TeachingWs15EIGE

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

Einführung in Informatik für Games Engineering (IN0031)

by Prof. Gudrun Klinker, Ph.D.
Übungsleitung: Andreas Dippon

Zeit und Ort Vorlesung

  • Zeit: Dienstags, 12:00 - 13:30 Uhr s.t. ("sine tempore" -- d.h.: pünktlich ohne akademisches Viertel)
  • Ort: Interims Hörsaal 1
  • Beginn: Dienstag, 13. Oktober 2015
  • Für aktuelle Mitteilungen bitte über TUMOnline registrieren

Zeit und Ort Zentralübung

Termine (geplant; kurzfristige Änderungen möglich)

Zentralübungen (montags)

Vorlesungen (dienstags)

Datum Themen
12.10. ---
19.10. Game History
26.10. Indie 101 (Michael Andonie, bitbanana)
2.11. Roles on the Team
9.11. Game Design 101 (Michael Andonie)
16.11. Game Requirements
23.11. Q & A
30.11. Testing and Code Release
7.12. Localization
14.12. Game Engines
21.12. Player Interaction
-------- ---------- winter vacation ----------
11.1. Scene Graphs
18.1. Q & A: Exam (Andreas Dippon)
25.1. Games and Security (Stefan Payer, Cipsoft GmbH)
1.2. Hybrid Games (Daniel Volk, Ravensburger Digital GmbH)
Datum down Themen
-------- ---------- winter vacation ----------
1.12. Creativity
10.11. Game Concept
12.1. Transformations, Rendering Engine
15.12. AI
17.11. Game Plan
19.1. Polygons, Line Drawing, 3D Occlusions, Window Management
2.2. Demo Day (16:00-20:00)
20.10. Game Production
22.12. Usability
24.11. Flow, Emotions
26.1. Animation, Collision Detection
27.10. Indies, Game Industry
3.11. Gamification (Prof. Niermann, str8labs)
7.10. Motivation (Andreas Dippon)
8.12. Game Genres (Andreas Dippon)

Literatur

  • Core:
    • Heather Maxwell Chandler, Rafael Chandler: Fundamentals of Game Development. Jones and Bartlett, 2009 (ISBN 10: 0-7637-7895-8)

  • Optional:
    • Will Goldstone: Unity 3.x Game Development Essentials, 2nd edition. PACKT Publishing, 2011 (ISBN 978-1-84969-144-4).
      .
    • Roger E. Pedersen: Game Design Foundations, 2nd edition. Wordware Publishing, Inc., 2009 (ISBN 10: 1-59822-034-9).
    • Jesse Schell: The Art of Game Design (A Book of Lenses). Morgan Kaufmann, 2008 (ISBN 978-0-12-369496-4).
    • Noah Wardrip-Fruin, Nick Montfort: The New Media Reader. The MIT Press, 2003 (ISBN 978-0-262-23227-2).
      .
    • Jason Gregory: Game Engine Architecture. AK Peters, Ltd, 2009 (ISBN 978-1-56881-413-1).
    • Marwan Y. Ansari: Game Development Tools. AK Peters, Ltd, 2011 (ISBN 978-1-56881-432-2).
    • Ian Millington, John Funge: Artificial Intelligence for Games, 2nd edition. Morgan Kaufmann, 2009 (ISBN 978-0-12-374731-0).
    • Gino van den Bergen, Dirk Gregorius: game physics pearls. AK Peters, Ltd, 2010 (ISBN 978-1-56881-474-2).
      .
    • Mihaly Csikszentmihalyi: flow. Harper Perennial, 1990 (ISBN 978-0-06-133920-2).
    • Mihaly Csikszentmihalyi: Creativity. Harper Perennial, 1997 (ISBN 0-06-092820-4).
    • Johan Huizinga: Homo Ludens (Vom Ursprung der Kultur im Spiel), 1938. 22. Auflage 2011, Rowohlt Taschenbuch Verlag (ISBN 978 3 499 55434 3).
      .
    • Thomas Schwarzl: Game Project Completed! – How Successful Indie Game Developers Finish Their Projects. Amazon Distribution GmbH, 2014 (ISBN-13: 978-1490555454). http://www.gameprojectcompleted.net/
    • Christer Kaitila: The Game Jam Survival Guide, PACKT publishing, 2012.

  • Central exercises (optional):
    • Tomas Akenine-Möller, Eric Haines and Naty Hoffmann: Real-Time Rendering, 3rd edition. AK Peters, Ltd, 2008 (ISBN 978-1-56881-424-7).
    • The OpenGl Programming Guide - The Redbook; http://www.opengl.org/documentation/red_book/


TeachingForm
Title: Einführung in Informatik für Games Engineering
Professor: Prof. Gudrun Klinker, Ph.D.
Tutors: Andreas Dippon
Type: Lecture
Information: 2 SWS Vorlesung + 3 SWS Übung, 6 ECTS Credits; (Module IN 0031)
Term: 2015WiSe
Abstract:  


Edit | Attach | Refresh | Diffs | More | Revision r1.27 - 29 Jan 2016 - 11:45 - GudrunKlinker

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