DaKinect

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

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Usage of Depth Camera xbox Kinect

Interaction in an immersive virtual environment (IVE) such as a CAVE is divided into three main tasks: Travel techniques, selection/manipulation techniques and system control techniques. Users are active participants in the 3D computer generated virtual world, and are able to explore, select and manipulate the world and embedded data.

The Purpose of the project is to investigate the usage of Depth camera xbox “Kinect” to implement some gesture recognition in a Virtual Reality environment.



camera Based Selection
Kinect Depth camera




Tasks:

  • Literature research
  • Understanding of 3D User Interfaces: Selection interaction
  • Gesture Recognition

Requirements

  • Communication skills
  • Knowledge in OpenGL?
  • Good knowledge of development in Java, Understanding C# code.
  • Inetrest in 3DUI and gesture recognition and mapping.
  • Creativity

Contact

Please feel free to stop by, to get more insights about the project.


ProjectForm
Title: Usage of Depth Camera xbox Kinect
Abstract: The Purpose of the project is to investigate the usage of Depth camera xbox “Kinect” to implement some gesture recognition in a Virtual Reality environment.
Student: Hasan Elsherbiny
Director: Prof. Gudrun Klinker
Supervisor: Amal Benzina
Type: Hiwi
Area:  
Status: finished
Start:  
Finish:  
Thesis (optional):  
Picture:  


Edit | Attach | Refresh | Diffs | More | Revision r1.4 - 07 Jun 2011 - 11:24 - AmalBenzina