LorenzoPirritano

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

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Lorenzo Pirritano

lorepirri Lorenzo Pirritano
Technische Universität München ( exchange Student from University of Pisa, Italy )
MSc. in Computer Science

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Lorenzo Pirritano


Interests

  • Human-Computer Interaction, Embedded Systems, Mobile Applications


Technical Reports

2012
T. Coskun, E. Artinger, L.Pirritano, D.Korhammer, A. Benzina, C.Grill, A. Dippon, G. Klinker
Gestyboard: A 10-finger-system and gesture based text input system for multi-touchscreens with no need for tactile feedback
Matsue, Japan August 28-31, 2012 - APCHI 2012 Poster (bib)
2011
T. Coskun, E. Artinger, L.Pirritano, D.Korhammer, A. Benzina, C.Grill, A. Dippon, G. Klinker
Gestyboard: A 10-finger-system and gesture based text input system for multi-touchscreens with no need for tactile feedback
Technical Report TUM (bib)


Projects

Master Thesis [ current ]

HiWi: Gestyboard 1.0

  • Developed a novel approach for multitouch keyboard (10 fingers) for Windows 7 Touch framework. Left and right hands are modeled and tracked as well as their fingers. Normal tap and hover events are raised either by hittests on Custom Multi-touch Button Controls or Gestures (C#, COM, Silverlight 4). Link: DaWPFMultitouchGestureboard.

HiWi: libTISCH and TUIO on Windows 7 Touch Framework

  • Configuration of the multitouch development framework libTISCH using TUIO protocol and Windows 7.

HiWi: SpeedUp debugger and tester

  • Debugger and Tester for the GUI and the network communications layer of the mobile side of an existing distributed application for the SpeedUp project (C#).


Master Projects:

AR Paint:

Master Practical Course - Augmented Reality Applications - SoSe2010? (team project of 5 people) – Designed and developed “AR Paint” an Augmented Reality application to paint in a 3D space and wrote its documentation (3DVIA Virtools, Ubitrack, IR markers, glove with IR markers for fingers tracking and gestures, Head mounted display, IR Cameras).

Cube Stacking:

3D User Interfaces - Dreidimensionale Nutzerschnittstellen - SoSe2010? (team project of 3 people) – Designed and developed “Cube Stacking” an Augmented Reality 3D game, designed and performed the User Evaluation Study (Java, Java3D, Ubitrack, paper markers).


Education

September 2008 - October 2012

  • MSc. in Computer Science / University of Pisa, Italy

September 2010 - September 2011

  • Exchange Student at Technische Universität München from Università di Pisa, Italy

April 2010 - September 2010

September 2005 - October 2008

  • BSc. in Computer Science / University of Pisa, Italy



Technical Skills

Operating Systems

  • Windows, Unix, Ms Dos

Languages

  • C, C++, C#, Java, LaTeX

IDE

  • Eclipse CDT/JDT / Visual Studio

Frameworks and Libraries

  • OpenCV, .Net, WPF, Windows 7 Touch Framework, Ubitrack, Win32 API and programming, Java 3D, Java RMI, COM



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Thesistitle: Human Silhouette Detection for Occlusion in (Mobile) AR Applications
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Edit | Attach | Refresh | Diffs | More | Revision r1.10 - 15 Oct 2012 - 17:26 - LorenzoPirritano

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