Egocentric Environment Direct
Mixed Reality Book S.99 ISMAR 2008 Continuous 3D Egocentric Environment Direct
Marker Hiding S.247 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Marker Hiding S.247 ISMAR 2010 Continuous 3D Egocentric Environment Indirect
Magic Lens ISMAR 2007 Continuous 3D Egocentric Environment Direct
Magic Lens ISMAR 2007 Discrete 3D Egocentric Human Direct
Magic Lens ISMAR 2007 Discrete 3D Egocentric Human Indirect
Localisation and Interaction for Augmented Maps ISMAR 2005 Continuous 3D Egocentric Environment Direct
Localisation and Interaction for Augmented Maps ISMAR 2005 Discrete 2D Egocentric Human Direct
Localisation and Interaction for Augmented Maps ISMAR 2005 Discrete 2D Egocentric Environment Direct
LightSense? ISMAR 2006 Continuous 2D Exocentric Environment Reference
LightSense? ISMAR 2006 Continuous 2D Exocentric Environment Direct
LightSense? ISMAR 2006 Continuous 2D Egocentric Environment Direct
Level of Detail Interfaces ISMAR 2004 Continuous 2D Egocentric Environment Direct
Level of Detail Interfaces ISMAR 2004 Continuous 3D Egocentric Environment Direct
Lego Task Area S.73 ISMAR 2008 Continuous 3D Egocentric Environment Direct
Lego Task Area S.73 ISMAR 2008 Continuous 3D Egocentric Environment Reference
Lego Task Area S.73 ISMAR 2008 Continuous 3D Exocentric Human Reference
Lego Task Area S.73 ISMAR 2008 Discrete 3D Exocentric Human Reference
Laser Pointer Tracking ISMAR 2007 Continuous 2D Egocentric Environment Direct
Laser Pointer Tracking ISMAR 2007 Discrete 2D Egocentric Environment Direct
Laser Pointer Tracking ISMAR 2007 Continuous 3D Egocentric Environment Direct
Laparoscopic Virtual Mirror ISMAR 2007 Continuous 3D Egocentric Environment Direct
Laparoscopic Virtual Mirror ISMAR 2007 Continuous 3D Egomotion Environment Indirect
Laparoscopic Virtual Mirror ISMAR 2007 Continuous 3D Egomotion Environment Reference
Laparoscopic Virtual Mirror ISMAR 2007 Continuous 3D Egocentric Environment Indirect
ISMAR 2008 addressable focal planes s.33 ISMAR 2008 Continuous 3D Egocentric Environment Direct
Interactive Tools for Virtual X-Ray Vision ISMAR 2004 Continuous 3D Egocentric World Indirect
Interactive Tools for Virtual X-Ray Vision ISMAR 2004 Continuous 2D Egocentric Environment Direct
Interactive Tools for Virtual X-Ray Vision ISMAR 2004 Discrete 3D Exocentric Environment Direct
Interactive Tools for Virtual X-Ray Vision ISMAR 2004 Discrete 3D Exocentric Environment Indirect
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space ISMAR 2002 Continuous 3D Egocentric Environment Direct
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space ISMAR 2002 Discrete 2D Egocentric Environment Direct
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space ISMAR 2002 Discrete 2D Exocentric Environment Direct
Interactive Modelling S.199 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Interactive Focus and Context Visualization ISMAR 2007 Continuous 3D Egocentric Environment Direct
Interactive Focus and Context Visualization ISMAR 2007 Continuous 3D Egocentric Environment Indirect
Interactive Context-Driven Visualization Tools ISMAR 2006 Continuous 3D Egocentric Environment Direct
Interactive Context-Driven Visualization Tools ISMAR 2006 Continuous 3D Egocentric Environment Indirect
Interactive Context-Driven Visualization Tools ISMAR 2006 Continuous 2D Egocentric Environment Direct
Initializing Markerless Tracking ISMAR 2007 Continuous 3D Egocentric Environment Direct
Initializing Markerless Tracking ISMAR 2007 Continuous 2D Egocentric Environment Direct
Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and ISMAR 2002 Continuous 3D Egocentric Environment Direct
industrial applications s. 87 ISMAR 2008 Continuous 2D Egocentric Environment Direct
industrial applications s. 87 ISMAR 2008 Continuous 3D Egocentric World Indirect
In-Place 3D Sketching ISMAR 2009 Discrete 3D Egocentric Environment Direct
In Situ Image-based Modeling ISMAR 2009 Continuous 3D Egocentric Environment Direct
In Situ Image-based Modeling ISMAR 2009 Continuous 3D Egocentric World Direct
in place s.135 ISMAR 2008 Continuous 3D Egocentric Environment Direct
Implementing MR-based Interaction Techniques for Manipulating 2D ISMAR 2004 Continuous 2D Egocentric Environment Direct
Implementation of God-like Interaction ISMAR 2006 Continuous 2D Egocentric Environment Direct
Implementation of God-like Interaction ISMAR 2006 Continuous 3D Egocentric World Direct
Implementation of an Augmented Reality System on a PDA ISMAR 2003 Continuous 3D Egocentric World Direct
Immersive Observation of Virtualized Soccer Match at Real Stadium Model ISMAR 2003 Continuous 3D Egocentric Environment Direct
Immersive Authoring of Tangible Augmented Reality Applications ISMAR 2004 Continuous 3D Egocentric Environment Direct
Immersive Authoring of Tangible Augmented Reality Applications ISMAR 2004 Continuous 2D Egocentric Environment Direct
Immersive Authoring of Tangible Augmented Reality Applications ISMAR 2004 Discrete 3D Egocentric Environment Direct
Image Overlay on Optical See-through Displays for Vehicle Navigation ISMAR 2003 Discrete 2D Egocentric Environment Reference
Identifying differences between CAD and physical mock-ups ISMAR 2007 Continuous 3D Egocentric Environment Direct
Identifying differences between CAD and physical mock-ups ISMAR 2007 Continuous 2D Egocentric Environment Direct
ID CAM ISMAR 2003 Continuous 3D Egocentric World Direct
ID CAM ISMAR 2003 Continuous 3D Egocentric World Reference
Herding Sheep ISMAR 2003 Continuous 3D Egocentric Human Direct
Herding Sheep ISMAR 2003 Discrete 3D Egocentric Environment Direct
Herding Sheep ISMAR 2003 Continuous 2D Egocentric Environment Direct
Herding Sheep ISMAR 2003 Continuous 3D Egocentric Environment Direct
Haptic ISMAR 2009 Continuous 3D Egocentric Environment Direct
Handling & Rendering Blur in 3D Tracking and Augmentation ISMAR 2009 Continuous 3D Egocentric Environment Direct
Handling & Rendering Blur in 3D Tracking and Augmentation ISMAR 2009 Continuous 2D Egocentric Environment Direct
Fully Automated and Stable Registration for Augmented Reality Applications ISMAR 2003 Continuous 3D Egocentric Environment Direct
Framework for Tangible User Interfaces ISMAR 2007 Continuous 2D Egocentric Environment Direct
Framework for Tangible User Interfaces ISMAR 2007 Discrete 2D Egocentric Environment Direct
Foldable Augmented Maps S.65 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Fata Morgana ISMAR 2002 Continuous 3D Egocentric Environment Direct
Fast Annotation S. 65 ISMAR 2008 Continuous 2D Egocentric World Direct
Fast Annotation S. 65 ISMAR 2008 Continuous 3D Egocentric World Direct
Fast Annotation S. 65 ISMAR 2008 Continuous 3D Egocentric World Direct
factory planning ISMAR 2007 Continuous 3D Egocentric Environment Direct
Face-to-Face ISMAR 2007 Continuous 3D Egocentric Environment Direct
Face-to-Face ISMAR 2007 Discrete 3D Egocentric Environment Direct
Face to Face Collaborative AR on Mobile Phones ISMAR 2005 Continuous 3D Egocentric Environment Direct
Face to Face Collaborative AR on Mobile Phones ISMAR 2005 Discrete 3D Egocentric Environment Direct
Experimental Evaluation of an Augmented Reality Visualization for Directing a ISMAR 2005 Discrete 2D Egomotion Environment Reference
Experimental Evaluation of an Augmented Reality Visualization for Directing a ISMAR 2005 Discrete 3D Egocentric Environment Reference
Exmar S.235 ISMAR 2010 Continuous 3D Egomotion Environment Direct
Evaluation of Mixed-Space Collaboration ISMAR 2005 Continuous 3D Exocentric Environment Reference
Evaluation of Mixed-Space Collaboration ISMAR 2005 Discrete 3D Exocentric Environment Reference
Evaluating Label Placement for Augmented Reality View Management ISMAR 2003 Continuous 2D Egocentric Environment Direct
Enabling View-Dependent Stereoscopic Projection in Real Environments ISMAR 2005 Continuous 3D Egocentric Environment Direct
Enabling View-Dependent Stereoscopic Projection in Real Environments ISMAR 2005 Continuous 3D Egocentric Environment Indirect
Embedding Imperceptible Patterns into Projected Images ISMAR 2004 Continuous 3D Egocentric Environment Direct
Egocentric Space-Distorting ISMAR 2009 Continuous 3D Egocentric World Reference
Effective Control of a Car Driver’s Attention for ISMAR 2006 Discrete 3D Egocentric Environment Reference
Effective Control of a Car Driver’s Attention for ISMAR 2006 Discrete 2D Egomotion Environment Reference
Dynamic Seethroughs ISMAR 2009 Continuous 3D Egocentric World Indirect
Dynamic Adaptation ISMAR 2007 Continuous 2D Egocentric Environment Direct
Dynamic Adaptation ISMAR 2007 Discrete 3D Egocentric Environment Direct
Drill-Guide ISMAR 2004 Continuous 2D Egocentric Environment Direct
Drill-Guide ISMAR 2004 Continuous 2D Egocentric Environment Indirect
Display with Occlusion ISMAR 2004 Continuous 3D Egocentric Environment Direct
Diminishing Head-Mounted Display for Shared Mixed Reality ISMAR 2002 Continuous 3D Egocentric Environment Direct
Diminishing Head-Mounted Display for Shared Mixed Reality ISMAR 2002 Continuous 2D Egocentric Environment Direct
Deformable Surface Augmentation ISMAR 2007 Continuous 3D Egocentric Environment Direct
Continuous Natural User Interface ISMAR 2009 Continuous 3D Egocentric Environment Direct
Continuous Natural User Interface ISMAR 2009 Continuous 3D Egocentric Human Direct
Continuous Natural User Interface ISMAR 2009 Discrete 3D Egocentric Environment Direct
Contextual In-Situ Visualization ISMAR 2009 Continuous 3D Egocentric Environment Indirect
Contextual Anatomic Mimesis ISMAR 2007 Continuous 3D Egocentric Environment Indirect
Contextual Anatomic Mimesis ISMAR 2007 Continuous 3D Egocentric Environment Direct
Consistent Illumination within ISMAR 2003 Continuous 3D Egocentric Environment Direct
Collaborative Mixed Reality Visualization of an Archaeological Excavation ISMAR 2004 Continuous 3D Egocentric Human Direct
Collaborative Mixed Reality Visualization of an Archaeological Excavation ISMAR 2004 Continuous 3D Egocentric Environment Direct
Collaborative Mixed Reality Visualization of an Archaeological Excavation ISMAR 2004 Continuous 3D Exocentric Environment Direct
Collaborative Mixed Reality Visualization of an Archaeological Excavation ISMAR 2004 Continuous 2D Egocentric Environment Direct
collaboration in dynamic tasks ISMAR 2009 Continuous 2D Egocentric Environment Direct
collaboration in dynamic tasks ISMAR 2009 Discrete 2D Egocentric Environment Direct
City of Sights S. 157 Labels ISMAR 2010 Continuous 2D Egocentric Environment Direct
City of Sights S. 157 ISMAR 2010 Continuous 3D Egomotion Environment Direct
City of Sights S. 157 ISMAR 2010 Continuous 3D Egomotion Environment Indirect
Build your World S.165 ISMAR 2010 Continuous 3D Egocentric Environment Direct
Bread Crumbs ISMAR 2002 Continuous 3D Egocentric Environment Direct
Bread Crumbs ISMAR 2002 Continuous 2D Egocentric Environment Direct
Bread Crumbs ISMAR 2002 Discrete 2D Egocentric Environment Direct
Bread Crumbs ISMAR 2002 Discrete 3D Exocentric Environment Direct
Board Games ISMAR 2010 Continuous 3D Egocentric Environment Direct
AWearable Augmented Reality System for Navigation ISMAR 2003 Continuous 2D Egocentric World Direct
AWearable Augmented Reality System for Navigation ISMAR 2003 Continuous 3D Egocentric World Reference
AWearable Augmented Reality System for Navigation ISMAR 2003 Discrete 2D Egocentric Environment Direct
Avatars ISMAR 2009 Continuous 3D Egocentric Environment Direct
Automatic determination of text readability ISMAR 2004 Continuous 2D Egocentric World Direct
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures ISMAR 2003 Continuous 3D Egocentric Environment Direct
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures ISMAR 2003 Continuous 3D Egocentric Environment Reference
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures ISMAR 2003 Discrete 3D Egocentric Environment Reference
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures ISMAR 2003 Discrete 2D Egocentric Environment Direct
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures ISMAR 2003 Discrete 2D Exocentric Environment Direct
Authoring and User Interaction for the Production of ISMAR 2005 Continuous 3D Egocentric Environment Direct
Authoring and User Interaction for the Production of ISMAR 2005 Continuous 3D Exocentric Environment Direct
Augmenting Text Document ISMAR 2009 Continuous 2D Egocentric Environment Direct
Augmenting Deformable Objects in Real-Time ISMAR 2005 Continuous 3D Egocentric Environment Direct
Augmented-reality visualizations guided by cognition: Perceptual heuristics for ISMAR 2002 Continuous 3D Egocentric Environment Indirect
Augmented Urban Planning Workbench: ISMAR 2002 Continuous 3D Egocentric Environment Direct
Augmented Touch without Visual Obtrusion ISMAR 2009 Continuous 3D Egocentric Environment Direct
Augmented Touch without Visual Obtrusion ISMAR 2009 Continuous 3D Egocentric Environment Indirect
Augmented Reality Live-Action Compositing ISMAR 2003 Continuous 3D Egocentric Environment Direct
Augmented Reality Live-Action Compositing ISMAR 2003 Continuous 3D Egocentric Human Direct
Augmented Reality as a Comparison Tool in Automotive Industry ISMAR 2006 Continuous 3D Egocentric Environment Direct
Augmented Foam ISMAR 2005 Continuous 3D Egocentric Environment Direct
ASTOR ISMAR 2005 Continuous 2D Egocentric Environment Direct
ASTOR ISMAR 2005 Continuous 3D Egocentric Environment Direct
ARVino ISMAR 2005 Continuous 3D Egocentric World Direct
ARVino ISMAR 2005 Continuous 2D Egocentric Environment Direct
ARVino ISMAR 2005 Discrete 3D Exocentric World Direct
Armored Personnel Carrier Turret ISMAR 2009 Continuous 3D Egocentric Environment Direct
Armored Personnel Carrier Turret ISMAR 2009 Continuous 2D Egocentric Environment Direct
Armored Personnel Carrier Turret ISMAR 2009 Discrete 3D Egocentric Environment Direct
Armored Personnel Carrier Turret ISMAR 2009 Discrete 3D Egocentric Environment Reference
Armored Personnel Carrier Turret ISMAR 2009 Discrete 3D Egocentric Environment Reference
AR Karaoke ISMAR 2005 Continuous 3D Egocentric Environment Direct
AR Karaoke ISMAR 2005 Discrete 2D Egocentric Environment Direct
Animated Agents ISMAR 2004 Continuous 3D Egocentric Environment Direct
Animated Agents ISMAR 2004 Continuous 3D Egocentric Environment Reference
An Occlusion-Capable Optical See-through Head Mount Display ISMAR 2003 Continuous 3D Egocentric Environment Direct
An Occlusion-Capable Optical See-through Head Mount Display ISMAR 2003 Discrete 3D Egocentric Environment Direct
An Object-Oriented Software Architecture for 3D Mixed Reality Applications ISMAR 2003 Continuous 2D Egocentric Environment Direct
An Object-Oriented Software Architecture for 3D Mixed Reality Applications ISMAR 2003 Discrete 3D Egocentric Environment Direct
An Event Architecture for Distributed Interactive Multisensory Rendering ISMAR 2006 Continuous 2D Egocentric Environment Direct
An Augmented Reality System for treating psychological disorders ISMAR 2004 Continuous 3D Egocentric Environment Direct
All-In-One ISMAR 2006 Continuous 3D Egocentric Environment Direct
Advanced Training Methods ISMAR 2009 Continuous 3D Egocentric Environment Indirect
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality ISMAR 2002 Continuous 3D Egocentric Environment Direct
A Step Forward in Manual Welding: ISMAR 2003 Continuous 3D Egocentric Environment Direct
A Step Forward in Manual Welding: ISMAR 2003 Continuous 2D Egocentric Environment Direct
A Step Forward in Manual Welding: ISMAR 2003 Discrete 2D Egocentric Environment Direct
A real-time tracker for markerless augmented reality ISMAR 2003 Continuous 3D Egocentric Environment Direct
A real-time tracker for markerless augmented reality ISMAR 2003 Discrete 2D Egocentric Environment Direct
A pragmatic approach to Augmented Reality Authoring ISMAR 2002 Continuous 3D Egocentric Environment Direct
A pragmatic approach to Augmented Reality Authoring ISMAR 2002 Continuous 2D Egocentric Environment Direct
A pragmatic approach to Augmented Reality Authoring ISMAR 2002 Discrete 2D Egocentric Environment Direct
A pragmatic approach to Augmented Reality Authoring ISMAR 2002 Discrete 2D Egocentric Environment Direct
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment ISMAR 2005 Continuous 3D Egocentric Human Direct
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment ISMAR 2005 Continuous 3D Egocentric Environment Direct
A mobile markerless AR system for maintenance and repair ISMAR 2006 Discrete 3D Egocentric Environment Direct
A mobile markerless AR system for maintenance and repair ISMAR 2006 Discrete 3D Egocentric Environment Indirect
A mobile markerless AR system for maintenance and repair ISMAR 2006 Discrete 3D Exocentric Environment Direct
A mobile markerless AR system for maintenance and repair ISMAR 2006 Discrete 3D Exocentric Environment Indirect
A High-level Event System ISMAR 2007 Continuous 3D Egocentric Environment Direct
A High Performance AR System for Medical Applications ISMAR 2003 Continuous 3D Egocentric Environment Direct
A High Performance AR System for Medical Applications ISMAR 2003 Continuous 3D Egocentric Environment Indirect
A Fast Initialization Method for Edge-based Registration ISMAR 2007 Continuous 3D Egocentric Environment Direct
A Fast Initialization Method for Edge-based Registration ISMAR 2007 Continuous 2D Egocentric Environment Direct
3D Live: Real Time Captured Content for Mixed Reality ISMAR 2002 Continuous 3D Egocentric Environment Direct
3D Live: Real Time Captured Content for Mixed Reality ISMAR 2002 Continuous 3D Egocentric Human Direct
2. Display -Photometric Registration ISMAR 2008 Continuous 3D Exocentric Environment Reference
"""Move the Couch Where?""" ISMAR 2006 Continuous 3D Egocentric Environment Direct

Numbers of Occurrence

Temporality Dimensionality Frame of Reference Mounting Type of Reference No. of Occurences
Continuous 2D Egocentric Human Direct 0
Continuous 2D Egocentric Human Indirect 0
Continuous 2D Egocentric Human Reference 0
Continuous 2D Egocentric Environment Direct 39
Continuous 2D Egocentric Environment Indirect 2
Continuous 2D Egocentric Environment Reference 1
Continuous 2D Egocentric World Direct 4
Continuous 2D Egocentric World Indirect 1
Continuous 2D Egocentric World Reference 0
Continuous 2D Egomotion Human Direct 0
Continuous 2D Egomotion Human Indirect 0
Continuous 2D Egomotion Human Reference 0
Continuous 2D Egomotion Environment Direct 0
Continuous 2D Egomotion Environment Indirect 0
Continuous 2D Egomotion Environment Reference 0
Continuous 2D Egomotion World Direct 0
Continuous 2D Egomotion World Indirect 0
Continuous 2D Egomotion World Reference 1
Continuous 2D Exocentric Human Direct 0
Continuous 2D Exocentric Human Indirect 0
Continuous 2D Exocentric Human Reference 0
Continuous 2D Exocentric Environment Direct 3
Continuous 2D Exocentric Environment Indirect 0
Continuous 2D Exocentric Environment Reference 1
Continuous 2D Exocentric World Direct 0
Continuous 2D Exocentric World Indirect 0
Continuous 2D Exocentric World Reference 0
Continuous 3D Egocentric Human Direct 9
Continuous 3D Egocentric Human Indirect 0
Continuous 3D Egocentric Human Reference 0
Continuous 3D Egocentric Environment Direct 105
Continuous 3D Egocentric Environment Indirect 16
Continuous 3D Egocentric Environment Reference 5
Continuous 3D Egocentric World Direct 15
Continuous 3D Egocentric World Indirect 11
Continuous 3D Egocentric World Reference 6
Continuous 3D Egomotion Human Direct 0
Continuous 3D Egomotion Human Indirect 0
Continuous 3D Egomotion Human Reference 1
Continuous 3D Egomotion Environment Direct 4
Continuous 3D Egomotion Environment Indirect 2
Continuous 3D Egomotion Environment Reference 1
Continuous 3D Egomotion World Direct 0
Continuous 3D Egomotion World Indirect 0
Continuous 3D Egomotion World Reference 0
Continuous 3D Exocentric Human Direct 0
Continuous 3D Exocentric Human Indirect 0
Continuous 3D Exocentric Human Reference 1
Continuous 3D Exocentric Environment Direct 2
Continuous 3D Exocentric Environment Indirect 0
Continuous 3D Exocentric Environment Reference 2
Continuous 3D Exocentric World Direct 0
Continuous 3D Exocentric World Indirect 0
Continuous 3D Exocentric World Reference 0
Discrete 2D Egocentric Human Direct 4
Discrete 2D Egocentric Human Indirect 0
Discrete 2D Egocentric Human Reference 0
Discrete 2D Egocentric Environment Direct 16
Discrete 2D Egocentric Environment Indirect 0
Discrete 2D Egocentric Environment Reference 1
Discrete 2D Egocentric World Direct 1
Discrete 2D Egocentric World Indirect 0
Discrete 2D Egocentric World Reference 0
Discrete 2D Egomotion Human Direct 0
Discrete 2D Egomotion Human Indirect 0
Discrete 2D Egomotion Human Reference 0
Discrete 2D Egomotion Environment Direct 0
Discrete 2D Egomotion Environment Indirect 0
Discrete 2D Egomotion Environment Reference 2
Discrete 2D Egomotion World Direct 0
Discrete 2D Egomotion World Indirect 0
Discrete 2D Egomotion World Reference 0
Discrete 2D Exocentric Human Direct 0
Discrete 2D Exocentric Human Indirect 0
Discrete 2D Exocentric Human Reference 0
Discrete 2D Exocentric Environment Direct 2
Discrete 2D Exocentric Environment Indirect 0
Discrete 2D Exocentric Environment Reference 0
Discrete 2D Exocentric World Direct 1
Discrete 2D Exocentric World Indirect 0
Discrete 2D Exocentric World Reference 0
Discrete 3D Egocentric Human Direct 3
Discrete 3D Egocentric Human Indirect 1
Discrete 3D Egocentric Human Reference 0
Discrete 3D Egocentric Environment Direct 24
Discrete 3D Egocentric Environment Indirect 3
Discrete 3D Egocentric Environment Reference 7
Discrete 3D Egocentric World Direct 3
Discrete 3D Egocentric World Indirect 0
Discrete 3D Egocentric World Reference 0
Discrete 3D Egomotion Human Direct 0
Discrete 3D Egomotion Human Indirect 0
Discrete 3D Egomotion Human Reference 0
Discrete 3D Egomotion Environment Direct 2
Discrete 3D Egomotion Environment Indirect 1
Discrete 3D Egomotion Environment Reference 0
Discrete 3D Egomotion World Direct 0
Discrete 3D Egomotion World Indirect 0
Discrete 3D Egomotion World Reference 0
Discrete 3D Exocentric Human Direct 0
Discrete 3D Exocentric Human Indirect 0
Discrete 3D Exocentric Human Reference 1
Discrete 3D Exocentric Environment Direct 6
Discrete 3D Exocentric Environment Indirect 2
Discrete 3D Exocentric Environment Reference 1
Discrete 3D Exocentric World Direct 1
Discrete 3D Exocentric World Indirect 0
Discrete 3D Exocentric World Reference 0


Edit | Attach | Refresh | Diffs | More | Revision r1.6 - 12 Mar 2013 - 13:48 - MarcusToennis

Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality    rss.gif