Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

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Master-Seminar Gamification

by Andreas Langbein, David A. Plecher and Prof. Gudrun Klinker, Ph.D



* In this seminar students will get an overview of important elemens of Gamification and their general usage. In every session we will discuss a representative paper about different topics of Gamification. The task of every participant consists of giving a 45 minute talk with a following discussion.

* In diesem Seminar sollen Studierende einen Überblick über Gamification Elemente und deren Anwendungen gewinnen. Hierzu wird bei jedem Veranstaltungstermin ein repräsentatives Paper zu verschiedenen Aspekten von Gamification besprochen. Die Aufgabe jedes Teilnehmers besteht dabei darin, einen solchen Vortrag (ca. 45 min) zu halten und mit der Gruppe zu diskutieren.


  • The seminar will consist of 20 student talks
  • It will be held on a weekly basis
  • Wednesday from 14:00h - 16:00h
  • Room: 03.13.010

  • Each participant will give a 45 minute talk


  • Well prepared talk (about 45 minutes) with a concluding discussion
  • Handout (5-6 pages)
  • Every student has to be present for at least 10 sessions
    • Take part in the discussions
  • Language: English

Timetable planing for your talk

  • 2 weeks before the talk: List of literature and an overall table of content handed in
  • 1 week before the talk: Slides (Example Template)
  • 1 week before the talk: Handout (5-6 pages)


Date Topic Student
18.10.2017 KickOff?  
25.10.2017 Pressumably first invited talk
01.11.2017 - -
08.11.2017 Cars: While Driving, Production/Construction Florian Franke, Cagatay Akin Baser
15.11.2017 Cars: Selling the product, Educational: Teacher's perspective George Reazantev, Anika Saken
22.11.2017 Educational: Employee Training Jakub Cichor, Doruk Tuncel
29.11.2017 Educational: Promotion o. Creativity Mike Schulz , Annika Chen
06.12.2017 Educational: Autodidact Guerda Kamel, Mohamad Mirzai
13.12.2017 Health: Harm prevention Egor Shevdin, Nikolas Schneider
10.01.2018 Health: Behavioural Changes, Economical: Selling Perspective Uzair Tajuddin, Christoph Winter
17.01.2018 Economical: Advertisement Adnan Akhundov, Florian Buschek
24.01.2018 Museum Specific: Indoor, Outdoor Michael Felleisen, Jan Rollman
31.01.2018 Sport Tactics: Game Planning, Military Training Jennifer Tipecska, Stefan Huber


I) Gamification in the automobile industry (3 topics)

  • a) While driving
  • b) Construction/Production of cars and parts
  • c) Selling the product

II) Educational Gamification

  • a) From a teacher's perspective
  • b) Autodidact (Self-Teaching)
  • c) Employee Training
  • d) Promotion of Creativity and Innovation

III) Health

  • a) Harm prevention
  • b) Behavioural changes

IV) Economical

  • a) Selling perspective
  • b) Commercial (Advertisement)

V) Museum Specific

  • a) Indoor
  • b) Outdoor

VI) Sport Tactics

  • a) Game Planning

VII) Military Training

Introduction to AR (general reading for everybody)

Edit | Attach | Refresh | Diffs | More | Revision r1.4 - 25 Oct 2017 - 11:52 - AndreasLangbein

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