Classification of 314 AR Presentation Schemes (ISMAR 2002-2010).

Contribute, report failures in classification or if you would like to discuss, please contact Marcus Tönnis:

Paper | Conference | Year | Temporality | Dimensionality | Frame of Reference | Mounting | Type of Reference |
---|---|---|---|---|---|---|---|

ISMAR 2008 addressable focal planes s.33 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |

Photometric Registration | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |

2. Display -Photometric Registration | ISMAR | 2008 | Continuous | 3D | Exocentric | Environment | Reference |

outlineAR | ISMAR | 2008 | Continuous | 3D | Egomotion | Environment | Direct |

Fast Annotation S. 65 | ISMAR | 2008 | Continuous | 2D | Egocentric | World | Direct |

Fast Annotation S. 65 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Direct |

Fast Annotation S. 65 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Direct |

See Through vision s.69 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Indirect |

Lego Task Area S.73 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |

Lego Task Area S.73 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Reference |

Lego Task Area S.73 | ISMAR | 2008 | Continuous | 3D | Exocentric | Human | Reference |

Lego Task Area S.73 | ISMAR | 2008 | Discrete | 3D | Exocentric | Human | Reference |

industrial applications s. 87 | ISMAR | 2008 | Continuous | 2D | Egocentric | Environment | Direct |

industrial applications s. 87 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Indirect |

Order Picking S. 91 | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Indirect |

Order Picking S. 91 | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Direct |

Order Picking S. 91 | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Indirect |

Redlining S. 95 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Indirect |

Redlining S. 95 | ISMAR | 2008 | Discrete | 2D | Egocentric | Environment | Direct |

Mixed Reality Book S.99 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |

Museum | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Direct |

Museum | ISMAR | 2008 | Discrete | 3D | Egocentric | World | Direct |

Museum | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Direct |

mobile phones s.121 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |

in place s.135 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |

poster Gaze interaction | ISMAR | 2008 | Discrete | 3D | Egocentric | Human | Direct |

poster Gaze interaction | ISMAR | 2008 | Discrete | 2D | Egocentric | Human | Direct |

Laser Pointer Tracking | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

Laser Pointer Tracking | ISMAR | 2007 | Discrete | 2D | Egocentric | Environment | Direct |

Laser Pointer Tracking | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

urban | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

urban | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |

factory planning | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Face-to-Face | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Face-to-Face | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Direct |

Visual Hints | ISMAR | 2007 | Discrete | 3D | Egocentric | Human | Direct |

Visual Hints | ISMAR | 2007 | Discrete | 2D | Egocentric | Human | Direct |

Magic Lens | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Magic Lens | ISMAR | 2007 | Discrete | 3D | Egocentric | Human | Direct |

Magic Lens | ISMAR | 2007 | Discrete | 3D | Egocentric | Human | Indirect |

Semi-automatic Annotations | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Visual Longitudinal and Lateral Driving Assistance | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Visualization of Spatial Sensor Data | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Direct |

Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egomotion | Environment | Indirect |

Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egomotion | Environment | Reference |

Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |

Contextual Anatomic Mimesis | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |

Contextual Anatomic Mimesis | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Real-Time Object Tracking | ISMAR | 2007 | Continuous | 2D | Egocentric | World | Direct |

Dynamic Adaptation | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

Dynamic Adaptation | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Direct |

Interactive Focus and Context Visualization | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Interactive Focus and Context Visualization | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |

Deformable Surface Augmentation | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

A Fast Initialization Method for Edge-based Registration | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

A Fast Initialization Method for Edge-based Registration | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

Retexturing in the Presence of Complex Illumination and Occlusions | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Retexturing in the Presence of Complex Illumination and Occlusions | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |

Initializing Markerless Tracking | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Initializing Markerless Tracking | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

Webtag | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Webtag | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

A High-level Event System | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Overlay what Humanoid Robot Perceives and Thinks | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Overlay what Humanoid Robot Perceives and Thinks | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Reference |

Identifying differences between CAD and physical mock-ups | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |

Identifying differences between CAD and physical mock-ups | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

Framework for Tangible User Interfaces | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |

Framework for Tangible User Interfaces | ISMAR | 2007 | Discrete | 2D | Egocentric | Environment | Direct |

Visualizing Occluded Physical Objects | ISMAR | 2007 | Continuous | 3D | Egocentric | World | Indirect |

Ubiquitous Animated Agents | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

An Event Architecture for Distributed Interactive Multisensory Rendering | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |

Texture Overlay for Virtual Clothing | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

Transitional Interface | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

The Universal Media Book | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |

Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Direct |

Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Indirect |

Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Reference |

Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Discrete | 3D | Exocentric | Environment | Direct |

Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Discrete | 2D | Exocentric | World | Direct |

Mobile Augmented Reality Interaction Techniques | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |

Mobile Augmented Reality Interaction Techniques | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |

Mobile Augmented Reality Interaction Techniques | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Reference |

Mobile Pointing | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

Mixed Reality Pre-Visualization | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

"""Move the Couch Where?""" | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

Viewpoint Stabilization for Live Collaborative Video Augmentations | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

Interactive Context-Driven Visualization Tools | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

Interactive Context-Driven Visualization Tools | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Indirect |

Interactive Context-Driven Visualization Tools | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |

Support System for Guitar Playing | ISMAR | 2006 | Continuous | 3D | Egomotion | Environment | Direct |

Support System for Guitar Playing | ISMAR | 2006 | Continuous | 3D | Egomotion | Human | Reference |

Augmented Reality as a Comparison Tool in Automotive Industry | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

User Evaluations on Form Factors of Tangible Magic Lenses | ISMAR | 2006 | Continuous | 3D | Egocentric | Human | Direct |

User Evaluations on Form Factors of Tangible Magic Lenses | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Reference |

LightSense^{?} | ISMAR | 2006 | Continuous | 2D | Exocentric | Environment | Reference |

LightSense^{?} | ISMAR | 2006 | Continuous | 2D | Exocentric | Environment | Direct |

LightSense^{?} | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |

All-In-One | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |

A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |

A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Indirect |

A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Exocentric | Environment | Direct |

A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Exocentric | Environment | Indirect |

Texture Generation over the Marker Area | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Indirect |

Implementation of God-like Interaction | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |

Implementation of God-like Interaction | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Direct |

Mixed-Reality Face | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Indirect |

Effective Control of a Car Driver’s Attention for | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Reference |

Effective Control of a Car Driver’s Attention for | ISMAR | 2006 | Discrete | 2D | Egomotion | Environment | Reference |

Using Aerial Photographs for Improved Mobile AR Annotation | ISMAR | 2006 | Continuous | 2D | Egomotion | World | Reference |

Using Aerial Photographs for Improved Mobile AR Annotation | ISMAR | 2006 | Discrete | 2D | Egocentric | World | Direct |

Using Aerial Photographs for Improved Mobile AR Annotation | ISMAR | 2006 | Discrete | 3D | Egocentric | World | Direct |

Programming Industrial Robots | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |

Enabling View-Dependent Stereoscopic Projection in Real Environments | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

Enabling View-Dependent Stereoscopic Projection in Real Environments | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Indirect |

ASTOR | ISMAR | 2005 | Continuous | 2D | Egocentric | Environment | Direct |

ASTOR | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

ARVino | ISMAR | 2005 | Continuous | 3D | Egocentric | World | Direct |

ARVino | ISMAR | 2005 | Continuous | 2D | Egocentric | Environment | Direct |

ARVino | ISMAR | 2005 | Discrete | 3D | Exocentric | World | Direct |

Authoring and User Interaction for the Production of | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

Authoring and User Interaction for the Production of | ISMAR | 2005 | Continuous | 3D | Exocentric | Environment | Direct |

Synchronizing 3D movements for quantitative comparison and simultaneous | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

Experimental Evaluation of an Augmented Reality Visualization for Directing a | ISMAR | 2005 | Discrete | 2D | Egomotion | Environment | Reference |

Experimental Evaluation of an Augmented Reality Visualization for Directing a | ISMAR | 2005 | Discrete | 3D | Egocentric | Environment | Reference |

Evaluation of Mixed-Space Collaboration | ISMAR | 2005 | Continuous | 3D | Exocentric | Environment | Reference |

Evaluation of Mixed-Space Collaboration | ISMAR | 2005 | Discrete | 3D | Exocentric | Environment | Reference |

Face to Face Collaborative AR on Mobile Phones | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

Face to Face Collaborative AR on Mobile Phones | ISMAR | 2005 | Discrete | 3D | Egocentric | Environment | Direct |

Augmented Foam | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

AR Karaoke | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

AR Karaoke | ISMAR | 2005 | Discrete | 2D | Egocentric | Environment | Direct |

Augmenting Deformable Objects in Real-Time | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

Localisation and Interaction for Augmented Maps | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

Localisation and Interaction for Augmented Maps | ISMAR | 2005 | Discrete | 2D | Egocentric | Human | Direct |

Localisation and Interaction for Augmented Maps | ISMAR | 2005 | Discrete | 2D | Egocentric | Environment | Direct |

A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment | ISMAR | 2005 | Continuous | 3D | Egocentric | Human | Direct |

A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |

A real-time tracker for markerless augmented reality | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

A real-time tracker for markerless augmented reality | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |

Evaluating Label Placement for Augmented Reality View Management | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |

The Effects of Shadow Representation of Virtual Objects in Augmented Reality | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Fully Automated and Stable Registration for Augmented Reality Applications | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Herding Sheep | ISMAR | 2003 | Continuous | 3D | Egocentric | Human | Direct |

Herding Sheep | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Direct |

Herding Sheep | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |

Herding Sheep | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

An Occlusion-Capable Optical See-through Head Mount Display | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

An Occlusion-Capable Optical See-through Head Mount Display | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Direct |

Immersive Observation of Virtualized Soccer Match at Real Stadium Model | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Consistent Illumination within | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Photorealistic rendering for augmented reality using environment illumination | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Multiview Paraperspective Projection Model for Diminished Reality | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

ID CAM | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |

ID CAM | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Reference |

Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Reference |

Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Reference |

Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |

Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Discrete | 2D | Exocentric | Environment | Direct |

An Object-Oriented Software Architecture for 3D Mixed Reality Applications | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |

An Object-Oriented Software Architecture for 3D Mixed Reality Applications | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Direct |

A High Performance AR System for Medical Applications | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

A High Performance AR System for Medical Applications | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Indirect |

Implementation of an Augmented Reality System on a PDA | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |

The CREATE Project: Mixed Reality for Design, | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |

Image Overlay on Optical See-through Displays for Vehicle Navigation | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Reference |

A Step Forward in Manual Welding: | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

A Step Forward in Manual Welding: | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |

A Step Forward in Manual Welding: | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |

Tinmith – Mobile Outdoor Augmented Reality Modelling Demonstration | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |

Tinmith – Mobile Outdoor Augmented Reality Modelling Demonstration | ISMAR | 2003 | Discrete | 3D | Egomotion | Environment | Direct |

Augmented Reality Live-Action Compositing | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |

Augmented Reality Live-Action Compositing | ISMAR | 2003 | Continuous | 3D | Egocentric | Human | Direct |

AWearable Augmented Reality System for Navigation | ISMAR | 2003 | Continuous | 2D | Egocentric | World | Direct |

AWearable Augmented Reality System for Navigation | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Reference |

AWearable Augmented Reality System for Navigation | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |

Optical Camouflage Using Retro-reflective Projection Technology | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Indirect |

Occlusion Shadows | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |

Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space | ISMAR | 2002 | Discrete | 2D | Exocentric | Environment | Direct |

Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Spacedesign | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Spacedesign | ISMAR | 2002 | Discrete | 3D | Egocentric | Environment | Direct |

Spacedesign | ISMAR | 2002 | Continuous | 3D | Egocentric | Human | Direct |

Augmented-reality visualizations guided by cognition: Perceptual heuristics for | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Indirect |

Testable Design Representations for Mobile Augmented Reality Authoring | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Testable Design Representations for Mobile Augmented Reality Authoring | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |

Testable Design Representations for Mobile Augmented Reality Authoring | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |

Accurate Camera Calibration for Off-line, Video-Based Augmented Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

The Use of Dense Stereo Range Data in Augmented Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

The Use of Dense Stereo Range Data in Augmented Reality | ISMAR | 2002 | Discrete | 3D | Egomotion | Environment | Direct |

The Use of Dense Stereo Range Data in Augmented Reality | ISMAR | 2002 | Discrete | 3D | Exocentric | Environment | Direct |

A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |

A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |

A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |

Augmented Urban Planning Workbench: | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Fata Morgana | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Bread Crumbs | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Bread Crumbs | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |

Bread Crumbs | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |

Bread Crumbs | ISMAR | 2002 | Discrete | 3D | Exocentric | Environment | Direct |

3D Live: Real Time Captured Content for Mixed Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

3D Live: Real Time Captured Content for Mixed Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Human | Direct |

Diminishing Head-Mounted Display for Shared Mixed Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

Diminishing Head-Mounted Display for Shared Mixed Reality | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |

MR Platform: A Basic Body on Which Mixed Reality Applications Are Built | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |

MR Platform: A Basic Body on Which Mixed Reality Applications Are Built | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |

OSGAR | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

OSGAR | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Reference |

Display with Occlusion | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Drill-Guide | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

Drill-Guide | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Indirect |

Sensor Fusion and Occlusion Refinement for Tablet-based AR | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Sensor Fusion and Occlusion Refinement for Tablet-based AR | ISMAR | 2004 | Discrete | 3D | Egocentric | Environment | Direct |

Embedding Imperceptible Patterns into Projected Images | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Scene Modelling, Recognition and Tracking with Invariant Image Features | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 3D | Egocentric | Human | Direct |

Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 3D | Exocentric | Environment | Direct |

Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

Animated Agents | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Animated Agents | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Reference |

Outdoor See-Through | ISMAR | 2004 | Continuous | 2D | Egocentric | World | Indirect |

Immersive Authoring of Tangible Augmented Reality Applications | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Immersive Authoring of Tangible Augmented Reality Applications | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

Immersive Authoring of Tangible Augmented Reality Applications | ISMAR | 2004 | Discrete | 3D | Egocentric | Environment | Direct |

Automatic determination of text readability | ISMAR | 2004 | Continuous | 2D | Egocentric | World | Direct |

Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Continuous | 3D | Egocentric | World | Indirect |

Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Discrete | 3D | Exocentric | Environment | Direct |

Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Discrete | 3D | Exocentric | Environment | Indirect |

Video See-Through AR on Consumer Cell-Phones | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Rendering of Highly Polygonal Augmented Reality Applications | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

An Augmented Reality System for treating psychological disorders | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Implementing MR-based Interaction Techniques for Manipulating 2D | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

Level of Detail Interfaces | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |

Level of Detail Interfaces | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |

Vision-based Augmented Reality for Pilot Guidance in Airport Runways and | ISMAR | 2004 | Continuous | 3D | Egocentric | World | Direct |

Vision-based Augmented Reality for Pilot Guidance in Airport Runways and | ISMAR | 2004 | Continuous | 3D | Egocentric | World | Reference |

collaboration in dynamic tasks | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

collaboration in dynamic tasks | ISMAR | 2009 | Discrete | 2D | Egocentric | Environment | Direct |

Multi-User Hand-Held Augmented Reality | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Continuous Natural User Interface | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Continuous Natural User Interface | ISMAR | 2009 | Continuous | 3D | Egocentric | Human | Direct |

Continuous Natural User Interface | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |

Avatars | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Shake Menus | ISMAR | 2009 | Discrete | 2D | Egocentric | Human | Direct |

Shake Menus | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |

Shake Menus | ISMAR | 2009 | Discrete | 3D | Egocentric | World | Direct |

Haptic | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Multiple Target Detection | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Shape Recognition | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

In-Place 3D Sketching | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |

Augmenting Text Document | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

Augmented Touch without Visual Obtrusion | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Augmented Touch without Visual Obtrusion | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |

Model Estimation | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Model Estimation | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

In Situ Image-based Modeling | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

In Situ Image-based Modeling | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Direct |

Dynamic Seethroughs | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Indirect |

Pick-by-Vision | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Pick-by-Vision | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |

Pick-by-Vision | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Reference |

Real-Time In-Situ Visual Feedback | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Real-Time In-Situ Visual Feedback | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |

Real-Time In-Situ Visual Feedback | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

Armored Personnel Carrier Turret | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Armored Personnel Carrier Turret | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

Armored Personnel Carrier Turret | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |

Armored Personnel Carrier Turret | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Reference |

Armored Personnel Carrier Turret | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Reference |

Handling & Rendering Blur in 3D Tracking and Augmentation | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

Handling & Rendering Blur in 3D Tracking and Augmentation | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

Contextual In-Situ Visualization | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |

Advanced Training Methods | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |

Object Recognition | ISMAR | 2009 | Discrete | 2D | Egocentric | Environment | Direct |

Streaming Mobile Augmented Reality on Mobile Phones | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |

MoleARlert^{?} | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |

MoleARlert^{?} | ISMAR | 2009 | Continuous | 2D | Exocentric | Environment | Direct |

Robust Pose Estimation in Untextured Environments for | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Indirect |

Egocentric Space-Distorting | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Reference |

Point & Shoot ISMAR10 - S57 | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Direct |

Foldable Augmented Maps S.65 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

Task Support System S.83 | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |

Virtual Mirror S.91 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

Virtual Mirror S.91 | ISMAR | 2010 | Continuous | 3D | Egocentric | Human | Direct |

Virtual Mirror S.91 | ISMAR | 2010 | Discrete | 3D | Egomotion | Environment | Indirect |

Radiosity S.99 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

multi-viewer tabletop | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |

City of Sights S. 157 | ISMAR | 2010 | Continuous | 3D | Egomotion | Environment | Direct |

City of Sights S. 157 | ISMAR | 2010 | Continuous | 3D | Egomotion | Environment | Indirect |

City of Sights S. 157 Labels | ISMAR | 2010 | Continuous | 2D | Egocentric | Environment | Direct |

Build your World S.165 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

Interactive Modelling S.199 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

object removal s.207 | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Indirect |

Poster Lego S.223 | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |

Poster Lego S.223 | ISMAR | 2010 | Discrete | 3D | Exocentric | Environment | Direct |

urban Context | ISMAR | 2010 | Continuous | 2D | Exocentric | Environment | Direct |

urban Context | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Direct |

urban Context | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |

Pipe | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Direct |

Pipe | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Indirect |

Pipe | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Reference |

Museum S.231 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

Exmar S.235 | ISMAR | 2010 | Continuous | 3D | Egomotion | Environment | Direct |

Marker Hiding S.247 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

Marker Hiding S.247 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Indirect |

Board Games | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |

Temporality | Dimensionality | Frame of Reference | Mounting | Type of Reference | No. of Occurences |
---|---|---|---|---|---|

Continuous | 2D | Egocentric | Human | Direct | 0 |

Continuous | 2D | Egocentric | Human | Indirect | 0 |

Continuous | 2D | Egocentric | Human | Reference | 0 |

Continuous | 2D | Egocentric | Environment | Direct | 39 |

Continuous | 2D | Egocentric | Environment | Indirect | 2 |

Continuous | 2D | Egocentric | Environment | Reference | 1 |

Continuous | 2D | Egocentric | World | Direct | 4 |

Continuous | 2D | Egocentric | World | Indirect | 1 |

Continuous | 2D | Egocentric | World | Reference | 0 |

Continuous | 3D | Egocentric | Human | Direct | 9 |

Continuous | 3D | Egocentric | Human | Indirect | 0 |

Continuous | 3D | Egocentric | Human | Reference | 0 |

Continuous | 3D | Egocentric | Environment | Direct | 105 |

Continuous | 3D | Egocentric | Environment | Indirect | 16 |

Continuous | 3D | Egocentric | Environment | Reference | 5 |

Continuous | 3D | Egocentric | World | Direct | 15 |

Continuous | 3D | Egocentric | World | Indirect | 11 |

Continuous | 3D | Egocentric | World | Reference | 6 |

Discrete | 2D | Egocentric | Human | Direct | 4 |

Discrete | 2D | Egocentric | Human | Indirect | 0 |

Discrete | 2D | Egocentric | Human | Reference | 0 |

Discrete | 2D | Egocentric | Environment | Direct | 16 |

Discrete | 2D | Egocentric | Environment | Indirect | 0 |

Discrete | 2D | Egocentric | Environment | Reference | 1 |

Discrete | 2D | Egocentric | World | Direct | 1 |

Discrete | 2D | Egocentric | World | Indirect | 0 |

Discrete | 2D | Egocentric | World | Reference | 0 |

Discrete | 3D | Egocentric | Human | Direct | 3 |

Discrete | 3D | Egocentric | Human | Indirect | 1 |

Discrete | 3D | Egocentric | Human | Reference | 0 |

Discrete | 3D | Egocentric | Environment | Direct | 24 |

Discrete | 3D | Egocentric | Environment | Indirect | 3 |

Discrete | 3D | Egocentric | Environment | Reference | 7 |

Discrete | 3D | Egocentric | World | Direct | 3 |

Discrete | 3D | Egocentric | World | Indirect | 0 |

Discrete | 3D | Egocentric | World | Reference | 0 |

Continuous | 2D | Egomotion | Human | Direct | 0 |

Continuous | 2D | Egomotion | Human | Indirect | 0 |

Continuous | 2D | Egomotion | Human | Reference | 0 |

Continuous | 2D | Egomotion | Environment | Direct | 0 |

Continuous | 2D | Egomotion | Environment | Indirect | 0 |

Continuous | 2D | Egomotion | Environment | Reference | 0 |

Continuous | 2D | Egomotion | World | Direct | 0 |

Continuous | 2D | Egomotion | World | Indirect | 0 |

Continuous | 2D | Egomotion | World | Reference | 1 |

Continuous | 3D | Egomotion | Human | Direct | 0 |

Continuous | 3D | Egomotion | Human | Indirect | 0 |

Continuous | 3D | Egomotion | Human | Reference | 1 |

Continuous | 3D | Egomotion | Environment | Direct | 4 |

Continuous | 3D | Egomotion | Environment | Indirect | 2 |

Continuous | 3D | Egomotion | Environment | Reference | 1 |

Continuous | 3D | Egomotion | World | Direct | 0 |

Continuous | 3D | Egomotion | World | Indirect | 0 |

Continuous | 3D | Egomotion | World | Reference | 0 |

Discrete | 2D | Egomotion | Human | Direct | 0 |

Discrete | 2D | Egomotion | Human | Indirect | 0 |

Discrete | 2D | Egomotion | Human | Reference | 0 |

Discrete | 2D | Egomotion | Environment | Direct | 0 |

Discrete | 2D | Egomotion | Environment | Indirect | 0 |

Discrete | 2D | Egomotion | Environment | Reference | 2 |

Discrete | 2D | Egomotion | World | Direct | 0 |

Discrete | 2D | Egomotion | World | Indirect | 0 |

Discrete | 2D | Egomotion | World | Reference | 0 |

Discrete | 3D | Egomotion | Human | Direct | 0 |

Discrete | 3D | Egomotion | Human | Indirect | 0 |

Discrete | 3D | Egomotion | Human | Reference | 0 |

Discrete | 3D | Egomotion | Environment | Direct | 2 |

Discrete | 3D | Egomotion | Environment | Indirect | 1 |

Discrete | 3D | Egomotion | Environment | Reference | 0 |

Discrete | 3D | Egomotion | World | Direct | 0 |

Discrete | 3D | Egomotion | World | Indirect | 0 |

Discrete | 3D | Egomotion | World | Reference | 0 |

Continuous | 2D | Exocentric | Human | Direct | 0 |

Continuous | 2D | Exocentric | Human | Indirect | 0 |

Continuous | 2D | Exocentric | Human | Reference | 0 |

Continuous | 2D | Exocentric | Environment | Direct | 3 |

Continuous | 2D | Exocentric | Environment | Indirect | 0 |

Continuous | 2D | Exocentric | Environment | Reference | 1 |

Continuous | 2D | Exocentric | World | Direct | 0 |

Continuous | 2D | Exocentric | World | Indirect | 0 |

Continuous | 2D | Exocentric | World | Reference | 0 |

Continuous | 3D | Exocentric | Human | Direct | 0 |

Continuous | 3D | Exocentric | Human | Indirect | 0 |

Continuous | 3D | Exocentric | Human | Reference | 1 |

Continuous | 3D | Exocentric | Environment | Direct | 2 |

Continuous | 3D | Exocentric | Environment | Indirect | 0 |

Continuous | 3D | Exocentric | Environment | Reference | 2 |

Continuous | 3D | Exocentric | World | Direct | 0 |

Continuous | 3D | Exocentric | World | Indirect | 0 |

Continuous | 3D | Exocentric | World | Reference | 0 |

Discrete | 2D | Exocentric | Human | Direct | 0 |

Discrete | 2D | Exocentric | Human | Indirect | 0 |

Discrete | 2D | Exocentric | Human | Reference | 0 |

Discrete | 2D | Exocentric | Environment | Direct | 2 |

Discrete | 2D | Exocentric | Environment | Indirect | 0 |

Discrete | 2D | Exocentric | Environment | Reference | 0 |

Discrete | 2D | Exocentric | World | Direct | 1 |

Discrete | 2D | Exocentric | World | Indirect | 0 |

Discrete | 2D | Exocentric | World | Reference | 0 |

Discrete | 3D | Exocentric | Human | Direct | 0 |

Discrete | 3D | Exocentric | Human | Indirect | 0 |

Discrete | 3D | Exocentric | Human | Reference | 1 |

Discrete | 3D | Exocentric | Environment | Direct | 6 |

Discrete | 3D | Exocentric | Environment | Indirect | 2 |

Discrete | 3D | Exocentric | Environment | Reference | 1 |

Discrete | 3D | Exocentric | World | Direct | 1 |

Discrete | 3D | Exocentric | World | Indirect | 0 |

Discrete | 3D | Exocentric | World | Reference | 0 |