3D User Interfaces - Dreidimensionale Nutzerschnittstellen
Lecture with exercises, summer semester 2016
Prof. Gudrun Klinker, Ph.D. (with
Dr. Nikolas Katzakis, Ph.D. and
Andreas Dippon)
6 ECTS Credits
The class is taught in English
Official sources of information:
- General Module Description for IN 2111
- Specific details for Summer Semester 2016 in TUM Online
- All materials will be available in Moodle
The subsequent information is provided for your convenience only and may not be up-to-date. In case of doubt, refer to the official sources given above.
Time & Location
Lectures:
- Thursdays 14:15-15:45, MI HS2
- Start: Tuesday, April 14, 2016
Exercises:
- Wednesdays 16:15 - 17:45, MI HS2
- Start: Wednesday, April 20, 2016
More Information
Intended audience:
- Senior bachelor students (Informatik, Informatik: Games Engineering) with interest in pursuing a bachelor's thesis in this area
- Master students (Informatik, Wirtschaftsinformatik, Bioinformatik, Biomedical Computing, Robotics Cognition Intelligence, Automotive Software Engineering, CSE, Informatik: Games Engineering, HFE)
Prerequisites:
- Knowledge of core programming, algorithm and math materials taught in the TUM Bachelor Informatics program
Exercises:
- The class consists of both a weekly lecture and weekly exercises!
- Exercises constitute half of the credits and thus will make up half of the grade (exam questions).
- Exam questions will be based on experiences gained by attending the exercise meetings and by working on the homework. It will not be enough to just read and understand solutions to the homework. The learning experience and insights gained by struggling with the assignments is essential.
Exams: written (closed book)
- Duration: 90 minutes
- Language: assignment sheet in English, answers can be given in English or German
- Exam details: see information in TUM Online
- There will be a 0.3 bonus for good project presentations (applies only to exams with a passing grade)
Office hours:
Schedule
Please find the materials in
Moodle.
Excercises
Also available in
Moodle.
Literature
The lecture is based on:
Further reading:
- Human-Computer Interation in the New Millenium by: J. Caroll (Ed.). Addison-Wesley Pearson Education, 2001. ISBN 0-201-70447-1.
- Virtual Reality Technology, 2nd edition by G. Burdea and P. Coiffet. Wiley Interscience, 2003. ISBN 0-471-36089-9.
- Fundamentals of Wearable Computers and Augmented Reality by: W. Barfield and T. Caudell. Lawrence Erlbaum Associates, 2001. ISBN 0-8058-2902-4.
- Handbook of Virtual Environments - Design, Implementation and Applications by: K.M. Stanney. Lawrence Erlbaum Associates, 2002. ISBN 0-8058-3270-X.
- Handbook of Augmented Reality by: B. Furht. Springer Verlag, 2011. ISBN 978-1-4614-0064-6.
- Usability Engineering by: J. Nielson. Morgan Kaufmann, 1993. ISBN 0-12-518406-9.
- The Design of Everyday Things by: D. Norman. Basic Books, 2002. ISBN 0-465-06710-7.