3D User Interfaces - Dreidimensionale Nutzerschnittstellen (Modul IN 2111)
Module IN 2111
Vorlesung im Sommersemester 2013
Prof. Gudrun Klinker, Ph.D. (with
Marcus Tönnis)
6 ECTS Credits
The class will be taught in English.
Time & Location
Lecture: Thursdays 12:00-14:00, 00.08.038 (Medienraum)
Start: Tuesday, April 10, 2014
Exercises: Mondays 10:00-13.00, 00.08.038 (Medienraum)
Start: Thursday, April 14, 2014
Content
More Information
Intended audience:
- Diploma students: Hauptstudium Informatik I (Praktische Informatik)
- Senior bachelor students with interest in pursuing a bachelor's thesis in this area
- Master students (Informatik, Wirtschaftsinformatik, Bioinformatik, Biomedical Computing, Robotics Cognition Intelligence, Automotive Software Engineering, CSE)
Prerequisites:
- Grundstudium Informatik, or first two years of Bachelor Informatik, Wirtschaftsinformatik, Bioinformatik, Informatik: Games Engineering
Exercises:
- The class consists of both a weekly lecture and weekly exercises!
- Exercises constitute half of the credits and thus will make up half of the grade (exam questions).
- Exam questions will be based on experiences gained by attending the exercise meetings and by working on the homework. It will not be enough to just read and understand solutions to the homework. The learning experience and insights gained by struggling with the assignments is essential.
Exams: written (closed book)
- Duration: 90 minutes
- Language: assignment sheet in English, answers can be given in English or German
- Regular Exam
- Date: 17. Juli 2014, 10.00 - 11.30h in room FMI HS1
- Registration starts on 12.5.2014
- Repeat Exam
- Date: 23. September 2014, 13:00 - 14:30h in room Interimshörsaal 2
- Registration starts on 01.09.2014 and ends on 15.09.14
- There will be a 0.3 bonus on passed exams for good project presentations
Office hours:
Mailing List:
Schedule
Please find the materials in
Moodle.
Excercises
Also available in
Moodle.
To obtain access to the restricted area below, please contact the lecturer.
Literature
The lecture is based on:
Further reading:
- Human-Computer Interation in the New Millenium by: J. Caroll (Ed.). Addison-Wesley Pearson Education, 2001. ISBN 0-201-70447-1.
- Virtual Reality Technology, 2nd edition by G. Burdea and P. Coiffet. Wiley Interscience, 2003. ISBN 0-471-36089-9.
- Fundamentals of Wearable Computers and Augmented Reality by: W. Barfield and T. Caudell. Lawrence Erlbaum Associates, 2001. ISBN 0-8058-2902-4.
- Handbook of Virtual Environments - Design, Implementation and Applications by: K.M. Stanney. Lawrence Erlbaum Associates, 2002. ISBN 0-8058-3270-X.
- Handbook of Augmented Reality by: B. Furht. Springer Verlag, 2011. ISBN 978-1-4614-0064-6.
- Usability Engineering by: J. Nielson. Morgan Kaufmann, 1993. ISBN 0-12-518406-9.
- The Design of Everyday Things by: D. Norman. Basic Books, 2002. ISBN 0-465-06710-7.