Keywords: Industrial Augmented Reality
Abstract
In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment. The game is centered around a table with a beamerprojected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers. Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators laptops) into the game.
Pictures
|
Figure 1: Haptic user-interfaces
|
|
|
Figure 2: Multi-platform distribution
|
|
Publications
2003 |
|
A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge
Herding Sheep: Live System Development for Distributed Augmented Reality
Proceedings of The Second International Symposium on Mixed and Augmented Reality (ISMAR 2003), pp. 123-132.
(bib)
|
2002 |
|
C. Sandor, A. MacWilliams, M. Wagner, M. Bauer, G. Klinker
SHEEP: The Shared Environment Entertainment Pasture
Demo at IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002, Darmstadt, Germany, Sept. 30 - Oct. 1, 2002.
(bib)
|
Team
Contact Person(s)
Working Group
Location
Visit our lab at Garching.
internal project page
Please contact
Gudrun Klinker for available student projects within this research project.