Master-Seminar Gamification
by
Andreas Langbein,
David A. Plecher and
Prof. Gudrun Klinker, Ph.D
2 SWS,
5 ECTS
Abstract
* In this seminar students will get an overview of important elemens of Gamification and their general usage. In every session we will discuss a representative paper about different topics of Gamification.
The task of every participant consists of giving a 45 minute talk with a following discussion.
* In diesem Seminar sollen Studierende einen Überblick über Gamification Elemente und deren Anwendungen gewinnen. Hierzu wird bei jedem Veranstaltungstermin ein repräsentatives Paper zu verschiedenen Aspekten von Gamification besprochen. Die Aufgabe jedes Teilnehmers besteht dabei darin, einen solchen Vortrag (ca. 45 min) zu halten und mit der Gruppe zu diskutieren.
Organisation
- The seminar will consist of 20 student talks
- It will be held on a weekly basis
- Wednesday from 14:00h - 16:00h
- Room: 03.13.010
- Each participant will give a 45 minute talk
Requirements
- Well prepared talk (about 45 minutes) with a concluding discussion
- Handout (5-6 pages)
- Every student has to be present for at least 10 sessions
- Take part in the discussions
- Language: English
Timetable planing for your talk
- 2 weeks before the talk: List of literature and an overall table of content handed in
- 1 week before the talk: Slides (Example Template)
- 1 week before the talk: Handout (5-6 pages)
Dates
Date | Topic | Student |
18.10.2017 | KickOff? | |
25.10.2017 | Pressumably first invited talk |
01.11.2017 | - | - |
08.11.2017 | Cars: While Driving, Production/Construction | Florian Franke, Cagatay Akin Baser |
15.11.2017 | Cars: Selling the product, Educational: Teacher's perspective | George Reazantev, Anika Saken |
22.11.2017 | Educational: Employee Training | Jakub Cichor, Doruk Tuncel |
29.11.2017 | Educational: Promotion o. Creativity | Mike Schulz , Annika Chen |
06.12.2017 | Educational: Autodidact | Guerda Kamel, Mohamad Mirzai |
13.12.2017 | Health: Harm prevention | Egor Shevdin, Nikolas Schneider |
20.12.2017 | | |
10.01.2018 | Health: Behavioural Changes, Economical: Selling Perspective | Uzair Tajuddin, Christoph Winter |
17.01.2018 | Economical: Advertisement | Adnan Akhundov, Florian Buschek |
24.01.2018 | Museum Specific: Indoor, Outdoor | Michael Felleisen, Jan Rollman |
31.01.2018 | Sport Tactics: Game Planning, Military Training | Jennifer Tipecska, Stefan Huber |
07.02.2018 | | |
Topics
I) Gamification in the automobile industry (3 topics)
- a) While driving
- b) Construction/Production of cars and parts
- c) Selling the product
II) Educational Gamification
- a) From a teacher's perspective
- b) Autodidact (Self-Teaching)
- c) Employee Training
- d) Promotion of Creativity and Innovation
III) Health
- a) Harm prevention
- b) Behavioural changes
IV) Economical
- a) Selling perspective
- b) Commercial (Advertisement)
V) Museum Specific
VI) Sport Tactics
VII) Military Training
Introduction to AR (general reading for everybody)