Datum | Themen | Slides |
---|---|---|
16.10.2012 | Motivation, Administrivia, Introduction | IGE00_GamesMotivation.pdf |
23.10.2012 | Game Production | IGE01_GameProduction.pdf |
30.10.2012 | Game Industry, Roles on the Team | IGE02_GameIndustryAndRolesOnTheTeam.pdf |
6.11.2012 | Game Genres, History of Games (Andreas Dippon) | IGE03_GameGenres.pdf, IGE04_GameHistory.pdf |
13.11.2012 | No Class (SVV) | - |
20.11.2012 | cont: History of Games (IGE03b), Roles on the Team (IGE02) | - |
27.11.2012 | Teams, Effective Communication | IGE05_TeamsAndEffectiveCommunication.pdf |
4.12.2012 | Game Concept, Characters | IGE06_GameConceptAndCharacters.pdf |
11.12.2012 | Gastvortrag Prof. Niermann (FH Erding und Audi): virtuelle Trainingswelten | Niermann_Virtuelle_Trainings_Welten.pdf |
18.12.2012 | Game Concept, Characters (cont.) | - |
Christmas Break | - | |
8.1.2013 | Game Requirements, Game Plan | IGE07_GameRequirementsAndGamePlan.pdf |
15.1.2013 | Gastvortrag: Matthias Rudy, Stephan Payer (CipSoft): Tibia - die technische Infrastruktur eines Onlinerollenspiels (MMORPG) | Matthias_Rudy_ProgrammingTrack_InsideTibiaArchitecture.pdf |
22.1.2013 | Fun, Creativity | IGE08_FunCreativity.pdf |
29.1.2013 | Gastvortrag: Daniel Volk, Ravensburger Digital | Volk-Ravensburger-GameEng-RDi.pdf |
5.2.2012 | DemoDay (nachmittags ab 16 Uhr) |
Datum | Themen | Slides | Comments |
---|---|---|---|
12.11.2012 | cancelled | ||
10.12.2012 | cancelled | ||
Christmas Break | |||
21.1.2013 | no class | ||
28.1.2013 | Gastvortrag: Folker Schamel, Spinor | ||
4.2.2012 | |||
22.10.2012 | Introduction to Unity 3D, Cameras, Directional Light | 2012_KW43_Introduction_Unity3D.pdf | |
29.10.2012 | Pointlight, Spotlight, Kinematics | 2012_KW44_Light_Kinematics.pdf | Demos Licht |
5.11.2012 | Kinematics, RigidBody | 2012_KW45_Kinematics_RigidBody.pdf | Demos Rigid Body |
19.11.2012 | Polygons, Mesh Filter | 2012_KW47_Polygons_MeshFilter.pdf | ZÜ-Project: 2012_KW47_MeshFilter_Example.zip |
26.11.2012 | Collision Detection | 2012_KW48_Collision.pdf | ZÜ-Project: 2012_KW48_MotionModel.zip |
3.12.2012 | CD: Breitensuche/Tiefensuche | 2012_KW49_Collision_DFS_BFS.pdf | ZÜ-Framework: 2012_KW49_BSTree_empty.zip fertige Collision Sphere: SimpleCollisionSphere.cs BST mit Insert: BinarySearchTree.cs final BST: Solution_BinarySearchTree.cs |
18.12.2012 | Scene Graph, 2D Transformations | 2012_KW51_SceneGraph.pdf | ZÜ-Project: 2012_KW51_Transform2D.zip Solution File:Transform2D.cs |
7.1.2013 | 3D Transformations, 3D Rotation Matrices | 2013_KW02_3DRotation.pdf | ZÜ-Project: 2013_KW02_Matrix4x4.zip tests: testMyMatrix4x4.cs readme: 2013_KW02_readme.txt Solution: MyMatrix4x4.cs |
14.1.2013 | Quaternion | 2013_KW03_Quaternion.pdf | ZÜ-Project: 2013_KW03_Quaternion.zip Solution: MyQuaternion.cs |
TeachingForm | |
---|---|
Title: | Einführung in Informatik für Games Engineering |
Professor: | Prof. Gudrun Klinker, Ph.D. |
Tutors: | Christian Waechter and Andreas Dippon |
Type: | Lecture |
Information: | 2 SWS Vorlesung + 3 SWS Übung, 6 ECTS Credits; (Module IN 0031) |
Term: | 2012WiSe |
Abstract: |