We offer a Master Thesis in the topic of 3D computer vision and deep learning, in particular on real-time 3D reconstruction from a sequence of frames. Existing SLAM approaches rely on different fusion methods to integrate sensor data from different view angles in order to reconstruct a scene. For example, KinectFusion?[1] uses running average on TSDF[3] and RGB values on each voxel. Alternative fusion methods were proposed [2]. These methods reconstruct the geometry accurately, nevertheless the reconstructed texture is usually blurry and and missing fine details (See Figure1).
In this project, we aim to develop a novel approach that is able to reconstruct a more photorealistic scene in real-time. We are looking for a motivated student with prior experience in deep learning and computer vision, and good knowledge of Python and C++. The project will be carried out in cooperation with Google Zurich.Students.ProjectForm | |
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Title: | Improving photometric quality of SLAM |
Abstract: | Existing incremental scene reconstruction approaches rely on different fusion methods to integrate sensor data from different view angles in order to reconstruct a scene. For example, KinectFusion?[1] uses running average on TSDF[3] and RGB values on each voxel. Similar aggremetion methods are also used in other works[2]. Accurate geometry is possible to be reconstructed by using this approach. However, the reconstructed texture is usually blurry and is less realistic (See Figure1). |
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Director: | Federico Tombari |
Supervisor: | Shun-Cheng Wu |
Type: | DA/MA/BA |
Area: | Computer Vision |
Status: | draft |
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