TeachingWs15EIGE

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

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Einführung in Informatik für Games Engineering (IN0031)

by Prof. Gudrun Klinker, Ph.D.
Übungsleitung: Andreas Dippon

Zeit und Ort Vorlesung

  • Zeit: Dienstags, 12:00 - 13:30 Uhr s.t. ("sine tempore" -- d.h.: pünktlich ohne akademisches Viertel)
  • Ort: Interims Hörsaal 1
  • Beginn: Dienstag, 13. Oktober 2015
  • Für aktuelle Mitteilungen bitte über TUMOnline registrieren

Zeit und Ort Zentralübung

Termine (geplant; kurzfristige Änderungen möglich)

Zentralübungen (montags)

Vorlesungen (dienstags)

Datum Themen
12.10. ---
19.10. Game History
26.10. Indie 101 (Michael Andonie, bitbanana)
2.11. Roles on the Team
9.11. Game Design 101 (Michael Andonie)
16.11. Game Requirements
23.11. Q & A
30.11. Testing and Code Release
7.12. Localization
14.12. Game Engines
21.12. Player Interaction
-------- ---------- winter vacation ----------
11.1. Scene Graphs
18.1. Q & A: Exam (Andreas Dippon)
25.1. Games and Security (Stefan Payer, Cipsoft GmbH)
1.2. Hybrid Games (Daniel Volk, Ravensburger Digital GmbH)
Datum Themen
7.10. Motivation (Andreas Dippon)
20.10. Game Production
27.10. Indies, Game Industry
3.11. Gamification (Prof. Niermann, str8labs)
10.11. Game Concept
17.11. Game Plan
24.11. Flow, Emotions
1.12. Creativity
8.12. Game Genres (Andreas Dippon)
15.12. AI
22.12. Usability
-------- ---------- winter vacation ----------
12.1. Transformations, Rendering Engine
19.1. Polygons, Line Drawing, 3D Occlusions, Window Management
26.1. Animation, Collision Detection
2.2. Demo Day (16:00-20:00)

Literatur

  • Core:
    • Heather Maxwell Chandler, Rafael Chandler: Fundamentals of Game Development. Jones and Bartlett, 2009 (ISBN 10: 0-7637-7895-8)

  • Optional:
    • Will Goldstone: Unity 3.x Game Development Essentials, 2nd edition. PACKT Publishing, 2011 (ISBN 978-1-84969-144-4).
      .
    • Roger E. Pedersen: Game Design Foundations, 2nd edition. Wordware Publishing, Inc., 2009 (ISBN 10: 1-59822-034-9).
    • Jesse Schell: The Art of Game Design (A Book of Lenses). Morgan Kaufmann, 2008 (ISBN 978-0-12-369496-4).
    • Noah Wardrip-Fruin, Nick Montfort: The New Media Reader. The MIT Press, 2003 (ISBN 978-0-262-23227-2).
      .
    • Jason Gregory: Game Engine Architecture. AK Peters, Ltd, 2009 (ISBN 978-1-56881-413-1).
    • Marwan Y. Ansari: Game Development Tools. AK Peters, Ltd, 2011 (ISBN 978-1-56881-432-2).
    • Ian Millington, John Funge: Artificial Intelligence for Games, 2nd edition. Morgan Kaufmann, 2009 (ISBN 978-0-12-374731-0).
    • Gino van den Bergen, Dirk Gregorius: game physics pearls. AK Peters, Ltd, 2010 (ISBN 978-1-56881-474-2).
      .
    • Mihaly Csikszentmihalyi: flow. Harper Perennial, 1990 (ISBN 978-0-06-133920-2).
    • Mihaly Csikszentmihalyi: Creativity. Harper Perennial, 1997 (ISBN 0-06-092820-4).
    • Johan Huizinga: Homo Ludens (Vom Ursprung der Kultur im Spiel), 1938. 22. Auflage 2011, Rowohlt Taschenbuch Verlag (ISBN 978 3 499 55434 3).
      .
    • Thomas Schwarzl: Game Project Completed! – How Successful Indie Game Developers Finish Their Projects. Amazon Distribution GmbH, 2014 (ISBN-13: 978-1490555454). http://www.gameprojectcompleted.net/
    • Christer Kaitila: The Game Jam Survival Guide, PACKT publishing, 2012.

  • Central exercises (optional):
    • Tomas Akenine-Möller, Eric Haines and Naty Hoffmann: Real-Time Rendering, 3rd edition. AK Peters, Ltd, 2008 (ISBN 978-1-56881-424-7).
    • The OpenGl Programming Guide - The Redbook; http://www.opengl.org/documentation/red_book/


TeachingForm
Title: Einführung in Informatik für Games Engineering
Professor: Prof. Gudrun Klinker, Ph.D.
Tutors: Andreas Dippon
Type: Lecture
Information: 2 SWS Vorlesung + 3 SWS Übung, 6 ECTS Credits; (Module IN 0031)
Term: 2015WiSe
Abstract:  


Edit | Attach | Refresh | Diffs | More | Revision r1.27 - 29 Jan 2016 - 11:45 - GudrunKlinker

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