The following table gives the upper limits in minutes for the duration of talks.
| 2020-08-20 | Maximiliane Münch | BA final: Learning Japanese Characters through a Serious Game using Augmented Reality | 9:15 virtual |
| 2020-08-06 | Thomas Schilling | MA final: Analysis and Visualization of Data Quality in automated Production Systems – Conceptualization of Metrics and Implementation of an User Interface at a Lab-Demonstrator | 9:15 virtual |
Fabian Nadegger | BA final: Development of a virtual reality application to improve the understanding of physical principles |
| 2020-07-23 | Kjell Schwäricke | BA final: Development and Implementation of a Realistic Dialogue System for Virtual Reality Training | 9:15 virtual |
Akbar Suriaganda | BA final: Gamification of Common Workflows in Editor User Interfaces |
Khaled Seyam | BA final: Facilitating the learning of Egyptian Hieroglyphics using Deep Learning and Augmented Reality |
| 2020-07-02 | Konstantin Kraus | MA final: Motion Sickness Mitigation on Mobile Devices in Cars | 9:15 virtual |
| 2020-06-25 | Konstantin Gomm | MA final: Oppidum | 9:15 virtual |
| 2020-06-18 | Imen Hellali | MA final: Development of a Collaborative and Mobile System to Enhance Overview during Catastrophic Situations as assistance for Executive Officers | 9:15 virtual |
| 2020-06-10 | Muhammad Inshal Uddin | MA final: Immersive Superhuman Augmented Reality using Haptic Devices | 9:15 virtual |
| 2020-06-04 | Annalena Bloch, Tim Kaiser | GR final: Projective Augmented Reality in a Museum: Evaluation of an Interactive Application | 9:15 virtual |
| Arash Kiani | MA final: Point Cloud Registration of Tracked Objects and Real-time Visualization of LiDAR? Data on Web and WebVR? |
| 2020-06-03 | Julius Krüger | BA final: Interactive Storytelling and Emotions | 9:15 virtual |
| 2020-05-29 | Ilcin Öztürk | BA final: Impact of Augmented Reality in a Serious Game to Learn Japanese Kanji | 9:15 virtual |
| 2020-05-28 | Rahman, Md Jamiur | GR final: A survey of Artificial Neural Network (ANN) with the purpose of fusing simulated inertial measurement unit (IMU) sensor data. | 9:15 virtual |
| 2020-05-27 | Georg Henning | BA final: Development of a Quiz-App for Mobile Devices to use with Dementia Patients | 9:15 virtual |
| 2020-05-25 | Haydar Sahin | MA final: Development of Mobile Augmented Reality Application for Server Based 3D Reconstruction with Semantic Annotations in Industrial Scenario | 9:15 virtual |
| 2020-05-22 | Kagan Batuker | MA final: Authoring Tool for Industrial Augmented Reality | 9:15 virtual |
| 2020-05-20 | Mohamed Taieb Ben Haddej | BA final: Implementing a Location-Based Game for Elderly People | 9:15 virtual |
| 2020-05-19 | Jan-Philipp Fahlbusch | MA final: Procedurally Generated and Digitally Recreated Environments Designed for Interactive Content in Augmented and Virtual Reality | 9:15 virtual |
| 2020-05-14 | Pierre Suchacek | MA final: Evaluation and Implementation of a digital Museum Guide with Augmented Reality | 9:15 virtual |
| 2020-05-07 | Florian Herber | GR final: Dynamic Difficulty Adaptation and Personalized Learning Content in Digital Game-based Learning | 9:15 virtual |
| 2020-05-06 | Sharmin Khan | MA final: Augmented Reality Experience of a Virtual Fitting Room in Realtime forthe Mobile Platform | 9:15 virtual |
| 2020-05-05 | Alexander Müller | GR final: Deferred Rendering for Mixed Reality Applications | 9:15 virtual |
| 2020-04-30 | Maximilian Hotter | GR final: Aesthethic Graph Drawing of Hierarchical State Diagrams | 9:15 virtual |
| 2020-04-29 | Sebastian Walchshäusl | GR final: Effects of Locomotion in VR on Immersion and Motion Sickness | 9:15 virtual |
| 2020-04-27 | Marcel Zurawka | BA final: Analysis of Level Design Graphs | 9:15 virtual |
| 2020-04-24 | Konstantin Karas | BA final: VR Re-Embodiment: Establishing a Control Structure to enable Physic-based Movement of the Human Body in Unity 3D | 13:15 virtual |
| 2020-04-22 | Mehmet Dereli | BA final: Acoustic wayfinding support in real environments without the sense of sight | 9:15 virtual |
| 2020-04-21 | Lars Grevsmühle | BA final: Simulating 2D Game Physics using dynamic Navigation Graphs | 9:15 virtual |
| 2020-04-20 | Lukas Schneidt | BA final: Inspired by the ultimate perspective - Development of a piano teaching application using augmented reality | 9:15 virtual |
| 2020-04-17 | Florian Herber, Gilles Tanson, Alexander Pongratz | MP final: HieroQuest? | 9:15 virtual |
| 2020-04-16 | Paul Pillau | BA final: Principles of 3D Data/Process Flow Visualization for web-based Graph Editors | 9:15 virtual |
| 2020-04-15 | Michael Sorg | MA final: Deep Learning based Sensor Fusion for 6-DoF Pose Estimation | 9:15 virtual |
| 2020-04-14 | Dana Novanova | BA final: Design guidelines for elderly games and implementation of a group game for cognitive training | 9:15 virtual |
| 2020-04-09 | Min-Shan Luong | BA final: Optimizing Pens for Use as 3D Ray Casting Interactables with Monocular 6-DoF Object Tracking | 9:15 virtual |
| 2020-04-08 | Andreas Holzner | BA final: Chess Design for Cognitive Training of Dementia Patients | 9:15 virtual |
| 2020-04-03 | Florian Schweizer | BA final: Smart Watch Application supporting Elderly built on adapted Design Guidelines | 9:15 virtual |
| 2020-04-02 | Bora Kunter Sahin | BA final: 3D Representation Learning on CAD Data for Object Pose Estimation Problem and CAD Retrieval | 9:15 virtual |
| 2020-04-01 | Monika Srdic | BA final: Accoustic User Interfaces for Improving situational Awareness | 9:15 virtual |
| 2020-03-30 | Tassilo Steinmann | BA final: Virtual Reality Re-Embodiment of a Hand using simulated Robotics | 9:15 virtual |
2020-03-26 | Andreas Wohlschlager | BA final LegionARius? | 9:30 virtual |
2020-03-05 | Fabian Thomas-Barein | BA final: Privacy vs. Persuasion: Context-Aware Notifications in Urban Planning Projects | 10:00 in MI 03.13.010 |
Paul Preissner | MA final: Evaluation of rendering optimizations for virtual reality applications in Vulkan |
2020-02-27 | Florian Heissler | BA final: Implementation & Evaluation of a Game-based Networking Tutorial | 10:15 in MI 03.13.010 |
Simon Kaudelka | BA final: Effektivität von Lernspielen zur Wissensvermittlung am Beispiel eines Serious Games zur Erlernung des Umgangs mit Linux-Commandline-Shells |
Julius Krüger | BA intro: Interactive Storytelling and Emotions |
2020-02-13 | Ilcin Öztürk | BA intro: Impact of Augmented Reality in a Serious Game to Learn Japanese Kanji | 10:15 in MI 03.13.010 |
Akbar Suriaganda | BA intro: Gamification of Common Workflows in Editor User Interfaces |
Mohamed Taieb Ben Haddej | BA intro: Implementing a Location-Based Game for Elderly People |
Imen Hellali | BA intro: Development of a Collaborative and Mobile System to Enhance Overview during Catastrophic Situations as assistance for Executive Officers |
Uzair Tajuddin | MA intro: Optimizing gamification of health oriented behavior in a supermarket via virtual reality |
2020-02-06 | Michael Sorg | MA intro: Deep Learning based Sensor Fusion for 6-DoF Pose Estimation | 10:15 in MI 03.13.010 |
Jacopo Caselli | BA final: Evaluation of Gamification for Pivot Calibration |
Sascha Königsberg | MA final: ARexperience - Use of AR in the DeutschesMuseum? |
2020-01-30 | Chen Haoran | BA final: Extending Offshore Helicopter Operations Capabilities Using a Helmet Mounted Display: A Novel Guidance toward moving platform | 10:15 in MI 03.13.010 |
Florian Höschl | MA final: Drone Augmentation in AR Games |
Fabian Nadegger | BA intro: Development of a virtual reality application to improve the understanding of physical principles |
Rahman, Md Jamiur | GR intro: A survey of Artificial Neural Network (ANN) with the purpose of fusing simulated inertial measurement unit (IMU) sensor data. |
2020-01-23 | Georg Henning | BA intro: Development of a Quiz-App for Mobile Devices to use with Dementia Patients | 10:15 in MI 03.13.010 |
Kai Wu | MA intro: Target-free Calibration of Automotive Augmented Reality Head-Up Displays |
Maximilian Ludl | MA final: AR-Escape - A "Escape the Room Game" with Augmented Reality and Ubi-Interact |
Jonas Winklmann | BA final: Design and Implementation of a Process Chain for the Automatic Generation of an Assembly and Maintenance Guide Using Augmented Reality |
2020-01-21 | Paul Pillau | BA intro: Principles of 3D Data/Process Flow Visualization for web-based Graph Editors | 14:00 in MI 00.11.038 |
Jonas Helms | BA final: Visual Augmentation To Improve Bench Press Form |
Konstantin Karas | BA intro: VR Re-Embodiment: Establishing a Control Structure to enable Physic-based Movement of the Human Body in Unity 3D |
Markus Webel | MA final: Immersive Control of a Virtual Robot Body using Full-body Tracking in VR |
Andreas Holzner | BA intro: Chess Design for Cognitive Training of Dementia Patients |
2020-01-09 | Konstantin Gomm | MA intro: Oppidum | 10:15 in MI 03.13.010 |
Sabine Beyer | BA final: Entwicklung einer App zur Unterstützung gesunder Ernährung durch icon-basierte Rezepte und Gamification |
Min-Shan Luong | BA intro: Optimizing Pens for Use as 3D Ray Casting Interactables with Monocular 6-DoF Object Tracking |
Fabian Thomas-Barein | BA intro: Privacy vs. Persuasion: Context-Aware Notifications in Urban Planning Projects |
Sharmin Khan | MA intro: Augmented Reality Experience of a Virtual Fitting Room in Realtime forthe Mobile Platform |
2019-12-19 | Lukas Schneidt | BA intro: Inspired by the ultimate perspective - Development of a piano teaching application using augmented reality | 10:15 in MI 03.13.010 |
Florian Schweizer | BA intro: Smart Watch Application supporting Elderly built on adapted Design Guidelines |
Dana Novanova | BA intro: Design guidelines for elderly games and implementation of a group game for cognitive training |
Annalena Bloch, Tim Kaiser | GR intro: Projective Augmented Reality in a Museum: Evaluation of an Interactive Application |
2019-12-12 | Conrad Steinmetz | MA final: TrackSugAR? - Combine Augmented Reality and iOS to reduce everyday’s sugar intake | 10:00 in MI 03.13.010 |
Daniel Jazz Young | BA final: Learning Assistance for Sports Activities and Physical Therapy based on Body Tracking |
Tassilo Steinmann | BA intro: Virtual Reality Re-Embodiment of a Hand using simulated Robotics |
Arash Kiani | MA intro: Point Cloud Registration of Tracked Objects and Real-time Visualization of LiDAR? Data on Web and WebVR? |
Muhammad Inshal Uddin | MA intro: Immersive Superhuman Augmented Reality using Haptic Devices |
2019-12-10 | Florian Herber | GR intro: Dynamic Difficulty Adaptation and Personalized Learning Content in Digital Game-based Learning | 10:15 in MI 02.07.034 |
Pierre Suchacek | MA intro: Evaluation and Implementation of a digital Museum Guide with Augmented Reality |
Anja Kempf | BA final: Labyrinthus Discendi |
Florian Herber, Gilles Tanson, Alexander Pongratz | MP intro: HieroQuest? |
Monika Srdic | BA intro: Accoustic User Interfaces for Improving situational Awareness |
2019-11-28 | Jakob Raith | BA final: Gamification of Interactive Dialogue with Developing Text Generation and Sentiment Analysis | 10:15 in MI 03.13.010 |
Alxander Müller | GR intro: Deferred Rendering for Mixed Reality Applications |
2019-11-21 | Tobias Manherz | BA final: Augmented Reality Sushi recipes with focus on healthy nutrition as a Serious Game | 10:15 in MI 03.13.010 |
Marco Plewnia | BA final: Gamification as an engaging Factor in Urban Planning through mobile technologies |
Konstantin Kraus | MA Intro: Creating a Procedurally Generated, VR/non-VR Multiplayer Game in a Moving Vehicle |
Philip Holzmann | BA intro: Japanese Joinery for fused filament fabrication and AR |
2019-11-14 | Mehmet Dereli | BA intro: Acoustic wayfinding support in real environments without the sense of sight | 10:15 in MI 03.13.010 |
Kagan Batuker | MA intro: Authoring Tool for Industrial Augmented Reality |
Maximilian Hotter | GR intro: Aesthethic Graph Drawing of Hierarchical State Diagrams |
Jan-Philipp Fahlbusch | MA intro: Procedurally Generated and Digitally Recreated Environments Designed for Interactive Content in Augmented and Virtual Reality |
Chen Haoran | BA intro: Extending Offshore Helicopter Operations Capabilities Using a Helmet Mounted Display: A Novel Guidance toward moving platform |
2019-11-07 | Lars Grevsmühle | BA intro: Simulating 2D Game Physics using dynamic Navigation Graphs | 10:00 in MI 03.13.010 |
Marcel Zurawka | BA intro: Analysis of Level Design Graphs |
Markus Hamberger | BA final: Frame Marker Evaluation for mobile Applications with architectural Purpose |
Thomas Schilling | MA intro: Analysis and Visualization of Data Quality in automated Production Systems – Conceptualization of Metrics and Implementation of an User Interface at a Lab-Demonstrator |
2019-10-31 | Anna Wagner | BA final: Artificial Intelligence for games | 10:15 in MI 03.13.010 |
Benjamin Braun | MA final: Elementary - Serious Game for Discovery of Chemical Elements |
Christian Schepers | BA final: Theoretische Analyse zum Einsatz moderner Cross Reality Technologien für die Gamifizierung im Marketingbereich |
Jonas Helms | BA intro: Visual Augmentation To Improve Bench Press Form |
Florian Höschl | MA intro: Drone Augmentation in AR Games |
2019-10-24 | Arturo Díaz | MA final: Development of a nourishment control tool for caregivers at an elderly residential home | 10:15 in MI 03.13.010 |
Joshua Schnitzlbaumer | BA final: Effects of Immersion on Learning Behavior and Leadership Development |
Bora Kunter Sahin | BA intro: 3D Representation Learning on CAD Data for Object Pose Estimation Problem and CAD Retrieval |
Ray Zhao | BA final: AR Tennis - A Superhuman Sports Prototype |
2019-10-11 | Paul Preißner | MA intro: Evaluation of rendering optimizations for virtual reality applications in Vulkan | 10:15 in MI 00.13.036 |
Michael Lohr | BA final: Smartphone-Assisted Virtual Reality Using Ubi-Interact |
Hanieh Arjomand-Fard | GR final: Advancement and Evaluation of the Serious Game Learning Sumerian |
Anastasia Pomelova | BA final: Classification of sEMG in Ubi-Interact using TernsorflowJS?: Playing Rock-Paper-Scissors |
2019-09-26 | Valeriya Lehrbaum | MA final: Exploring Causality in Immersive AR for Equipment Failures Detection |
Sahin Stefan Er | BA final: Gamification of a shopping platform in virtual reality |
Maximilian Geuder | BA final: Companion Design in Serious Games for the Elderly |
2019-09-19 | Julius Krüger | BA intro: Interactive Narrative and Decisions in Video Games | 10:15 in MI 03.13.010 |
Haydar Sahin | MA intro: Development of Mobile Augmented Reality Application for Server Based 3D Reconstruction with Semantic Annotations in Industrial Scenario |
Niko Schneider | MA final: Antikythera |
Herber Florian, Tanson Gilles, Schmidt Maximilian, Ciprian Luca | MP final: HieroQuest? |
2019-09-12 | Jonas Winklmann | BA intro: Design and Implementation of a Process Chain for the Automatic Generation of an Assembly and Maintenance Guide Using Augmented Reality | 10:15 in MI 03.13.010 |
Rahman Md Jamiur, Radner Patrick, Munir Ahnaf | MP final: 360 Tetris: Using gamification to collect training data |
Maximilian Henneberg | GR final: Urban Planning |
Fraberger Elisabeth, Bloch Annalena, Borowski Jonathan, Kaiser Tim | MP final: AR Museum |
2019-09-05 | Maximilian Stark | Ba final: Emotion-driven Card Game Design for Cognitive Training of Elderly | 10:15 in MI 03.13.010 |
Jason Janse van Rensburg | BA final: Virtual Embodiment of Human Legs in the Neurorobotics Platform |
Jacopo Caselli | BA Intro: Evaluation of Gamification for Pivot Calibration |
2019-08-29 | Jana Hoffard | BA final: Unity-Trackman-Implementation of a Unity3D Toolset for the Creation of AR/VR Spatial-Relationship Graphs | 10:15 in MI 03.13.010 |
Yixuan Liu | BA final: Augmentation Concept Design for Helicopter Ship-deck Operations at Rotorcraft Simulation Environment ROSIE |
Sebastian Walchshäusl | BA final: Effects of Locomotion in VR on Immersion and Motion Sickness |
Mohamed Ben Jazia, Mohamed Ben Haddej, Nassim Boukadida, Leon Sandner | MP final: Maleficus |
2019-08-01 | Tobias Manherz | BA intro: Augmented Reality Sushi recipes with focus on healthy nutrition as a Serious Game | 10:15 in MI 03.13.010 |
Christian Schepers | BA intro: Theoretische Analyse zum Einsatz moderner Cross Reality Technologien für die Gamifizierung im Marketingbereich |
2019-07-25 | Simon Leber | BA final: Implementation and evaluation of an AR remote guidance system using standard web technologies | 10:15 in MI 03.13.010 |
Kristina Gebhardt | BA final: Einsatz von Mixed Reality für die Präsentation kulturellen Erbes am Beispiel des Titusbogens |
Markus Webel | MA intro: Immersive Control of a Virtual Robot Body using Full-body Tracking in VR |
Jakob Raith | BA intro: Gamification of Interactive Dialogue with Developing Text Generation and Sentiment Analysis |
2019-07-18 | Florian Philipp | MA final: Design and Evaluation of a Remote Guidance Application by using 3D Augmentation to Enhance Spatial Understanding of a Problem by using Mixed Reality Technology | 10:15 in MI 03.13.010 |
Musfira Naqvi | Ba final: Bewertung von Spielelementen in einem virtuellen mechanischem Lehrszenario |
Rodeina Mohamed | Ba final: The Future of the UX Design using EEG activity and Emotion Recognition technology |
Sahin Stefan Er | BA intro: Gamification of a shopping platform in virtual reality |
Marco Plewnia | BA Intro: Gamification as an engaging Factor in Urban Planning through mobile technologies |
2019-07-10 | Conrad Steinmetz | MA intro: TrackSugAR? - Combine Augmented Reality and iOS to reduce everyday’s sugar intake | 14:00 in MI 01.13.010 |
Anastasia Pomelova | BA intro: Classification of sEMG in Ubi-Interact using TernsorflowJS?: Playing Rock-Paper-Scissors |
Mehmet Gül | BA final: Kartenspiel App für Mobile Endgeräte mit der Zielgruppe Senioren |
Michael Felleisen | MA final: ARtemis - Augmented Reality and Ancient Statues |
2019-07-04 | Mariella Mischinger | MA final: Development of a smart LED hula hoop with sensibility for motion | 10:15 in MI 03.13.010 |
Florian Rett | BA final: Using Mobile AR Tracking Data to Generate 3D Geometry for Gameplay Interaction |
Linus Seidler | BA final: Using AR to help learn songs on a physical piano |
2019-06-27 | Maximilian Ludl | MA intro: AR-Escape - A "Escape the Room Game" with Augmented Reality and Ubi-Interact | 10:15 in MI 03.13.010 |
Joe Bedard | MA final: Analysis of Cooperative SLAM with ORB-SLAM2-team |
2019-06-19 | Herber Florian, Tanson Gilles, Schmidt Maximilian, Ciprian Luca | MP intro: HieroQuest? | 10:15 in MI 02.09.023 |
Benedikt Kucis | MA final: Ludus – a mobile Serious Game for learning the Latin language |
Börge Kessner | MA final: Improving situational awareness by displaying UAV sensor data using augmented reality on head-mounted displays |
2019-06-13 | Ray Zhao | BA intro: AR Tennis - A Superhuman Sports Prototype | 10:15 in MI 03.13.010 |
Arturo Díaz | MA intro: Development of a nourishment control tool for caregivers at an elderly residential home |
Fraberger Elisabeth, Bloch Annalena, Borowski Jonathan, Kaiser Tim | MP intro: AR Museum |
Rahman Md Jamiur, Radner Patrick, Munir Ahnaf | MP intro: 360 Tetris: Using gamification to collect training data |
Mohamed Ben Jazia, Mohamed Ben Haddej, Nassim Boukadida, Leon Sandner | MP intro: Maleficus |
2019-06-06 | Hasani, Ixhen | BA final: Serious Game for Management of IT-Projects | 10:15 in MI 03.13.010 |
Anna Wagner | BA intro: Artificial Intelligence for games |
Markus Hamberger | BA intro: Frame Marker Evaluierung für mobile Architektur Anwendung |
Benjamin Braun | MA intro: Elementary - Serious Game for Discovery of Chemical Elements |
Sebastian Walchshäusl | BA intro: Effects of Locomotion in VR on Immersion and Motion Sickness |
2019-05-29 | Mareike Baumann | MA final: Development of an Exterior Communication Concept for Autonomous City Busses | 10:15 in MI 02.09.023 |
Daniel Lichtenstern | BA final: VR Zeitwahrnehmung und Immersion in Höhenangstszenarien |
Michael Lohr | BA intro: Smartphone gestützte VR mit Ubi-Interact |
Jason Janse van Rensburg | BA intro: Virtual Embodiment of Human Legs in the Neurorobotics Platform |
2019-05-23 | Maximilian Geuder | BA intro: Companion Design in Serious Games for the Elderly | 10:15 in MI 03.13.010 |
Monica Srdic | BA intro: Group Games for Dementia Patients |
Tim Henkelmann | MA final: Kombination eines Trinkmessgerätes mit einem Brettspiel um die Lebensqualität von Alzheimer's Patienten zu verbessern |
Jana Hoffard | BA intro: Unity-Trackman-Implementation of a Unity3D Toolset for the Creation of AR/VR Spatial-Relationship Graphs |
Rodeina Mohamed | Ba intro: The Future of the UX Design using EEG activity and Emotion Recognition technology |
2019-05-16 | Maximilian Stark | Ba intro: Emotion-driven Card Game Design for Cognitive Training of Elderly | 10:00 in MI 03.13.010 |
Matthias Wadlinger-Köhler | MA final: A Gamified Drinking Reminder Application for Seniors |
Marian Ludwig | BA final: Comparing Learning Effects of a Video Game with and without a Narrative |
Kilian Popp | BA final: Interactive sales management od the future with the help of mixed reality - an empirical Study |
Narin Mahmuti | MA final: A comparison of collaborative annotation sharing methods in smartphone AR applications |
2019-05-09 | Yixuan Liu | BA intro: Augmentation Concept Design for Helicopter Ship-deck Operations at Rotorcraft Simulation Environment ROSIE | 10:15 in MI 03.13.010 |
Florian Buschek | BA final: Extension of a board game through Augmented Reality |
Moritz Naser | BA final: A Serious Game to support learning the Latin language |
Felix Neumeyer | BA final: Three-dimensional tracking of fast moving objects for use in augmented reality systems |
2019-05-02 | Lukas Legner | BA final: Understanding the Psychological Impact of Mechanics in Games as a Service | 10:15 in MI 03.13.010 |
Moritz Schirra, Maximilian Hess | BA final: Design for Abstraction and Implementation of 3D User Interfaces with regard to Augmented/Virtual Reality Applications |
Marlo Nikol | BA final: Designing a Game as a Survey to Measure Impact of Event Structures on Public Opinion Regarding Large Urban Building Projects |
Christoph Eschkötter | BA final: Classification and identification of the japanese language in the area of augmented reality |
2019-04-25 | Omar El-Sayed | BA intro: VR Serious Game about Egyptian Culture | 10:15 in MI 03.13.010 |
Mehmet Gül | BA intro: Kartenspiel App für Mobile Endgeräte mit der Zielgruppe Senioren |
Hanieh Arjomand-Fard | MA final: Interactive Learning of the Sumerian Language: A serious game |
Mark Pilgram | BA final: Evaluation and categorization of gamification elements using the GEQ |
Sebastian Nikles | BA final: wARgaming: Creation and evaluation of an ARKit-based interface for war-gaming tabletop scenarios |
Daniel Dyrda | MA final: Behavior Specification for Reactive Systems |
2019-04-18 | Musfira Naqvi | Ba intro: Bewertung von Spielelementen in einem virtuellen mechanischem Lehrszenario | 10:15 in MI 03.13.010 |
Abdykerim Erikov | MA final: Effects of gamification in virtual training using the example of straightlabs GmbH? & Co.KG |
Özgür Akyazı | AP final: IMU Sensor Fusion With Deep Learning |
2019-04-11 | Thomas Ossowski | BA final: Laufzeit- Prozesse im Ubi-Interact Framework | 10:15 in MI 03.13.010 |
Aleksandra Dokic | MA final: Evaluation of Potential for Automotive Engineering Training in Virtual Reality |
Oliver Jung | BA final: Platzierung von Benutzeroberflächen in Mixed Reality Szenarios |
Jan-Philipp Fahlbusch | GR final: Analyzing and Implementing Current Physics Engines for Virtual and Augmented Reality Devices |
2019-04-04 | Kristina Gebhardt | BA intro: Einsatz von Mixed Reality für die Präsentation kulturellen Erbes am Beispiel des Titusbogens | 10:15 in MI 03.13.010 |
Christian Götschl | BA final: Augmented Reality in interactive City-Guides |
Marco Grasso | BA final: A Modern Approach to Learning Japanese Grammar and Vocabulary through Serious Gaming |
Paul Tolstoi | MA final: A Framework for location-based Augmented Reality Content on Mobile Devices |
Maximilian Ludl, Jacky Körner, Sascha Königsberg, Andrea Müller | MP final: AR-Escape the room |
2019-03-14 | Linus Seidler | BA intro: Using AR to help learn songs on a physical piano | 10:15 in MI 03.13.010 |
Florian Rett | BA intro: Using Mobile AR Tracking Data to Generate 3D Geometry for Gameplay Interaction |
Simon Brunner | BA final: Design and Implementation of Flow Supporting Elements in a Serious Game |
2019-03-06 | Moritz Rocksien | BA final: A Serious Game about the Battles of the Second Punic War in VR | 10:15 in MI 03.13.010 |
Jakub Cichor | MA final: Everything Starts with a Handshake: Effects of Character Design and Character Interactions on Leadership Development in Virtual Reality |
Mohamed Ben Jazia, Sonja Stefani, Uzair Tajuddin, Konstantin Kraus | MP final: HoloRPG? | |
2019-02-21 | Hasani, Ixhen | BA intro: Serious Game for Management of IT-Projects | 10:15 in MI 03.13.010 |
2019-02-14 | Florian Philipp | MA intro: Design and Evaluation of a Remote Guidance Application by using 3D Augmentation to Enhance Spatial Understanding of a Problem by using Mixed Reality Technology | 10:15 in MI 03.13.010 |
Christoph Eschkötter | BA intro: Classification and identification of the japanese language in the area of augmented reality |
2019-02-07 | Narin Mahmuti | MA intro: A comparison of collaborative annotation sharing methods in smartphone AR applications | 10:15 in MI 03.13.010 |
Simon Leber | BA intro: Implementation and evaluation of an AR remote guidance system using standard web technologies. |
Robin Ostner | BA final: Applying Methods of Game Feel |
Kai Morawe | BA final: Visualization of Automotive Data in Augmented Reality in for Autonomous Driving |
Hanieh Arjomand-Fard | MA intro: Interactive Learning of the Sumerian Language: A serious game |
2019-01-31 | Marian Ludwig | BA intro: Comparing Learning Effects of a Video Game with and without a Narrative | 10:15 in MI 03.13.010 |
Sebastian Nikles | BA intro: wARgaming: Creation and evaluation of an ARKit-based interface for war-gaming tabletop scenarios |
Lukas Legner | BA intro: Understanding the Psychological Impact of Mechanics in Games as a Service |
Dorian Quell | BA final: Note recognition for a pick pattern trainer |
Niko Schneider | MA intro: Antikythera |
2019-01-25 | Felix Neumeyer | BA intro: Three-dimensional tracking of fast moving objects for use in augmented reality systems | 10:15 in MI 02.07.023 |
Mark Pilgram | BA intro: Evaluation and categorization of gamification elements using the GEQ |
Vanessa Robl | MA final: UbiInteract?? – A Python Framework for Interactions between Variable Devices |
2019-01-17 | Özgür Akyazı | App. Project intro: IMU Sensor Fusion With Deep Learning | 10:15 in MI 03.13.010 |
Mariella Mischinger | MA intro: Development of a smart LED hula hoop with sensibility for motion |
Daniel Assmann | BA final: Conceptioning and prototyping of a mixed realities dungeon crawler |
Kilian Popp | BA intro: Interactive sales management od the future with the help of mixed reality - an empirical Study |
2019-01-10 | Joe Bedard | MA intro: ORB-SLAM2-TEAM for UbiTrack? | 10:15 in MI 03.13.010 |
Moritz Naser | BA intro: A Serious Game to support learning the Latin language |
Benedikt Kucis | BA intro: Ludus – a mobile Serious Game for learning the Latin language |
Jeff-Owens Iyalekhue | BA final: Competition as a driving motivational factor for Gamification Purposes |
2018-12-20 | Thomas Ossowski | BA intro: Laufzeit- Prozesse im Ubi-Interact Framework | 10:15 in MI 03.13.010 |
Marco Grasso | BA intro: A Modern Approach to Learning Japanese Grammar and Vocabulary through Serious Gaming |
Robin Ostner | BA intro: Applying Methods of Game Feel |
Tim Henkelmann | MA intro: Kombination eines Trinkmessgerätes mit einem Brettspiel um die Lebensqualität von Alzheimer's Patienten zu verbessern |
Börge Kessner | MA intro: Improving situational awareness by displaying UAV sensor data using augmented reality on head-mounted displays |
2018-12-13 | Oliver Jung | BA intro: Platzierung von Benutzeroberflächen in Mixed Reality Szenarios | 10:15 in MI 03.13.010 |
Christian Götschl | BA intro: Augmented Reality in interactive City-Guides |
Paul Tolstoi | MA intro: A Framework for location-based Augmented Reality Content on Mobile Devices |
Michael Felleisen | MA intro: ARtemis - Augmented Reality and Ancient Statues |
2018-12-06 | Mareike Baumann | MA intro: Development of an Exterior Communication Concept for Autonomous City Busses | 10:15 in MI 03.13.010 |
Moritz Schirra, Maximilian Hess | BA intro: Design for Abstraction and Implementation of 3D User Interfaces with regard to Augmented/Virtual Reality Applications |
2018-11-29 | Simon Brunner | BA intro: Design and Implementation of Flow Supporting Elements in a Serious Game | 10:15 in MI 03.13.010 |
Mohamed Ben Jazia, Sonja Stefani, Uzair Tajuddin, Konstantin Kraus | MP intro: HoloRPG? | |
Maximilian Ludl, Jacky Körner, Sascha Königsberg, Andrea Müller | MP intro: AR-Escape the room |
David Labode | MA final: The Effect of Gamification on Learning in Virtual Reality Serious Games - an empirical Study |
2018-11-22 | Moritz Rocksien | BA intro: A Serious Game about the Battles of the Second Punic War in VR | 10:15 in MI 03.13.010 |
Sascha Rushing | MA final: Wireless Streaming of PC generated VR content for Immersive HD Gaming |
Maximilian Wandinger | MA final: Wireless Streaming of PC generated VR content to visualize High Detailed 3D models of Cultural |
2018-11-08 | Jan-Philipp Fahlbusch | GR intro: Analyzing and Implementing Current Physics Engines for Virtual and Augmented Reality Devices | 10:15 in MI 03.13.010 |
David Bonauer | BA final: Style Transfer: State of the art and future possibilities |
Jonathan Haudenschild | BA final: Virtual Embodiment: Dealing with Discrepancies between the Virtual and the Real Body |
Alexander Pongratz | BA final: A Serious Game for Learning Japanese |
2018-10-25 | Marlo Nickol | BA intro: Designing a Game as a Survey to Measure Impact of Event Structures on Public Opinion Regarding Large Urban Building Projects | 10:15 in MI 03.13.010 |
Florian Buschek | MA intro: Obstruction Detection and Visualization for large-scale Virtual Reality Applications |
Pierre Suchacek | GR final: Using Augmented Reality in Museums |
Julian Frattini | GR final: Effects of gamification-driven mobile applications on learning a language |
2018-10-02 | Aleksandra Dokic | MA intro: Evaluation of Potential for Automotive Engineering Training in Virtual Reality | 10:15 in MI 01.09.014 |
Van Minh Pham | BA final: Turned-based JRPG combat mechanics in a Virtual Reality setting |
Anette Köhler | MA final: Digitalization and Optimization of Conventional Neglect Therapy Methods using a Head-Mounted Display and Eye-Tracker in Mixed Reality |
2018-09-24 | Leonid Petrov | BA intro: VR Interface to Set Up Simulation Environments for the HBP Neurorobotics Platform | 10:15 in MI 01.09.014 |
Mária Guziarová | BA final: Industrial application of virtual technologies for workplace related learning in the manufacturing industry |
Gilles Tanson | BA final: Design and Implementation of a Mixed Reality Guide for a Museum |
Valeria Schmidt | BA final: Incorporating augmented reality into the museum visit experience at the example of statues of Greek mythology |
Elisabeth Fraberger | BA final: Using Mixed Reality in a Museum shown by the Example of the Nike of Samothrace |
2018-09-20 | Jeff-Owens Iyalekhue | BA intro: Competition as a driving motivational factor for Gamification Purposes | 10:15 in MI 03.13.010 |
Dorian Quell | BA intro: Note recognition for a pick pattern trainer |
Matthias Wadlinger-Köhler | MA intro: A Gamified Drinking Reminder Application for Seniors |
Jakub Cichor | MA intro: Everything starts with a handshake: Effects of avatar design and avatar interactions on leadership development in Virtual Reality |
Maximilian Henneberg | BA final: Augmented reality audio: The social acceptance of high impact projects in regards to geospatial audio disturbance. |
Sandro Schäffler | BA final: Virtual Embodyment: Fixed Arm-position vs. Inverse Kinematics | 14:30 in MI 03.13.010 |
Cedric Fromm | BA final: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use |
2018-09-13 | Kai Morawe | BA intro: Visualization of Automotive Data in Augmented Reality for Autonomous Driving | 10:15 in MI 03.13.010 |
Maximilian Kaltenbrunn | BA final: Overview and Implementation of modern Memory Management for graphical real-time Applications |
Florian Herber | BA final: Designing a Serious Game for Learning Hieroglyphs |
Niko Schneider, Benjamin Braun, Max Ludl | MP final: AR-Escape the room |
2018-08-23 | Moritz Schwab | MA final: Exploration and Classification of State-of-the-art 3D User Interfaces in Virtual and Augmented Reality Scenarios |
2018-08-02 | Michael Schlicker, Winfried Baumann, Konstantin Kraus | MP final: Audi Virtual Training | 10:15 in MI 03.13.010 |
Bernd Reicherstorfer | MA final: Entwicklung und Evaluierung einer zeit- und kosteneffizienten Asset Pipeline zur Implementierung immersiver, Cross Reality optimierter Erlebniswelten am Beispiel der straightlabs GmbH? & Co. KG. |
2018-07-26 | Lukas Goll | BA intro: An adaptive training interface for individualized surface classification using a neural network | 10:15 in MI 00.13.036 |
Leopold Traub | BA final: Implementation of a 3D painting tool for Skyboxes in Virtual Reality |
2018-07-19 | David Assmann | BA intro: Conceptioning and prototyping of a mixed realities dungeon crawler | 10:15 in MI 01.13.010 |
Sandro Schäffler | BA intro: Virtual Embodyment: Fixed Arm-position vs. Inverse Kinematics |
Anette Köhler | MA intro: Digitalization and Optimization of Conventional Neglect Therapy Methods using a Head-Mounted Display and Eye-Tracker in Mixed Reality |
2018-07-12 | Vanessa Robl | MA intro: UbiInteract? – A Python Framework for Interactions between Variable Devices | 10:15 in MI 03.13.010 |
Jonathan Haudenschild | BA intro: Virtual Embodiment: Dealing with Discrepancies between the Virtual and the Real Body |
Alexander Pongratz | BA intro: A Serious Game for Learning Japanese |
2018-07-05 | David Bonauer | BA intro: Style Transfer: State of the art and future possibilities | 10:15 in MI 03.13.010 |
Cedric Fromm | BA intro: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use |
Florian Sprang | BA intro: Impact of mixed reality on the knowledge transfer in a serious game |
Sascha Rushing | MA intro: Wireless Streaming of PC generated VR content for Immersive HD Gaming |
Maximilian Wandinger | MA intro: Wireless Streaming of PC generated VR content to visualize High Detailed 3D models of Cultural |
2018-06-28 | Florian Herber | BA intro: Designing a Serious Game for Learning Hieroglyphs | 10:15 in MI 03.13.010 |
Maximilian Hennig | BA final: Integration of the Microsoft HoloLens? into a Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games |
2018-06-21 | Pierre Suchacek | GR intro: Using Augmented Reality in Museums | 10:15 in MI 03.13.010 |
Julian Frattini | GR intro: Effects of gamification-driven mobile applications on learning a language |
Michael Schlicker, Winfried Baumann, Konstantin Kraus | MP intro: Audi Virtual Training |
2018-06-14 | Gilles Tanson | BA intro: Design and Implementation of a Mixed Reality Guide for a Museum | 10:15 in MI 03.13.010 |
Valeria Schmidt | BA intro: Design and Implementation of a Mixed Reality Guide for a Museum |
Elisabeth Fraberger | BA intro: Using Mixed Reality in a Museum shown by the Example of the Nike of Samothrace |
Thomas Gebhardt | MA final: Mathematical modelling of the influence of physiological trauma on a patient's speech perception and production capability for implementation in a real-time training simulation for medical first responders |
2018-06-07 | Felix Brendel | BA final: Procedurally generating parameterizable earth-like planets with varying level of detail | 10:15 in MI 03.13.010 |
Mária Guziarová | BA intro: Industrial application of virtual technologies for workplace related learning in the manufacturing industry |
Niko Schneider, Benjamin Braun, Max Ludl | MP: AR-Escape the room |
2018-05-24 | Van Minh Pham | BA intro: Turned-based JRPG combat mechanics in a Virtual Reality setting | 10:15 in MI 03.13.010 |
Maximilian Henneberg | BA intro: Augmented reality audio: The social acceptance of high impact projects in regards to geospatial audio disturbance. |
2018-05-17 | Patrick Hein | BA final: Applied Gamification of Sensor Registration Processes | 10:15 in MI 03.13.010 |
Lukas Reindl | MA final: Tablets as multi purpose interaction Devices for virtual reality conference calls |
Maximilian Kaltenbrunn | BA intro: Overview and Implementation of modern Memory Management for graphical real-time Applications |
2018-04-26 | Uygar Tarakci | BA final: Development of a Game with Physiotherapical use with help of AR and VR Technologies | 10:15 in MI 03.13.010 |
Leo Traub | BA intro: Implementierung eines 3D Malprogramms für Skyboxen in VR |
Clemens Kamm | MA final: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments |
Tamara Barounig | MA final: Combination of Myo and Vive for navigation in the Neurorobotics Platform |
2018-04-19 | Lukas Goll | BA intro: An adaptive training interface for individualized surface classification using a neural network | 10:15 in MI 03.13.010 |
Timm Beckmann | MA final: Development of a Serious Game to learn Egyptian Language and Culture |
Janosch Kindl | MA final: A location-based serious game about the Studentenstadt Freimann |
2018-04-12 | Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun | MP final: "Night at the Museum" | 10:15 in MI 03.13.010 |
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr | MP final: RuneTD? |
Christoph König | BA final: Cultural heritage presentation with Mixed Reality |
Leon Dönch | BA final: Einflüsse unterschiedlicher Detailstufen der Virtuellen Realität in einem Fußgängersimulator |
2018-03-29 | David Labode | MA intro: The Effect of Gamification on Learning in Virtual Reality Serious Games - an empirical Study | 10:15 in MI 03.13.010 |
Bernd Reicherstorfer | MA intro: Entwicklung und Evaluierung einer zeit- und kosteneffizienten Asset Pipeline zur Implementierung immersiver, Cross Reality optimierter Erlebniswelten am Beispiel der straightlabs GmbH? & Co. KG. |
2018-03-14 | Stefan Laimer | MA final: Gamification approaches in the field of product training with the help of mixed-reality using the example of straightlabs GmbH? | 10:15 in MI 03.13.010 |
2018-02-15 | Felix Brendel | BA intro: Procedurally generating parameterizable earth-like planets with varying level of detail | 10:15 in MI 03.13.010 |
Moritz Schwab | MA intro: Exploration and Classification of State-of-the-art 3D User Interfaces in Virtual and Augmented Reality Scenarios |
Adnan Makhani | MA final: Rule-based Terrain Generation for VR-Games |
2018-02-08 | Leon Dönch | BA intro: Einflüsse unterschiedlicher Detailstufen der Virtuellen Realität in einem Fußgängersimulator | 10:15 in MI 03.13.010 |
Thomas Gebhardt | MA intro: Mathematical modelling of the influence of physiological trauma on a patient's speech perception and production capability for implementation in a real-time training simulation for medical first responders |
Valentin Beck | MA final: Using Photogrammetry and Augmented Reality to virtually reconstruct statues |
2018-01-31 | Christoph König | BA intro: Knowledge Transfer with Mixed Reality using the Athens Acropolis | 10:15 in MI 01.13.010 |
Maximilian Hennig | BA intro: Integration of the Microsoft HoloLens? into a Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games |
Elham Nizam | BA final: Analysis of storytelling methods in videogames and their influence on immersion | |
Jan Gerling | BA final: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation |
2018-01-11 | Patrick Hein | BA intro: Applied Gamification of Sensor Registration Processes | 10:15 in MI 03.13.010 |
Stefan Laimer | MA intro: Gamification approaches in the field of product training with the help of mixed-reality using the example of straightlabs GmbH? |
Theo Beyer | MA final: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game |
Jonas Jelten | MA final: nyan - Hierarchical Key-Value Database with Inheritance and Runtime Patching |
2017-12-21 | Lukas Reindl | MA intro: Tablets as multi purpose interaction Devices for virtual reality conference calls | 10:15 in MI 03.13.010 |
Uygar Tarakci | BA Intro: Development of a Game with Physiotherapical use with help of AR and VR Technologies |
Alexander Biederer | BA final: Pointing Gesture Recognition for controlling Smart Environments |
2017-12-07 | Steen Müller | MA final: Serious Game - Ancient Battles in VR | 10:15 in MI 01.09.014 |
Daniel Fedh | MA final: Designing and Implementing a Serious Game for Learning Hieroglyphs |
Timm Beckmann | MA intro: Development of a Serious Game to learn Egyptian Language and Culture |
2017-11-30 | Tamara Barounig | MA intro: Combination of Myo and Vive for navigation in the Neurorobotics Platform | 10:15 in MI 03.13.010 |
Adrian Steinitz | BA final: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG |
Konstantin Kraus | BA final: Mixed-Reality Head-Mounted Display for Enhanced Safety during Tests of Highly Autonomous Driving Functions |
Severin Bauer | BA final: Development of a new concept to visualize usage data of an office sport device |
2017-11-23 | Alex Bröker | BA final: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games | 10:15 in MI 03.13.010 |
Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun | MP intro: "Night at the Museum" |
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr | MP intro: RuneTD? |
2017-11-16 | Elham Nizam | BA intro: Analysis of storytelling methods in videogames and their influence on immersion | 10:15 in MI 03.13.010 |
Clemens Kamm | MA intro: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments |
Jan Gerling | BA intro: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation |
Lukas Bonauer | BA final: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality |
2017-11-09 | Konstantin Gomm | BA final: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games | 10:15 in MI 03.13.010 |
Ralitsa Dimitrova | BA final: Serious game for learning Hieroglyphs |
Daniel Gegg | BA final: Gamification Elements towards Automotive Industry |
2017-11-02 | Sergey Mitchenko | BA final: Design and implementation of a serious game focused around nutrition | 10:15 in MI 03.13.010 |
Lukas Reindl | GR final: GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens? |
Florian Bayer | BA final: Connecting speech assistants to other control methods in intelligent spaces |
Johannes Walcher | BA final: Eventdriven Game Engine in Realtime Strategy Games |
2017-10-26 | Janosch Kindl | MA intro: A location-based serious game about the Studentenstadt Freimann | 10:15 in MI 03.13.010 |
Arian Avini | Ba final: Building a smart water bottle for elderly persons for recording water consumption |
Andreas Leitner | BA final: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality |
Ben Jazia | BA final: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens |
2017-10-19 | Dennis Nehrenheim | MA final: Educational Game Mechanics: Towards Gaming Environments With Pedagogical Affordances | 10:15 in MI 03.13.010 |
Tobias Holewa | BA final: Creating a high-level network library for fast-paced multiplayer games | |
Florian Weinberger | MA final: The Influence of Interaction Metaphors on the User Experience in the Context of Augmented Reality Games | |
Stefan Wolf | BA: final: Creation of a portable application to visualize Camera-Tracking-Information |
2017-10-05 | Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl | MP final: Creating a great user experience game in Unity3D | |
Daniel Schubert | BA final: Development of a HoloLens application to augment city skylines | |
Philipp Müller | MA final: Enhancement of Depth Images from Stereo Color Camera Systems | |
Domenik Popfinger | BA final: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking |
2017-09-07 | Hagen Schmidtchen | MA final: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data | 10:15 in MI 03.13.010 |
Jennifer Tipecska | BA final: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data |
2017-08-31 | Johannes Walcher | BA intro: Eventdriven Game Engine in Realtime Strategy Games | 10:15 in MI 03.13.010 |
2017-08-17 | Arian Avini | BA intro: Building a smart water bottle for elderly persons for recording water consumption | 10:15 in MI 00.13.036 |
Severin Bauer | BA intro: Enhancing the FitSeat? with sensors and actuators |
Kagan Batuker | BA final: Soccer Tactics SImulation: User Interface Using an EMG Armband |
2017-08-10 | Daniel Gegg | BA intro: Gamification Elements towards Automotive Industry | 10:15 in MI 03.13.010 |
Adrian Steinitz | BA intro: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG |
Alexander Biederer | BA intro: Pointing Gesture Recognition for controlling Smart Environments |
Florian Bayer | BA intro: Connecting speech assistants to other control methods in intelligent spaces |
2017-07-26 | Konstantin Gomm | BA intro: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games | 10:15 in MI 02.09.014 |
Alex Bröker | BA intro: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games | |
Ralitsa Dimitrova | BA intro: Serious game for learning Hieroglyphs | |
Valentin Beck | MA intro: Using Photogrammetry and Augmented Reality to virtually reconstruct statues | |
2017-07-20 | Stefan Kreisig | MA final: 2D User Interfaces in 3D Environments | 10:15 in MI 03.13.010 |
Dennis Nehrenheim | MA intro: Serious Game Mechanics |
Daniel Fedh | MA intro: Designing and Implementing a Serious Game for Learning Hieroglyphs |
2017-07-13 | Tim Türk | BA final: Unity Plugin for Authoring of Music Events | 10:15 in MI 03.13.010 |
2017-07-06 | Steen Müller | MA intro: Serious Game - Ancient Battles in VR | 10:15 in MI 03.13.010 |
Theobald Beyer | MA intro: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game | |
Daniel Schubert | BA intro: Development of a HoloLens application to augment city skylines | |
Mohamed Ben Jazia | BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens | |
2017-06-29 | Andreas Leitner | BA intro: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality | 10:15 in MI 03.13.010 |
Konstantin Kraus | BA intro: Mixed-Reality head-mounted display for enhanced safety during tests of highly autonomous driving functions | |
Mohamed Ben Jazia | BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens | |
2017-06-22 | Okan Agca | MA final: Implementation and Evaluation of an VR interaction concept with HTC Vive and Leap Motion | 10:15 in MI 03.13.010 |
Adnan Makhani | MA intro: Rule-based Terrain Generation for VR-Games | |
Lukas Bonauer | BA intro: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality | |
Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl | MP intro: Creating a great user experience game in Unity3D | |
2017-05-18 | Jennifer Tipecska | BA intro: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data | 10:00 in MI 03.13.010 |
Tobias Holewa | BA intro: Creating a high-level network library for fast-paced multiplayer games | |
Lukas Reindl | GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens? | |
2017-05-11 | Janosch Kindl | GR final: A Tangible Multi-Device Multiplayer game | 10:00 in MI 03.13.010 |
Franz Schneider | GR final: Designing a drinking cup with content detection for health purposes | |
Tobias Lippert | BA final: Design and implementation of an IDE for non-linear conversations | |
Hagen Schmidtchen | MA intro: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data | |
2017-05-04 | Benjamin Rüth | MA final: Computer-Aided Design in Virtual Reality | 10:00 in MI 03.13.010 |
Linus Biermann | BA final: On Procedural Asset Generation for Video Games | |
Stella Delonge | BA final: Analysis of Methods of Interaction for an Interactive Live-action Movie and Their Effects on Immersion and Identification | |
Florian Wandinger | BA final: Fusion of depth images to solve the occlusion problem in Augmented Reality | |
2017-04-27 | Johannes Runkel | BA final: Soccer Tactics Visualization - Server-Client Architecture | 10:00 in MI 03.13.010 |
Patrick Härtl | BA final: Soccer Tactics Visualization - Trainer Tool for Tablets | |
Kagan Batuker | BA intro: Fussball-Taktik Simulation: Nutzschnittstelle mithilfe eines EMG-Armbands | |
Evgenija Pavlova | BA final: Integration of Player and Environment for the Interaction in an Augmented Reality Application | |
2017-04-19 | Julian Dräger | BA final: Soccer Tactics Visualization - First Person View for VR HMDs | 10:00 in MI 03.13.010 |
Joshua Koutny | BA final: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren | |
Florian Buschek | BA final: Extension of a board game through Augmented Reality | |
Albert Khakimullin | MA final: Augmentation of a video stream with automotive radar data | |
2017-04-05 | Markus Wesemann | MA final: Increasing the Knowledge about IT Security Aspects with a Game | 14:00 in MI 02.13.010 |
Tamara Barounig, Sascha Rushing, Maximilian Wandinger | MP final: Cooking App | |
Michael Felleisen, Florian Höschl, Annette Köhler, Pierre Suchacek | MP final: Das Boot | |
Valentin Beck, Theobald Beyer, Daniel Frejek, Steen Mueller | MP final: FireSpark | |
2017-03-14 | Eduard Reger | MA final: Rigging and Skinning of a real Human for Virtual and Augmented Reality | 13:00 in MI 03.13.010 |
Benedict A. Gruber | BA final: Air Traffic Control as a Game | |
Domenik Popfinger | BA intro: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking | |
2017-03-08 | Matthew Fairchild | MA final: Kollaboratives VR: Untersuchung zu Replikation und Nutzer Repräsentation in verteilten Systemen | 10:00 in MI 03.13.010 |
Eric Luyken | BA intro: Konzept zur Umstrukturierung der Kommunikationsprozesse zwischen Architekten, Maklern und Eigentümern bei Neubauprojekten mittels Augmented Reality und Virtual Reality | |
2017-02-22 | Marten Schwarzmann | MA final: HistoricARGuide - A markerless approach for displaying historic location-based Augmented Reality content | 10:00 in MI 03.13.010 |
Dennis Maier | BA final: Evaluation of AR assistance systems for the registration and calibration of AR systems | |
Philipp Müller | MA intro: Enhancement of Depth Images from Stereo Color Camera Systems | |
2017-02-13 | Irene Herrero | BA final: Emotion Rift - Evaluation des Einflusses von Level Design auf den emotionalen Zustand | 13:00 in MI 01.11.018 |
Bogdana Dobudko | BA final: On the significance of "The Hero's Journey" on game developement | |
Patrick Härtl | BA intro: Soccer Tactics Visualization - Trainer Tool for Tablets | |
Stefan Kreisig | MA intro: 2D User Interfaces in 3D Environments | |
2017-01-23 | Maximilian Zischg | BA final: Creation and Evaluation of a 3D GUI Framework for Augmented Reality Applications | 13:00 in MI 03.08.011 |
Daniel Plangger | BA final: Evaluationsframework für Bild- und Tiefen-Algorithmen | |
Tobias Lippert | BA intro: Design and implementation of an IDE for non-linear conversations | |
Joshua Koutny | BA intro: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren | |
Julian Dräger | BA intro: Soccer Tactics Visualization - First Person View for VR HMDs | |
Johannes Runkel | BA intro: Soccer Tactics Visualization - Server-Client Architecture | |
2017-01-11 | Patrick Reto | BA final: Caloria | 10:00 in MI 01.11.018 |
Johann Bernhardt | BA final: Virtueller Schießstand | |
Julian Schwertl | BA final: Implementierung eines immersiven Hitze- und Windsystems für Unity | |