InvitedTalkFrançoisdeSorbier2012

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

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Invited Talk by Dr. François de Sorbier

Dr. François de Sorbier, Research Associate
Hyper Vision Research Laboratory
Department of Information and Computer Science
Keio University, Japan

  • Date: Monday, 5 March 2012
  • Time: 14:00
  • Location: MI 03.13.010

Depth cameras for augmented reality

Abstract:

Recently depth cameras have become very popular mainly due to the success of the Microsoft Kinect. This device can capture the depth of a given indoor environment at real time frame rate even if the resolution or the quality is not perfect. Depth map gives important clues when trying to understand the geometry of a scene. It logically found many useful applications in the field of augmented reality. In this talk, we present some researches taking advantage of the depth camera in order to perform real-time augmented reality. The first research is proposing real-time interactions between the real world and several virtual objects. The second one aims at mapping a texture on a deformed surface like a tee-shirt. Finally we present a research that focuses on using augmented reality for learning how to play violin.

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Title: Depth cameras for augmented reality
Date: 5 March 2012
Location: MI 03.13.10
Abstract: Dr. François de Sorbier, research associate at Keio University, will present his work on Augmented Reality. Recently depth cameras have become very popular mainly due to the success of the Microsoft Kinect. This device can capture the depth of a given indoor environment at real time frame rate even if the resolution or the quality is not perfect. Depth map gives important clues when trying to understand the geometry of a scene. It logically found many useful applications in the field of augmented reality. In this talk, we present some researches taking advantage of the depth camera in order to perform real-time augmented reality. The first research is proposing real-time interactions between the real world and several virtual objects. The second one aims at mapping a texture on a deformed surface like a tee-shirt. Finally we present a research that focuses on using augmented reality for learning how to play violin.
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