Einführung in Informatik für Games Engineering (IN0031)
by
Prof. Gudrun Klinker, Ph.D.
Übungsleitung:
Andreas Dippon
Zeit und Ort Vorlesung
- Zeit: Dienstags, 12:00 - 13:30 Uhr s.t. ("sine tempore" -- d.h.: pünktlich ohne akademisches Viertel)
- Ort: Interims Hörsaal 1
- Beginn: Dienstag, 13. Oktober 2015
- Für aktuelle Mitteilungen bitte über TUMOnline registrieren
Zeit und Ort Zentralübung
Termine (geplant; kurzfristige Änderungen möglich)
Zentralübungen (montags)
|
Vorlesungen (dienstags)
|
Datum | Themen |
12.10. | --- |
19.10. | Game History |
26.10. | Indie 101 (Michael Andonie, bitbanana) |
2.11. | Roles on the Team |
9.11. | Game Design 101 (Michael Andonie) |
16.11. | Game Requirements |
23.11. | Q & A |
30.11. | Testing and Code Release |
7.12. | Localization |
14.12. | Game Engines |
21.12. | Player Interaction |
-------- | ---------- winter vacation ---------- |
11.1. | Scene Graphs |
18.1. | Q & A: Exam (Andreas Dippon) |
25.1. | Games and Security (Stefan Payer, Cipsoft GmbH) |
1.2. | Hybrid Games (Daniel Volk, Ravensburger Digital GmbH) |
|
Datum | Themen |
7.10. | Motivation (Andreas Dippon) |
20.10. | Game Production |
27.10. | Indies, Game Industry |
3.11. | Gamification (Prof. Niermann, str8labs) |
10.11. | Game Concept |
17.11. | Game Plan |
24.11. | Flow, Emotions |
1.12. | Creativity |
8.12. | Game Genres (Andreas Dippon) |
15.12. | AI |
22.12. | Usability |
-------- | ---------- winter vacation ---------- |
12.1. | Transformations, Rendering Engine |
19.1. | Polygons, Line Drawing, 3D Occlusions, Window Management |
26.1. | Animation, Collision Detection |
2.2. | Demo Day (16:00-20:00) |
|
Literatur
- Core:
- Heather Maxwell Chandler, Rafael Chandler: Fundamentals of Game Development. Jones and Bartlett, 2009 (ISBN 10: 0-7637-7895-8)
- Optional:
- Will Goldstone: Unity 3.x Game Development Essentials, 2nd edition. PACKT Publishing, 2011 (ISBN 978-1-84969-144-4).
.
- Roger E. Pedersen: Game Design Foundations, 2nd edition. Wordware Publishing, Inc., 2009 (ISBN 10: 1-59822-034-9).
- Jesse Schell: The Art of Game Design (A Book of Lenses). Morgan Kaufmann, 2008 (ISBN 978-0-12-369496-4).
- Noah Wardrip-Fruin, Nick Montfort: The New Media Reader. The MIT Press, 2003 (ISBN 978-0-262-23227-2).
.
- Jason Gregory: Game Engine Architecture. AK Peters, Ltd, 2009 (ISBN 978-1-56881-413-1).
- Marwan Y. Ansari: Game Development Tools. AK Peters, Ltd, 2011 (ISBN 978-1-56881-432-2).
- Ian Millington, John Funge: Artificial Intelligence for Games, 2nd edition. Morgan Kaufmann, 2009 (ISBN 978-0-12-374731-0).
- Gino van den Bergen, Dirk Gregorius: game physics pearls. AK Peters, Ltd, 2010 (ISBN 978-1-56881-474-2).
.
- Mihaly Csikszentmihalyi: flow. Harper Perennial, 1990 (ISBN 978-0-06-133920-2).
- Mihaly Csikszentmihalyi: Creativity. Harper Perennial, 1997 (ISBN 0-06-092820-4).
- Johan Huizinga: Homo Ludens (Vom Ursprung der Kultur im Spiel), 1938. 22. Auflage 2011, Rowohlt Taschenbuch Verlag (ISBN 978 3 499 55434 3).
.
- Thomas Schwarzl: Game Project Completed! – How Successful Indie Game Developers Finish Their Projects. Amazon Distribution GmbH, 2014 (ISBN-13: 978-1490555454). http://www.gameprojectcompleted.net/
- Christer Kaitila: The Game Jam Survival Guide, PACKT publishing, 2012.
- Central exercises (optional):