FarSeminar

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

Oberseminar: Fachgebiet Augmented Reality

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 10:15 am
  • Location: announced via email and in the list below
  • Talk arrangements via email to David Plecher including:
    • Topic (e.g. Title)
    • Type of talk (BA|MA|DA, intro|final)
    • Students's name
    • Supervisor(s)'s name(s)
    • Abstracts (less than 150 words) no later than two days (usually Wedensday) in advance of the talk to David Plecher as well.

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.

Type Intro Final
Talk Discussion Talk Discussion
GR/BA/MA/DA/MP 10 10 20 10

Schedule

Date Presentors Topic Further information

MOVED TO... 2017-11-23 Alex Bröker BA final: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games 10:15 in MI 03.13.010
Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun MP intro: "Night at the Museum"
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr MP intro: RuneTD?
2017-11-16 Elham Nizam BA intro: Analysis of storytelling methods in videogames and their influence on immersion 10:15 in MI 03.13.010
Clemens Kamm MA intro: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments
Jan Gerling BA intro: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation
Lukas Bonauer BA final: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality
2017-11-09 Konstantin Gomm BA final: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games 10:15 in MI 03.13.010
Ralitsa Dimitrova BA final: Serious game for learning Hieroglyphs
Daniel Gegg BA final: Gamification Elements towards Automotive Industry
2017-11-02 Sergey Mitchenko BA final: Design and implementation of a serious game focused around nutrition 10:15 in MI 03.13.010
Lukas Reindl GR final: GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens?
Florian Bayer BA final: Connecting speech assistants to other control methods in intelligent spaces
Johannes Walcher BA final: Eventdriven Game Engine in Realtime Strategy Games
2017-10-26 Janosch Kindl MA intro: A location-based serious game about the Studentenstadt Freimann 10:15 in MI 03.13.010
Arian Avini Ba final: Building a smart water bottle for elderly persons for recording water consumption
Andreas Leitner BA final: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality
Ben Jazia BA final: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens
2017-10-19 Dennis Nehrenheim MA final: Educational Game Mechanics: Towards Gaming Environments With Pedagogical Affordances 10:15 in MI 03.13.010
Tobias Holewa BA final: Creating a high-level network library for fast-paced multiplayer games  
Florian Weinberger MA final: The Influence of Interaction Metaphors on the User Experience in the Context of Augmented Reality Games  
Stefan Wolf BA: final: Creation of a portable application to visualize Camera-Tracking-Information
2017-10-05 Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl MP final: Creating a great user experience game in Unity3D  
Daniel Schubert BA final: Development of a HoloLens application to augment city skylines  
Philipp Müller MA final: Enhancement of Depth Images from Stereo Color Camera Systems  
Domenik Popfinger BA final: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking
2017-09-07 Hagen Schmidtchen MA final: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data 10:15 in MI 03.13.010
Jennifer Tipecska BA final: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data
2017-08-31 Johannes Walcher BA intro: Eventdriven Game Engine in Realtime Strategy Games 10:15 in MI 03.13.010
2017-08-17 Arian Avini BA intro: Building a smart water bottle for elderly persons for recording water consumption 10:15 in MI 00.13.036
Severin Bauer BA intro: Enhancing the FitSeat? with sensors and actuators
Kagan Batuker BA final: Soccer Tactics SImulation: User Interface Using an EMG Armband
2017-08-10 Daniel Gegg BA intro: Gamification Elements towards Automotive Industry 10:15 in MI 03.13.010
Adrian Steinitz BA intro: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG
Alexander Biederer BA intro: Pointing Gesture Recognition for controlling Smart Environments
Florian Bayer BA intro: Connecting speech assistants to other control methods in intelligent spaces
2017-07-26 Konstantin Gomm BA intro: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games 10:15 in MI 02.09.014
Alex Bröker BA intro: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games  
Ralitsa Dimitrova BA intro: Serious game for learning Hieroglyphs  
Valentin Beck MA intro: Using Photogrammetry and Augmented Reality to virtually reconstruct statues  
2017-07-20 Stefan Kreisig MA final: 2D User Interfaces in 3D Environments 10:15 in MI 03.13.010
Dennis Nehrenheim MA intro: Serious Game Mechanics
Daniel Fedh MA intro: Designing and Implementing a Serious Game for Learning Hieroglyphs
2017-07-13 Tim Türk BA final: Unity Plugin for Authoring of Music Events 10:15 in MI 03.13.010
2017-07-06 Steen Müller MA intro: Serious Game - Ancient Battles in VR 10:15 in MI 03.13.010
Theobald Beyer MA intro: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game  
Daniel Schubert BA intro: Development of a HoloLens application to augment city skylines  
Mohamed Ben Jazia BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens  
2017-06-29 Andreas Leitner BA intro: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality 10:15 in MI 03.13.010
Konstantin Kraus BA intro: Mixed-Reality head-mounted display for enhanced safety during tests of highly autonomous driving functions  
Mohamed Ben Jazia BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens  
2017-06-22 Okan Agca MA final: Implementation and Evaluation of an VR interaction concept with HTC Vive and Leap Motion 10:15 in MI 03.13.010
Adnan Makhani MA intro: Rule-based Terrain Generation for VR-Games  
Lukas Bonauer BA intro: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality  
Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl MP intro: Creating a great user experience game in Unity3D  
2017-05-18 Jennifer Tipecska BA intro: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data 10:00 in MI 03.13.010
Tobias Holewa BA intro: Creating a high-level network library for fast-paced multiplayer games  
Lukas Reindl GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens?  
2017-05-11 Janosch Kindl GR final: A Tangible Multi-Device Multiplayer game 10:00 in MI 03.13.010
Franz Schneider GR final: Designing a drinking cup with content detection for health purposes  
Tobias Lippert BA final: Design and implementation of an IDE for non-linear conversations  
Hagen Schmidtchen MA intro: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data  
2017-05-04 Benjamin Rüth MA final: Computer-Aided Design in Virtual Reality 10:00 in MI 03.13.010
Linus Biermann BA final: On Procedural Asset Generation for Video Games  
Stella Delonge BA final: Analysis of Methods of Interaction for an Interactive Live-action Movie and Their Effects on Immersion and Identification  
Florian Wandinger BA final: Fusion of depth images to solve the occlusion problem in Augmented Reality  
2017-04-27 Johannes Runkel BA final: Soccer Tactics Visualization - Server-Client Architecture 10:00 in MI 03.13.010
Patrick Härtl BA final: Soccer Tactics Visualization - Trainer Tool for Tablets  
Kagan Batuker BA intro: Fussball-Taktik Simulation: Nutzschnittstelle mithilfe eines EMG-Armbands  
Evgenija Pavlova BA final: Integration of Player and Environment for the Interaction in an Augmented Reality Application  
2017-04-19 Julian Dräger BA final: Soccer Tactics Visualization - First Person View for VR HMDs 10:00 in MI 03.13.010
Joshua Koutny BA final: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren  
Florian Buschek BA final: Extension of a board game through Augmented Reality  
Albert Khakimullin MA final: Augmentation of a video stream with automotive radar data  
2017-04-05 Markus Wesemann MA final: Increasing the Knowledge about IT Security Aspects with a Game 14:00 in MI 02.13.010
Tamara Barounig, Sascha Rushing, Maximilian Wandinger MP final: Cooking App  
Michael Felleisen, Florian Höschl, Annette Köhler, Pierre Suchacek MP final: Das Boot  
Valentin Beck, Theobald Beyer, Daniel Frejek, Steen Mueller MP final: FireSpark  
2017-03-14 Eduard Reger MA final: Rigging and Skinning of a real Human for Virtual and Augmented Reality 13:00 in MI 03.13.010
Benedict A. Gruber BA final: Air Traffic Control as a Game  
Domenik Popfinger BA intro: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking  
2017-03-08 Matthew Fairchild MA final: Kollaboratives VR: Untersuchung zu Replikation und Nutzer Repräsentation in verteilten Systemen 10:00 in MI 03.13.010
Eric Luyken BA intro: Konzept zur Umstrukturierung der Kommunikationsprozesse zwischen Architekten, Maklern und Eigentümern bei Neubauprojekten mittels Augmented Reality und Virtual Reality  
2017-02-22 Marten Schwarzmann MA final: HistoricARGuide - A markerless approach for displaying historic location-based Augmented Reality content 10:00 in MI 03.13.010
Dennis Maier BA final: Evaluation of AR assistance systems for the registration and calibration of AR systems  
Philipp Müller MA intro: Enhancement of Depth Images from Stereo Color Camera Systems  
2017-02-13 Irene Herrero BA final: Emotion Rift - Evaluation des Einflusses von Level Design auf den emotionalen Zustand 13:00 in MI 01.11.018
Bogdana Dobudko BA final: On the significance of "The Hero's Journey" on game developement  
Patrick Härtl BA intro: Soccer Tactics Visualization - Trainer Tool for Tablets  
Stefan Kreisig MA intro: 2D User Interfaces in 3D Environments  
2017-01-23 Maximilian Zischg BA final: Creation and Evaluation of a 3D GUI Framework for Augmented Reality Applications 13:00 in MI 03.08.011
Daniel Plangger BA final: Evaluationsframework für Bild- und Tiefen-Algorithmen  
Tobias Lippert BA intro: Design and implementation of an IDE for non-linear conversations  
Joshua Koutny BA intro: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren  
Julian Dräger BA intro: Soccer Tactics Visualization - First Person View for VR HMDs  
Johannes Runkel BA intro: Soccer Tactics Visualization - Server-Client Architecture  
2017-01-11 Patrick Reto BA final: Caloria 10:00 in MI 01.11.018
Johann Bernhardt BA final: Virtueller Schießstand  
Julian Schwertl BA final: Implementierung eines immersiven Hitze- und Windsystems für Unity  
2016-12-21 Benedict A. Gruber BA intro: Air Traffic Control as a Game 10:15 in MI 01.11.018
Florian Wandinger BA intro: Fusion of depth images to solve the occlusion problem in Augmented Reality  
Florian Weinberger MA intro: The Influence of Interaction Metaphors on the User Experience in the Context of Augmented Reality Games  
2016-12-14 Sonja Vogl MA final: Development of a Serious Game of Latin Grammar 10:00 in MI 01.11.018
Michael Keil MA final: Development and Evaluation of a Multiplayer Game for the Mediation of Nutrition Needs  
Franz Schneider GR intro: Designing a drinking cup with content detection for health purposes  
Markus Wesemann MA intro: Increasing the Knowledge about IT Security Aspects with a Game  
2016-11-30 Bernhard Krop BA final: K-Mountain 10:00 in MI 01.11.018
Florian Buschek BA intro: Extension of a board game through Augmented Reality  
Evgenia Pavlova BA intro: Extension of an Augmented Reality Magic Book with new interaction metaphors for the user and the environment  
Okan Agca MA intro: Implementation and Evaluation of an VR interaction concept with HTC Vive and Leap Motion  
Janosch Kindl GR intro: A Tangible Multi-Device Multiplayer game  
2016-11-09 Julian Frattini BA final: Analysis and Classification of Melee Combat Systems in Video Games 10:00 in MI 01.11.018
Moritz Schwab GR final: AR and the Ancient World  
Lorenzo La Spina GR intro: Investigating real-time rendering techniques approaching realism for VR using the Vulkan API  
Benjamin Rüth MA intro: CAD and CAE in VR  
2016-10-31 Markus Webel BA final : Implementation of an interactive, real-time virtual reality terrain visualization and an immersive haptic interaction environment using physical objects 10:00 in MI 03.11.018
Maximilian Hotter BA final: Development of a platform for crowdsourced, real-time decision making for gameplay influence  
Dennis Maier BA intro: Evaluation von AR Assistenzsystemen für die Registrierung und Kalibrierung von AR-Systemen  
2016-10-19 Carola Boettcher GR final : Conceptual design of a serious game about “Healthy Eating” based on current research with regard to existing approaches made at the Informatics department at TU München 10:00 in MI 01.11.018
Jakub Cichor BA final: Video Games and Morality: The impact of game-based tools on players' moral foundations  
2016-10-05 Elena Voskoboinikova MA final: Dynamic Correction of Lens Distortion for Optical See-Through Head-Mounted Displays 10:00 in MI 03.13.010
Conrad Steinmetz BA final: Violence in the Media – An Analysis of the Level of Violence in Video Games  
Paul Preißner BA final: ConText – A Text/Choice Adventure Game Framework  
Eduard Reger MA intro: Rigging and Skinning of a real Human for Virtual and Augmented Reality  
2016-09-26 Börge Kessner BA final: Development of a Trajectory Planning Tool for a Highly Automated Aircraft 14:00 in MI 02.13.010
Christian Eichhorn MA final: Enabling a healthy lifestyle for elderly people considering typical diseases with the help of mobile apps.  
Adrian Strutzek BA final: Food Adventure Game  
Patrick Reto BA intro: Caloria  
2016-09-14 Florian Hauer MA final: Development of a Framework and an Interactive Visualization Approach for Supporting the Identification and Resolution of Inconsistencies in Domain-spanning Models 10:30 in MI 03.13.010
Matthew Fairchild MA intro: Kollaboratives VR: Untersuchung zu Replikation und Nutzer Repräsentation in verteilten Systemen  
Bogdana Dobudko BA intro: On the significance of "The Hero's Journey" on game developement  
2016-09-09 Lena Althammer BA final: Musikvisualisierung in Virtuellen Naturnahen Umgebungen 10:00 in MI 02.13.010
Lorenzo La Spina GR intro: Investigating real-time rendering techniques approaching realism for VR using the Vulkan API  
2016-08-10 Franz Schneider BA final: Serious Game for Elderly – Combining Games and Gadgets for Health Purposes 10:00 in MI 03.13.010
Benjamin Braun BA final: Colour Cosmos - Exploration of Colour Theory via Space Shooter  
Jakub Cichor BA intro: Video Games and Morality: The impact of game-based tools on players' moral foundations  
2016-07-27 Moritz Becher BA final: Serious Game: Acquisition of Roman History 10:00 in MI 02.13.010
Sascha Königsberg BA final: GenARal Rift: Development of a Turn-Based Multiplayer AR Strategy Game  
Julian Schwertl BA intro: Implementierung eines immersiven Hitze- und Windsystems für Unity  
Maximilian Hotter BA intro: Development of a Platform for real-time, crowdsourced Decisions to influence Gameplay  
Daniel Plangger BA intro: Occlusion handling in Augmented Reality HMD applications  
2016-07-13 Jonas Mayer BA final: A Metric for Hand Comfort/Discomfort Evaluation: Towards Expressivity in Spatial Control 12:00 in MI 02.09.023
Michael Felleisen BA final: Jurassic pARk - Paleontological AR-Museum  
Sonja Vogl MA intro: Development of a Serious Game of Latin Grammar  
Michael Keil MA intro: Development and Evaluation of a Multiplayer Game for the Mediation of Nutrition Needs  
Bernhard Adrian Krop BA intro: K-Mountain  
2016-07-01 Carola Boettcher GR intro: Conceptual design of a serious game about “Healthy Eating” based on current research with regard to existing approaches made at the Informatics department at TU München 11:00 in MI 01.13.010
Julian Frattini BA intro: Analysis and Classification of Melee Combat Systems in Video Games  
Maximilian Zischg BA intro: Creation and Evaluation of a 3D GUI Framework for Augmented Reality Applications  
Irene Herrero BA intro: Emotion Rift - Evaluation des Einflusses von Level Design auf den emotionalen Zustand  
2016-06-15 Julian Frattini BA intro: Analysis and Classification of Melee Combat Systems in Video Games 12:45 in MI 02.09.023
Moritz Schwab GR intro: AR and the Acient World  
Johann Bernhardt BA intro: Virtueller Schießstand  
2016-06-01 Thomas Harrer BA final: The Elements of Immersion and their Impact on Videogames 12:15 in MI 00.13.009A
Christian Eichhorn MA intro: Enabling a healthy lifestyle for elderly people considering typical diseases with the help of mobile apps.  
Paul Preißner BA intro: ConText – A Text/Choice Adventure Game Framework  
Conrad Steinmetz BA intro: Violence in the Media – An Analysis of the Level of Violence in Video Games  
2016-05-18 Andreas Langbein MA final: Creation and Evaluation of Augmented-Reality Interfaces for intuitive Interaction with Spatial Relationship Graphs 12:30 in MI 02.09.023
Alexander Theimer BA final: Concept of Software Architecture and Implementation of a Planning Game  
Markus Webel BA intro: tba  
2016-05-04 Annette Köhler BA final: Serious Game about Celtic Life and History using Augmented Reality 11:00 in MI 02.09.014
Pierre Suchaczek BA final: Intervention and Design Strategies of a Serious Game for Elderly  
Lena Althammer BA intro: Musikvisualisierung in Virtuellen Naturnahen Umgebungen  
Börge Kessner BA intro: Development of a Trajectory Planning Tool for a Highly Automated Aircraft  
2016-04-20 René Schleese BA final: Exploring the Effect of Cutscene Style in Game Narrative Perception. 12:00 in MI 02.09.023
Patrick van Schagen BA final: Restaurant Simulator  
Thomas Steffelbauer BA final: Location Based Augmented Reality Game  
Benjamin Braun BA intro: Colour Cosmos - Exploration of Colour Theory via Space Shooter  
2016-04-06 Daniel Dyrda BA final: Multi Kinect Fusion für virtuelle Umgebungen 10:00 in MI 02.09.023
Dinh Le Khanh Duy BA final: Implementation of a Lucid Dream Game  
Moritz Schwab BA final: Understanding and Learning Hieroglyphs using Augmented Reality  
Adrian Struzek BA intro: Food Adventure Game  
Florian Hauer MA intro: Development of a Framework and an Interactive Visualization Approach for Supporting the Identification and Resolution of Inconsistencies in Domain-spanning Models 13:00 in MI 02.09.023
Nikolas Schneider BA final: A study of the effect of hand posture in 3D pointing  
2016-03-14 Matthew Fairchild, Maximilian Wandinger, Sascha Rushing, Stefan Laimer MP final: Game-Entwicklung Audi Virtual Training 10:30 in MI 03.13.010
Monika Wintergerst, Stefan Kreisig, Katharina Brand, Janosch Kindl MP final: Masterpraktikum "Serious Games": Kanji  
Christian Eichhorn GR final: Guided Research on technological aid for the elderly healthcare with mobile devices (iOS development) 14:00 in MI 03.13.010
Phuoc Le BA final: Implementation of a nutrition-focused Game  
2016-03-09 Josephine Richter BA final: Enabling hidden game context through AR visualisations 10:15 in MI 03.13.010
Tamara Barounig BA final: Runtime Modification of Buildings with CityEngine and Unity  
2016-02-24 Klemens Mang MA final: Implementation and evaluation of an explorative multi-touch interaction system for data visualizations 10:15 in MI 03.13.010
Franz Schneider BA intro: Serious Game for Elderly – Combining Games and Gadgets for Health Purposes  
Moritz Becher BA intro: Serious Game: Acquisition of Roman History  
2016-01-27 Annette Köhler BA intro: Serious Game about Celtic Life and History using Augmented Reality 10:15 in MI 00.09.038
Thomas Harrer BA intro: The Elements of Immersion and their Impact on Videogames  
Michael Felleisen BA intro: Jurassic pARk - Paleontological AR-Museum  
René Schleese BA intro: Exploring the Effect of Cutscene Style in Game Narrative Perception.  
2016-01-13 Philipp Pannusch BA final: Implementation of Vehicle Dynamics and Advanced Driver Assistance Systems within the Unity3d Game Engine 10:15 in MI 00.09.038
Josephine Richter BA intro: Enabling hidden game context through AR visualisations  
Tamara Barounig BA intro: Runtime Modification of Buildings with CityEngine and Unity  
Elena Voskoboinikova MA intro: Dynamic Correction of Lens Distortion for Optical See-Though Head-Mounted Displays  
2015-12-16 Patrick van Schagen BA intro: Restaurant Simulator 10:00 in MI 00.09.038
Pierre Suchaczek BA intro: Intervention and Design Strategies of a Serious Game for Elderly  
Moritz Schwab BA intro: Understanding and Learning Hieroglyphs using Augmented Reality  
Monika Wintergerst, Stefan Kreisig, Katharina Brand, Janosch Kindl MP intro: Masterpraktikum "Serious Games": Kanji  
Andreas Langbein MA intro: Creation and Evaluation of Augmented-Reality Interfaces for intuitive Interaction with Spatial Relationship Graphs  
2015-12-02 Christoph Winter BA final: Location-Based Augmented Reality Gaming 10:15 in MI 00.09.038
Dinh Le Khanh Duy BA intro: Implementation of a lucid dream game  
Nikolas Schneider BA intro: A study of the effect of hand posture in 3D pointing  
Matthew Fairchild, Maximilian Wandinger, Sascha Rushing, Stefan Laimer MP intro: Game-Entwicklung Audi Virtual Training  
2015-11-18 Christian Eichhorn GR intro: Guided Research on technological aid for the elderly healthcare with mobile devices (iOS development) 10:15 in MI 00.09.038
Phuonc Le BA intro: Implementation of a nutrition-focused Game  
Thomas Steffelbauer BA intro: Location Based Augmented Reality Game  
2015-11-04 Bernd Reicherstorfer BA final: Theorie und Praxis des Requirements und Software Engineering am Beispiel der Umsetzung einer virtuellen Trainingsumgebung für die AUDI AG 10:15 in MI 00.09.038
Moritz Eder BA final: Direct and Indirect Selection in HMD and CAVE context: a user study on performance 13:00 in MI 02.09.023
2015-10-23 Burcu Altinkaya MA final: Detection and Recognition of Laparoscopic Instruments for Advanced Work-flow analysis 10:00 in MI 00.08.055
Adrian Steinitz BA intro: Entwicklung einer intuitiven Occulus Rift basierten Steuerung für virtuelle 3D Realtime Trainingswelten am Modell von Audi Virtual Training  
2015-09-25 Lukas Reindl BA final: Research and Implementation of Flow generating Elements 10:00 in MI 01.09.014
Philipp Pannusch BA intro: Implementation of Vehicle Dynamics and Advanced Driver Assistance Systems within the Unity3D Game Engine  
2015-09-14 Monika Wintergerst BA final: User Identification in a Multi-Device Environment 13:00 in MI 03.13.010
Janosch Kindl BA final: Designing a Tangible MIDI-Controller for Multi-Touch-Surfaces  
2015-08-14 Jacopo Caselli BA final: Augmented Reality Guidance System for Pivot Calibration 13:00 in MI 00.13.054
2015-08-07 Klemens Mang MA intro: Implementation and evaluation of an explorative multi-touch interaction framework for data visualizations 10:30 in MI 00.13.036
2015-07-31 Suzanne Mueller Student Internship: Implementing a Multi-Device AR Game 10:15 in MI 01.13.010
2015-07-24 Moritz Eder BA intro: Direct and Indirect Selection in HMD and CAVE context: a user study on performance 13:30 in MI 03.13.010
Linhui Li Pupil Internship: Implementing an AR-Tabletop Game  
2015-07-10 Olga Gryshchenko MA final: Towards Robust Thermography-Enabled Everywhere Touch Interfaces for Head-Mounted Displays 10:00 in MI 01.06.011
Martin Schwörer Report: GPU-Unterstützung in Ubitrack  
Bernd Reicherstorfer BA intro: Theorie und Praxis des Requirements und Software Engineering am Beispiel der Umsetzung einer virtuellen Trainingsumgebung für die AUDI AG  
2015-06-19 Dana Dobudko, Daniel Dyrda, Christof Koch BA intro: Entwicklung einer multisensorischen VR-Plattform 10:00 in MI 02.09.014
2015-06-12 Monika Wintergerst BA intro: User Identification in a Multi-Device Environment 10:00 in MI 02.09.014
Janosch Kindl BA intro: Designing a Tangible MIDI-Controller for Multi-Touch-Surfaces  
2015-05-29 Stavroula Timioteraki MA final: Development of an improved Finger detection Algorithm 10:15 in MI 01.06.011
Lukas Reindl BA intro: Research and Implementation of Flow generating Elements  
2015-05-21 Okan Agca BA final: Gesture Recognition for Unity 3D 14:00 in MI 01.06.011
Marios Bikos MA final: Dynamic Simulation of Virtual Objects for Augmented Reality Applications: Development of an Augmented Reality Chess  
Christoph Winter BA intro: Location-Based Augmented Reality Gaming  
2015-05-08 Maksym Dzitsiuk GR final: Color Replication in Optical See-Through Head-Mounted Displays 09:30 in MI 02.09.014
Dominik Dechamps GR final: Realtime Tracking and Remote Network Synchronisation  
2015-04-10 Maximilian Fils BA final: Operator Guidance at SMT-Assembly Production Lines Using Google Glass 10:15 in MI 02.09.014
Marios Bikos BA intro: Dynamic Simulation of Virtual Objects for Augmented Reality Applications. Development of an Augmented Reality Chess.  
Jacopo Caselli BA intro: Augmented Reality Guidance System for Pivot Calibration  
2015-04-09 Stefan Hell BA final: Augmented Virtual Space: Visualizations in a Multi-Device Virtual Environment 16:00 in MI 02.09.014
Max Wandinger BA final: Augmented Virtual Space: Interactions in a Multi-Device Virtual Environment  
2015-03-18 Stefan Laimer BA final: Augmented Reality Game "AR Table Defense“: Tracking Setup for Marker-Based Interaction 10:00 in MI 02.09.014
Florian Weinberger BA final: Augmented Reality Game "AR Table Defense“: Interaction Design for Stereoscopic Rendering on a Head Mounted Display  
2015-03-13 Amin Abouee Mehrizi MA final: Natural Feature Pose Estimation for Monocular Camera based on Bundle Adjustment and Robust Feature Matching 10:15 in MI 02.09.014
Sebastian Klingenbeck MA final: Evaluation von Indoor Augmented Reality Navigationsmetaphern für Fußgänger  
Okan Agca BA intro: Gesture Recognition for Unity3D  
2015-02-27 Burcu Altinkaya MA intro: Detection and Recognition of Laparoscopic Instruments for Advanced Work-flow Analysis 14:30 in MI 02.09.014
Maike Forberg MA final: Development and Realization of a Gesture-based Control Concept for Lighting in Surgery Rooms  
2015-01-30 Maximilian Tharr BA final: Visualization of Relative Distance between Real and Virtual Objects in Egocentric Augmented Reality Environments 10:30 in MI 02.09.014
Maximilian Flis BA intro: Operator Guidance at SMT-Assembly Production Lines Using Google Glass  
2014-12-17 Maksym Dzitsiuk GR intro: Color Replication in Optical See-Through Head-Mounted Displays 10:30 in MI 02.09.014
2014-12-05 Jing Yi Wang BA final: Unity3D as a Platform for Point & Click adventures 10:15 in MI 02.09.014
Dominik Dechamps GR intro: Realtime Tracking and Remote Network Synchronisation  
2014-11-21 Olga Gryshchenko MA intro: Towards Robust Thermography-Enabled Everywhere Touch Interfaces for Head-Mounted Displays 10:15 in MI 02.09.014
2014-11-14 Stefan Hell BA intro: Augmented Virtual Space: Visualizations in a Multi-Device Virtual Environment 10:00 in MI 02.09.014
Max Wandinger BA intro: Augmented Virtual Space: Interactions in a Multi-Device Virtual Environment  
2014-11-07 Monika Nill BA final: Classification of Presentation Principles in Augmented Reality and Analysis of Trends and Gaps 10:15 in MI 02.09.014
2014-10-16 Paul Tolstoi BA final: Towering Defence: An Augmented Reality Multi-Device Game 13:00 in MI 02.13.010
Stavroula Timioteraki MA intro: Development of an improved finger detection algorithm  
2014-10-10 Matthew Fairchild BA final: Enhancement of a Virtual Reality Training and Simulation Module for the Columbus Flight Control and Astronaut Training Programme 10:15 in MI 01.07.023
Eduard Reger BA final: Augmented Reality Game based on Project Minions  
2014-09-02 Dominik Dechamps BA final: Virtually Participating in Real Games from a Different Location 10:00 in MI 01.13.007
Thomas Bothe BA final: Interactive Schafkopf: Extending the Real Game with Virtual Players  
2014-09-01 Stefan Laimer BA Intro: Augmented Reality Spiel AR Table Defense: Evaluation von Interaktionsmetaphern 09:00 in MI 01.13.007
Florian Weinberger BA intro: Augmented Reality Spiel AR Table Defense: Evaluation einer Stereoanzeige  
Sebastian Klingenbeck MA intro: Evaluation von Indoor Augmented Reality Navigationsmetaphern für Fußgänger  
2014-08-19 David Schattel MA final: On-Site Mobile Augmented Reality by Means of Network Managed Architectural Design Content 10:00 in MI 01.13.007
Andreas Langbein BA final: Evaluation einer gestenbasierten 3D Benutzerschnittstelle zur Erstellung eines Spatial-Relationship-Graphs  
2014-08-08 Matthew Fairchild BA kick-off: Enhancement of a Virtual Reality Training and Simulation Module for the Columbus Flight Control and Astronaut Training Programme DLR; 10:15 in MI 01.13.007
Benjamin Schagerl BA final: A Web based Photogrammetric Camera Calibration Toolbox  
2014-06-27 Eduard Reger BA kick-off: Augmented Reality Game based on Project Minions 09:00 in MI 01.13.007
Jingyi Wang BA kick-off: Unity3D as platform for point & click-adventure Ravensburger Digital
2014-06-06 David Schattel MA kick-off: On-Site Mobile Augmented Reality by Means of Network Managed Architectural Design Content  
2014-05-23 Maximilian Tharr BA kick-off: Visualization of Relative Distance between Real and Virtual Objects in Egocentric AR Environments  
Andreas Langbein BA kick-off: Evaluation einer gestenbasierten 3D-Benutzerschnittstelle zur Erstellung eines Spatial-Relationship Graphs  
2014-05-09 Sonja Vogl BA final: Survey and Evaluation of the State of the Art of Wide-Area Tracking Technologies for Medical Applications in the Operating Room Trumpf, 10:00 in MI 01.13.007
Martin Schwörer BA final: Optimization of a Tracking Middleware for Embedded Systems  
Paul Tolstoi BA intro: Towering Defense: An Augmented Reality Multi-Device Game  
2014-04-24 Thomas Bothe BA kick-off: Interactive Schafkopf: Extending the Real Game with Virtual Players 9:30 in MI 02.13.010
Benjamin Schagerl BA kick-off: A Web based Photogrammetric Camera Calibration Toolbox  
Dominik Dechamps BA kick-off: Virtually Participating in Real Games from a Different Location  
2014-04-11 Michael Boxhammer BA kick-off: User supporting Visualisationmethods for Hand-Eye Calibration  
Valentin Schlattinger BA final: Entwicklung einer Fahrerschnittstelle für präzises Parken induktiv geladener Elektrofahrzeuge  
2014-03-28 Benjamin Lindner BA final: Generation of Synthetic Data for Optical Tracking Evaluation in Augmented Reality Systems start 9:30 in MI 01.07.023
Andreas Wehe BA final: automatic data handling in projective augmented reality for worker guidance Extend 3D
Christoph Bruns MA final: Gestyboard Backtouch Concept 2.0: Improved redesign and user-centered evaluation of an innovative multitouch keyboard  
2014-03-14 Andreas Balzer MA final: Gestyline 1.0: Extending the Gestyboard keyboard with a dictionary based word-prediction 9:30
2014-02-28 Sven Barth MA final: A Flexible and Extensible Feature Tracking Architecture for the Ubitrack Framework MI 01.13.007
Sandro Weber MA final: Implementation and evaluation of a see-through magic lense using a handheld device for 3D interaction in VR  
Christian Mai Invited Talk: Eye-Tracking in Head Mounted Displays im digitalen Entwicklungsprozess zur Bewertung der Mensch-Technik Interaktion  
2013-12-20 Martin Schwörer BA kick-off: Optimization of a Tracking Middleware for Embedded Systems MI 01.13.007
2013-12-06 Valentin Schlattinger BA kick-off: Entwicklung einer Fahrerschnittstelle für präzises Parken induktiv geladener Elektrofahrzeuge MI 01.13.007
Sonja Vogl BA kick-off: Survey and evaluation of the state of art of wide-area technologies for medical applications in the operating room  
Janosch Peters MA final: Echtzeit-Bildfusion für digitale Nachtsichtsysteme  
2013-11-08 Christoph Bruns MA kick-off: Gestyboard Backtouch Konzept 2.0: Weiterentwicklung and benutzer-zentierte Evaluation einer innovativen Multitouchtastatur Start: 9:45 in Raum
Sandra Müller BA final: Benutzerzentriertes Design und Implementierung einer mobilen Augmented Reality Informationsapp für Sozial Events MI 01.13.007
2013-09-27 Sven Barth MA kick-off: A Component Based Parallel Tracking and Mapping Architecture MI 02.09.023
2013-08-30 Wolfgang Neumayer BA final: Evaluation of Methods for Time Delay Estimation  
Philip Schmitt MA final: Langzeitevaluation einer gestenbasierten Zehnfinger-Texteingabetechnik für Multi-Touch-Bildschirme MI 00.13.036
Raihanul Islam MA final: AR navigation for improving social networking  
2013-08-02 Andreas Schmidt MA final: Evaluation of GUI-controls for map interaction on touch devices which are held in both hands MI 00.11.038
2013-06-21 Marion Koelle MA final: An optical flow-based approach for occlusion handling on a HuD in an automotive context  
2013-04-26 Rolf Sotzek BA final: Investigation of a touch floor as input device in a virtual environment  
Aslandere Turgay MA final: Interaction Methods in a Generic Virtual Reality Flight Simulator  
Andreas Schmitt BA kick-off: Comparison of UI-controls for map interaction on touch devices which are held in both hands  
2013-02-15 Konrad Pustka MA final: Piloterprobung eines Augmented Reality Laser-Projektionssystems zur Werker Assistenz  
Janosch Peters MA kick-off: Retina-optimized image  
Philiip Schmitt MA kick-off: Langzeitevaluation einer gestenbasierten Zehnfinger-Texteingabetechnik für Multi-Touch-Bildschirme  
2013-01-31 Claudio Gusmini MA final: Modeling Group Dynamics in the Context of Anticipative Driver Assistance 9:30


TeachingForm
Title: Fachgebiet Augmented Reality
Professor: Prof. Gudrun Klinker
Tutors:  
Type: Oberseminar
Information: FAR-Oberseminar
Term: 2013WiSe
Abstract:  


Edit | Attach | Refresh | Diffs | More | Revision r1.313 - 22 Nov 2017 - 16:09 - DavidPlecher

Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality    rss.gif