Comparative Study of Path Variants for implicit Guidance in a simulated 3D Environment
Thesis by: your name here
Advisor:
Gudrun Klinker
Supervision by:
Marcus Tönnis and
Amal Benzina
Abstract
Simulation systems may generate points of interest (POI) somewhere in the simlated volume. Let's assume we (the system) know, where such POIs are. Then, a system is needed to guide the user to that POI. But sometimes you have to be at a certain location to be able to see it in a specific direction...
We already developed such a
system for guidance and got much insights into furter demands.
Your job will be to get into the previous work, to port the system to our rendering environment and to extend it according to the demands already found and with stuff that we discuss in our discussions.
Resources
- Knowledge in geometry
- Skills in C++ and OpenGL
- Autonomous implementation and versioning