FarSeminar

Chair for Computer Aided Medical Procedures & Augmented Reality
Lehrstuhl für Informatikanwendungen in der Medizin & Augmented Reality

Oberseminar: Fachgebiet Augmented Reality

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 10:15 am
  • Location: announced via email and in the list below
  • Talk arrangements via email to David Plecher including:
    • Topic (e.g. Title)
    • Type of talk (BA|MA|DA, intro|final)
    • Students's name
    • Supervisor(s)'s name(s)
    • Abstracts (less than 150 words) no later than two days in advance of the talk to David Plecher as well.

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.

Type Intro Final
Talk Discussion Talk Discussion
GR/BA/MA/DA/MP 10 10 20 10

Schedule

Date Presentors Topic Further information
MOVED TO... 2019-12-12 Conrad Steinmetz MA final: TrackSugAR? - Combine Augmented Reality and iOS to reduce everyday’s sugar intake 10:00 in MI 03.13.010
Daniel Jazz Young BA final: Learning Assistance for Sports Activities and Physical Therapy based on Body Tracking
Tassilo Steinmann BA intro: Virtual Reality Re-Embodiment of a Hand using simulated Robotics
Arash Kiani MA intro: Point Cloud Registration of Tracked Objects and Real-time Visualization of LiDAR? Data on Web and WebVR?
Muhammad Inshal Uddin MA intro: Immersive Superhuman Augmented Reality using Haptic Devices
2019-12-10 Florian Herber GR intro: Dynamic Difficulty Adaptation and Personalized Learning Content in Digital Game-based Learning 10:15 in MI 02.07.034
Pierre Suchacek MA intro: Evaluation and Implementation of a digital Museum Guide with Augmented Reality
Anja Kempf BA final: Labyrinthus Discendi
Florian Herber, Gilles Tanson, Alexander Pongratz MP intro: HieroQuest?
Monika Srdic BA intro: Accoustic User Interfaces for Improving situational Awareness
2019-11-28 Jakob Raith BA final: Gamification of Interactive Dialogue with Developing Text Generation and Sentiment Analysis 10:15 in MI 03.13.010
Alxander Müller GR intro: Deferred Rendering for Mixed Reality Applications
2019-11-21 Tobias Manherz BA final: Augmented Reality Sushi recipes with focus on healthy nutrition as a Serious Game 10:15 in MI 03.13.010
Marco Plewnia BA final: Gamification as an engaging Factor in Urban Planning through mobile technologies
Konstantin Kraus MA Intro: Creating a Procedurally Generated, VR/non-VR Multiplayer Game in a Moving Vehicle
Philip Holzmann BA intro: Japanese Joinery for fused filament fabrication and AR
2019-11-14 Mehmet Dereli BA intro: Acoustic wayfinding support in real environments without the sense of sight 10:15 in MI 03.13.010
Kagan Batuker MA intro: Authoring Tool for Industrial Augmented Reality
Maximilian Hotter GR intro: Aesthethic Graph Drawing of Hierarchical State Diagrams
Jan-Philipp Fahlbusch MA intro: Procedurally Generated and Digitally Recreated Environments Designed for Interactive Content in Augmented and Virtual Reality
Chen Haoran BA intro: Extending Offshore Helicopter Operations Capabilities Using a Helmet Mounted Display: A Novel Guidance toward moving platform
2019-11-07 Lars Grevsmühle BA intro: Simulating 2D Game Physics using dynamic Navigation Graphs 10:00 in MI 03.13.010
Marcel Zurawka BA intro: Analysis of Level Design Graphs
Markus Hamberger BA final: Frame Marker Evaluation for mobile Applications with architectural Purpose
Thomas Schilling MA intro: Analysis and Visualization of Data Quality in automated Production Systems – Conceptualization of Metrics and Implementation of an User Interface at a Lab-Demonstrator
2019-10-31 Anna Wagner BA final: Artificial Intelligence for games 10:15 in MI 03.13.010
Benjamin Braun MA final: Elementary - Serious Game for Discovery of Chemical Elements
Christian Schepers BA final: Theoretische Analyse zum Einsatz moderner Cross Reality Technologien für die Gamifizierung im Marketingbereich
Jonas Helms BA intro: Visual Augmentation To Improve Bench Press Form
Florian Höschl MA intro: Drone Augmentation in AR Games
2019-10-24 Arturo Díaz MA final: Development of a nourishment control tool for caregivers at an elderly residential home 10:15 in MI 03.13.010
Joshua Schnitzlbaumer BA final: Effects of Immersion on Learning Behavior and Leadership Development
Bora Kunter Sahin BA intro: 3D Representation Learning on CAD Data for Object Pose Estimation Problem and CAD Retrieval
Ray Zhao BA final: AR Tennis - A Superhuman Sports Prototype
2019-10-11 Paul Preißner MA intro: Evaluation of rendering optimizations for virtual reality applications in Vulkan 10:15 in MI 00.13.036
Michael Lohr BA final: Smartphone-Assisted Virtual Reality Using Ubi-Interact
Hanieh Arjomand-Fard GR final: Advancement and Evaluation of the Serious Game Learning Sumerian
Anastasia Pomelova BA final: Classification of sEMG in Ubi-Interact using TernsorflowJS?: Playing Rock-Paper-Scissors
2019-09-26 Valeriya Lehrbaum MA final: Exploring Causality in Immersive AR for Equipment Failures Detection
Sahin Stefan Er BA final: Gamification of a shopping platform in virtual reality
Maximilian Geuder BA final: Companion Design in Serious Games for the Elderly
2019-09-19 Julius Krüger BA intro: Interactive Narrative and Decisions in Video Games 10:15 in MI 03.13.010
Haydar Sahin BA intro: Development of Mobile Augmented Reality Application for Server Based 3D Reconstruction with Semantic Annotations in Industrial Scenario
Niko Schneider MA final: Antikythera
Herber Florian, Tanson Gilles, Schmidt Maximilian, Ciprian Luca MP final: HieroQuest?
2019-09-12 Jonas Winklmann BA intro: Design and Implementation of a Process Chain for the Automatic Generation of an Assembly and Maintenance Guide Using Augmented Reality 10:15 in MI 03.13.010
Rahman Md Jamiur, Radner Patrick, Munir Ahnaf MP final: 360 Tetris: Using gamification to collect training data
Maximilian Henneberg GR final: Urban Planning
Fraberger Elisabeth, Bloch Annalena, Borowski Jonathan, Kaiser Tim MP final: AR Museum
2019-09-05 Maximilian Stark Ba final: Emotion-driven Card Game Design for Cognitive Training of Elderly 10:15 in MI 03.13.010
Jason Janse van Rensburg BA final: Virtual Embodiment of Human Legs in the Neurorobotics Platform
Jacopo Caselli BA Intro: Evaluation of Gamification for Pivot Calibration
2019-08-29 Jana Hoffard BA final: Unity-Trackman-Implementation of a Unity3D Toolset for the Creation of AR/VR Spatial-Relationship Graphs 10:15 in MI 03.13.010
Yixuan Liu BA final: Augmentation Concept Design for Helicopter Ship-deck Operations at Rotorcraft Simulation Environment ROSIE
Sebastian Walchshäusl BA final: Effects of Locomotion in VR on Immersion and Motion Sickness
Mohamed Ben Jazia, Mohamed Ben Haddej, Nassim Boukadida, Leon Sandner MP final: Maleficus
2019-08-01 Tobias Manherz BA intro: Augmented Reality Sushi recipes with focus on healthy nutrition as a Serious Game 10:15 in MI 03.13.010
Christian Schepers BA intro: Theoretische Analyse zum Einsatz moderner Cross Reality Technologien für die Gamifizierung im Marketingbereich
2019-07-25 Simon Leber BA final: Implementation and evaluation of an AR remote guidance system using standard web technologies 10:15 in MI 03.13.010
Kristina Gebhardt BA final: Einsatz von Mixed Reality für die Präsentation kulturellen Erbes am Beispiel des Titusbogens
Markus Webel MA intro: Immersive Control of a Virtual Robot Body using Full-body Tracking in VR
Jakob Raith BA intro: Gamification of Interactive Dialogue with Developing Text Generation and Sentiment Analysis
2019-07-18 Florian Philipp MA final: Design and Evaluation of a Remote Guidance Application by using 3D Augmentation to Enhance Spatial Understanding of a Problem by using Mixed Reality Technology 10:15 in MI 03.13.010
Musfira Naqvi Ba final: Bewertung von Spielelementen in einem virtuellen mechanischem Lehrszenario
Rodeina Mohamed Ba final: The Future of the UX Design using EEG activity and Emotion Recognition technology
Sahin Stefan Er BA intro: Gamification of a shopping platform in virtual reality
Marco Plewnia BA Intro: Gamification as an engaging Factor in Urban Planning through mobile technologies
2019-07-10 Conrad Steinmetz MA intro: TrackSugAR? - Combine Augmented Reality and iOS to reduce everyday’s sugar intake 14:00 in MI 01.13.010
Anastasia Pomelova BA intro: Classification of sEMG in Ubi-Interact using TernsorflowJS?: Playing Rock-Paper-Scissors
Mehmet Gül BA final: Kartenspiel App für Mobile Endgeräte mit der Zielgruppe Senioren
Michael Felleisen MA final: ARtemis - Augmented Reality and Ancient Statues
2019-07-04 Mariella Mischinger MA final: Development of a smart LED hula hoop with sensibility for motion 10:15 in MI 03.13.010
Florian Rett BA final: Using Mobile AR Tracking Data to Generate 3D Geometry for Gameplay Interaction
Linus Seidler BA final: Using AR to help learn songs on a physical piano
2019-06-27 Maximilian Ludl MA intro: AR-Escape - A "Escape the Room Game" with Augmented Reality and Ubi-Interact 10:15 in MI 03.13.010
Joe Bedard MA final: Analysis of Cooperative SLAM with ORB-SLAM2-team
2019-06-19 Herber Florian, Tanson Gilles, Schmidt Maximilian, Ciprian Luca MP intro: HieroQuest? 10:15 in MI 02.09.023
Benedikt Kucis MA final: Ludus – a mobile Serious Game for learning the Latin language
Börge Kessner MA final: Improving situational awareness by displaying UAV sensor data using augmented reality on head-mounted displays
2019-06-13 Ray Zhao BA intro: AR Tennis - A Superhuman Sports Prototype 10:15 in MI 03.13.010
Arturo Díaz MA intro: Development of a nourishment control tool for caregivers at an elderly residential home
Fraberger Elisabeth, Bloch Annalena, Borowski Jonathan, Kaiser Tim MP intro: AR Museum
Rahman Md Jamiur, Radner Patrick, Munir Ahnaf MP intro: 360 Tetris: Using gamification to collect training data
Mohamed Ben Jazia, Mohamed Ben Haddej, Nassim Boukadida, Leon Sandner MP intro: Maleficus
2019-06-06 Hasani, Ixhen BA final: Serious Game for Management of IT-Projects 10:15 in MI 03.13.010
Anna Wagner BA intro: Artificial Intelligence for games
Markus Hamberger BA intro: Frame Marker Evaluierung für mobile Architektur Anwendung
Benjamin Braun MA intro: Elementary - Serious Game for Discovery of Chemical Elements
Sebastian Walchshäusl BA intro: Effects of Locomotion in VR on Immersion and Motion Sickness
2019-05-29 Mareike Baumann MA final: Development of an Exterior Communication Concept for Autonomous City Busses 10:15 in MI 02.09.023
Daniel Lichtenstern BA final: VR Zeitwahrnehmung und Immersion in Höhenangstszenarien
Michael Lohr BA intro: Smartphone gestützte VR mit Ubi-Interact
Jason Janse van Rensburg BA intro: Virtual Embodiment of Human Legs in the Neurorobotics Platform
2019-05-23 Maximilian Geuder BA intro: Companion Design in Serious Games for the Elderly 10:15 in MI 03.13.010
Monica Srdic BA intro: Group Games for Dementia Patients
Tim Henkelmann MA final: Kombination eines Trinkmessgerätes mit einem Brettspiel um die Lebensqualität von Alzheimer's Patienten zu verbessern
Jana Hoffard BA intro: Unity-Trackman-Implementation of a Unity3D Toolset for the Creation of AR/VR Spatial-Relationship Graphs
Rodeina Mohamed Ba intro: The Future of the UX Design using EEG activity and Emotion Recognition technology
2019-05-16 Maximilian Stark Ba intro: Emotion-driven Card Game Design for Cognitive Training of Elderly 10:00 in MI 03.13.010
Matthias Wadlinger-Köhler MA final: A Gamified Drinking Reminder Application for Seniors
Marian Ludwig BA final: Comparing Learning Effects of a Video Game with and without a Narrative
Kilian Popp BA final: Interactive sales management od the future with the help of mixed reality - an empirical Study
Narin Mahmuti MA final: A comparison of collaborative annotation sharing methods in smartphone AR applications
2019-05-09 Yixuan Liu BA intro: Augmentation Concept Design for Helicopter Ship-deck Operations at Rotorcraft Simulation Environment ROSIE 10:15 in MI 03.13.010
Florian Buschek BA final: Extension of a board game through Augmented Reality
Moritz Naser BA final: A Serious Game to support learning the Latin language
Felix Neumeyer BA final: Three-dimensional tracking of fast moving objects for use in augmented reality systems
2019-05-02 Lukas Legner BA final: Understanding the Psychological Impact of Mechanics in Games as a Service 10:15 in MI 03.13.010
Moritz Schirra, Maximilian Hess BA final: Design for Abstraction and Implementation of 3D User Interfaces with regard to Augmented/Virtual Reality Applications
Marlo Nikol BA final: Designing a Game as a Survey to Measure Impact of Event Structures on Public Opinion Regarding Large Urban Building Projects
Christoph Eschkötter BA final: Classification and identification of the japanese language in the area of augmented reality
2019-04-25 Omar El-Sayed BA intro: VR Serious Game about Egyptian Culture 10:15 in MI 03.13.010
Mehmet Gül BA intro: Kartenspiel App für Mobile Endgeräte mit der Zielgruppe Senioren
Hanieh Arjomand-Fard MA final: Interactive Learning of the Sumerian Language: A serious game
Mark Pilgram BA final: Evaluation and categorization of gamification elements using the GEQ
Sebastian Nikles BA final: wARgaming: Creation and evaluation of an ARKit-based interface for war-gaming tabletop scenarios
Daniel Dyrda MA final: Behavior Specification for Reactive Systems
2019-04-18 Musfira Naqvi Ba intro: Bewertung von Spielelementen in einem virtuellen mechanischem Lehrszenario 10:15 in MI 03.13.010
Abdykerim Erikov MA final: Effects of gamification in virtual training using the example of straightlabs GmbH? & Co.KG
Özgür Akyazı AP final: IMU Sensor Fusion With Deep Learning
2019-04-11 Thomas Ossowski BA final: Laufzeit- Prozesse im Ubi-Interact Framework 10:15 in MI 03.13.010
Aleksandra Dokic MA final: Evaluation of Potential for Automotive Engineering Training in Virtual Reality
Oliver Jung BA final: Platzierung von Benutzeroberflächen in Mixed Reality Szenarios
Jan-Philipp Fahlbusch GR final: Analyzing and Implementing Current Physics Engines for Virtual and Augmented Reality Devices
2019-04-04 Kristina Gebhardt BA intro: Einsatz von Mixed Reality für die Präsentation kulturellen Erbes am Beispiel des Titusbogens 10:15 in MI 03.13.010
Christian Götschl BA final: Augmented Reality in interactive City-Guides
Marco Grasso BA final: A Modern Approach to Learning Japanese Grammar and Vocabulary through Serious Gaming
Paul Tolstoi MA final: A Framework for location-based Augmented Reality Content on Mobile Devices
Maximilian Ludl, Jacky Körner, Sascha Königsberg, Andrea Müller MP final: AR-Escape the room
2019-03-14 Linus Seidler BA intro: Using AR to help learn songs on a physical piano 10:15 in MI 03.13.010
Florian Rett BA intro: Using Mobile AR Tracking Data to Generate 3D Geometry for Gameplay Interaction
Simon Brunner BA final: Design and Implementation of Flow Supporting Elements in a Serious Game
2019-03-06 Moritz Rocksien BA final: A Serious Game about the Battles of the Second Punic War in VR 10:15 in MI 03.13.010
Jakub Cichor MA final: Everything Starts with a Handshake: Effects of Character Design and Character Interactions on Leadership Development in Virtual Reality
Mohamed Ben Jazia, Sonja Stefani, Uzair Tajuddin, Konstantin Kraus MP final: HoloRPG?  
2019-02-21 Hasani, Ixhen BA intro: Serious Game for Management of IT-Projects 10:15 in MI 03.13.010
2019-02-14 Florian Philipp MA intro: Design and Evaluation of a Remote Guidance Application by using 3D Augmentation to Enhance Spatial Understanding of a Problem by using Mixed Reality Technology 10:15 in MI 03.13.010
Christoph Eschkötter BA intro: Classification and identification of the japanese language in the area of augmented reality
2019-02-07 Narin Mahmuti MA intro: A comparison of collaborative annotation sharing methods in smartphone AR applications 10:15 in MI 03.13.010
Simon Leber BA intro: Implementation and evaluation of an AR remote guidance system using standard web technologies.
Robin Ostner BA final: Applying Methods of Game Feel
Kai Morawe BA final: Visualization of Automotive Data in Augmented Reality in for Autonomous Driving
Hanieh Arjomand-Fard MA intro: Interactive Learning of the Sumerian Language: A serious game
2019-01-31 Marian Ludwig BA intro: Comparing Learning Effects of a Video Game with and without a Narrative 10:15 in MI 03.13.010
Sebastian Nikles BA intro: wARgaming: Creation and evaluation of an ARKit-based interface for war-gaming tabletop scenarios
Lukas Legner BA intro: Understanding the Psychological Impact of Mechanics in Games as a Service
Dorian Quell BA final: Note recognition for a pick pattern trainer
Niko Schneider MA intro: Antikythera
2019-01-25 Felix Neumeyer BA intro: Three-dimensional tracking of fast moving objects for use in augmented reality systems 10:15 in MI 02.07.023
Mark Pilgram BA intro: Evaluation and categorization of gamification elements using the GEQ
Vanessa Robl MA final: UbiInteract?? – A Python Framework for Interactions between Variable Devices
2019-01-17 Özgür Akyazı App. Project intro: IMU Sensor Fusion With Deep Learning 10:15 in MI 03.13.010
Mariella Mischinger MA intro: Development of a smart LED hula hoop with sensibility for motion
Daniel Assmann BA final: Conceptioning and prototyping of a mixed realities dungeon crawler
Kilian Popp BA intro: Interactive sales management od the future with the help of mixed reality - an empirical Study
2019-01-10 Joe Bedard MA intro: ORB-SLAM2-TEAM for UbiTrack? 10:15 in MI 03.13.010
Moritz Naser BA intro: A Serious Game to support learning the Latin language
Benedikt Kucis BA intro: Ludus – a mobile Serious Game for learning the Latin language
Jeff-Owens Iyalekhue BA final: Competition as a driving motivational factor for Gamification Purposes
2018-12-20 Thomas Ossowski BA intro: Laufzeit- Prozesse im Ubi-Interact Framework 10:15 in MI 03.13.010
Marco Grasso BA intro: A Modern Approach to Learning Japanese Grammar and Vocabulary through Serious Gaming
Robin Ostner BA intro: Applying Methods of Game Feel
Tim Henkelmann MA intro: Kombination eines Trinkmessgerätes mit einem Brettspiel um die Lebensqualität von Alzheimer's Patienten zu verbessern
Börge Kessner MA intro: Improving situational awareness by displaying UAV sensor data using augmented reality on head-mounted displays
2018-12-13 Oliver Jung BA intro: Platzierung von Benutzeroberflächen in Mixed Reality Szenarios 10:15 in MI 03.13.010
Christian Götschl BA intro: Augmented Reality in interactive City-Guides
Paul Tolstoi MA intro: A Framework for location-based Augmented Reality Content on Mobile Devices
Michael Felleisen MA intro: ARtemis - Augmented Reality and Ancient Statues
2018-12-06 Mareike Baumann MA intro: Development of an Exterior Communication Concept for Autonomous City Busses 10:15 in MI 03.13.010
Moritz Schirra, Maximilian Hess BA intro: Design for Abstraction and Implementation of 3D User Interfaces with regard to Augmented/Virtual Reality Applications
2018-11-29 Simon Brunner BA intro: Design and Implementation of Flow Supporting Elements in a Serious Game 10:15 in MI 03.13.010
Mohamed Ben Jazia, Sonja Stefani, Uzair Tajuddin, Konstantin Kraus MP intro: HoloRPG?  
Maximilian Ludl, Jacky Körner, Sascha Königsberg, Andrea Müller MP intro: AR-Escape the room
David Labode MA final: The Effect of Gamification on Learning in Virtual Reality Serious Games - an empirical Study
2018-11-22 Moritz Rocksien BA intro: A Serious Game about the Battles of the Second Punic War in VR 10:15 in MI 03.13.010
Sascha Rushing MA final: Wireless Streaming of PC generated VR content for Immersive HD Gaming
Maximilian Wandinger MA final: Wireless Streaming of PC generated VR content to visualize High Detailed 3D models of Cultural
2018-11-08 Jan-Philipp Fahlbusch GR intro: Analyzing and Implementing Current Physics Engines for Virtual and Augmented Reality Devices 10:15 in MI 03.13.010
David Bonauer BA final: Style Transfer: State of the art and future possibilities
Jonathan Haudenschild BA final: Virtual Embodiment: Dealing with Discrepancies between the Virtual and the Real Body
Alexander Pongratz BA final: A Serious Game for Learning Japanese
2018-10-25 Marlo Nickol BA intro: Designing a Game as a Survey to Measure Impact of Event Structures on Public Opinion Regarding Large Urban Building Projects 10:15 in MI 03.13.010
Florian Buschek MA intro: Obstruction Detection and Visualization for large-scale Virtual Reality Applications
Pierre Suchacek GR final: Using Augmented Reality in Museums
Julian Frattini GR final: Effects of gamification-driven mobile applications on learning a language
2018-10-02 Aleksandra Dokic MA intro: Evaluation of Potential for Automotive Engineering Training in Virtual Reality 10:15 in MI 01.09.014
Van Minh Pham BA final: Turned-based JRPG combat mechanics in a Virtual Reality setting
Anette Köhler MA final: Digitalization and Optimization of Conventional Neglect Therapy Methods using a Head-Mounted Display and Eye-Tracker in Mixed Reality
2018-09-24 Leonid Petrov BA intro: VR Interface to Set Up Simulation Environments for the HBP Neurorobotics Platform 10:15 in MI 01.09.014
Mária Guziarová BA final: Industrial application of virtual technologies for workplace related learning in the manufacturing industry
Gilles Tanson BA final: Design and Implementation of a Mixed Reality Guide for a Museum
Valeria Schmidt BA final: Incorporating augmented reality into the museum visit experience at the example of statues of Greek mythology
Elisabeth Fraberger BA final: Using Mixed Reality in a Museum shown by the Example of the Nike of Samothrace
2018-09-20 Jeff-Owens Iyalekhue BA intro: Competition as a driving motivational factor for Gamification Purposes 10:15 in MI 03.13.010
Dorian Quell BA intro: Note recognition for a pick pattern trainer
Matthias Wadlinger-Köhler MA intro: A Gamified Drinking Reminder Application for Seniors
Jakub Cichor MA intro: Everything starts with a handshake: Effects of avatar design and avatar interactions on leadership development in Virtual Reality
Maximilian Henneberg BA final: Augmented reality audio: The social acceptance of high impact projects in regards to geospatial audio disturbance.
Sandro Schäffler BA final: Virtual Embodyment: Fixed Arm-position vs. Inverse Kinematics 14:30 in MI 03.13.010
Cedric Fromm BA final: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use
2018-09-13 Kai Morawe BA intro: Visualization of Automotive Data in Augmented Reality for Autonomous Driving 10:15 in MI 03.13.010
Maximilian Kaltenbrunn BA final: Overview and Implementation of modern Memory Management for graphical real-time Applications
Florian Herber BA final: Designing a Serious Game for Learning Hieroglyphs
Niko Schneider, Benjamin Braun, Max Ludl MP final: AR-Escape the room
2018-08-23 Moritz Schwab MA final: Exploration and Classification of State-of-the-art 3D User Interfaces in Virtual and Augmented Reality Scenarios
2018-08-02 Michael Schlicker, Winfried Baumann, Konstantin Kraus MP final: Audi Virtual Training 10:15 in MI 03.13.010
Bernd Reicherstorfer MA final: Entwicklung und Evaluierung einer zeit- und kosteneffizienten Asset Pipeline zur Implementierung immersiver, Cross Reality optimierter Erlebniswelten am Beispiel der straightlabs GmbH? & Co. KG.
2018-07-26 Lukas Goll BA intro: An adaptive training interface for individualized surface classification using a neural network 10:15 in MI 00.13.036
Leopold Traub BA final: Implementation of a 3D painting tool for Skyboxes in Virtual Reality
2018-07-19 David Assmann BA intro: Conceptioning and prototyping of a mixed realities dungeon crawler 10:15 in MI 01.13.010
Sandro Schäffler BA intro: Virtual Embodyment: Fixed Arm-position vs. Inverse Kinematics
Anette Köhler MA intro: Digitalization and Optimization of Conventional Neglect Therapy Methods using a Head-Mounted Display and Eye-Tracker in Mixed Reality
2018-07-12 Vanessa Robl MA intro: UbiInteract? – A Python Framework for Interactions between Variable Devices 10:15 in MI 03.13.010
Jonathan Haudenschild BA intro: Virtual Embodiment: Dealing with Discrepancies between the Virtual and the Real Body
Alexander Pongratz BA intro: A Serious Game for Learning Japanese
2018-07-05 David Bonauer BA intro: Style Transfer: State of the art and future possibilities 10:15 in MI 03.13.010
Cedric Fromm BA intro: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use
Florian Sprang BA intro: Impact of mixed reality on the knowledge transfer in a serious game
Sascha Rushing MA intro: Wireless Streaming of PC generated VR content for Immersive HD Gaming
Maximilian Wandinger MA intro: Wireless Streaming of PC generated VR content to visualize High Detailed 3D models of Cultural
2018-06-28 Florian Herber BA intro: Designing a Serious Game for Learning Hieroglyphs 10:15 in MI 03.13.010
Maximilian Hennig BA final: Integration of the Microsoft HoloLens? into a Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games
2018-06-21 Pierre Suchacek GR intro: Using Augmented Reality in Museums 10:15 in MI 03.13.010
Julian Frattini GR intro: Effects of gamification-driven mobile applications on learning a language
Michael Schlicker, Winfried Baumann, Konstantin Kraus MP intro: Audi Virtual Training
2018-06-14 Gilles Tanson BA intro: Design and Implementation of a Mixed Reality Guide for a Museum 10:15 in MI 03.13.010
Valeria Schmidt BA intro: Design and Implementation of a Mixed Reality Guide for a Museum
Elisabeth Fraberger BA intro: Using Mixed Reality in a Museum shown by the Example of the Nike of Samothrace
Thomas Gebhardt MA final: Mathematical modelling of the influence of physiological trauma on a patient's speech perception and production capability for implementation in a real-time training simulation for medical first responders
2018-06-07 Felix Brendel BA final: Procedurally generating parameterizable earth-like planets with varying level of detail 10:15 in MI 03.13.010
Mária Guziarová BA intro: Industrial application of virtual technologies for workplace related learning in the manufacturing industry
Niko Schneider, Benjamin Braun, Max Ludl MP: AR-Escape the room
2018-05-24 Van Minh Pham BA intro: Turned-based JRPG combat mechanics in a Virtual Reality setting 10:15 in MI 03.13.010
Maximilian Henneberg BA intro: Augmented reality audio: The social acceptance of high impact projects in regards to geospatial audio disturbance.
2018-05-17 Patrick Hein BA final: Applied Gamification of Sensor Registration Processes 10:15 in MI 03.13.010
Lukas Reindl MA final: Tablets as multi purpose interaction Devices for virtual reality conference calls
Maximilian Kaltenbrunn BA intro: Overview and Implementation of modern Memory Management for graphical real-time Applications
2018-04-26 Uygar Tarakci BA final: Development of a Game with Physiotherapical use with help of AR and VR Technologies 10:15 in MI 03.13.010
Leo Traub BA intro: Implementierung eines 3D Malprogramms für Skyboxen in VR
Clemens Kamm MA final: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments
Tamara Barounig MA final: Combination of Myo and Vive for navigation in the Neurorobotics Platform
2018-04-19 Lukas Goll BA intro: An adaptive training interface for individualized surface classification using a neural network 10:15 in MI 03.13.010
Timm Beckmann MA final: Development of a Serious Game to learn Egyptian Language and Culture
Janosch Kindl MA final: A location-based serious game about the Studentenstadt Freimann
2018-04-12 Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun MP final: "Night at the Museum" 10:15 in MI 03.13.010
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr MP final: RuneTD?
Christoph König BA final: Cultural heritage presentation with Mixed Reality
Leon Dönch BA final: Einflüsse unterschiedlicher Detailstufen der Virtuellen Realität in einem Fußgängersimulator
2018-03-29 David Labode MA intro: The Effect of Gamification on Learning in Virtual Reality Serious Games - an empirical Study 10:15 in MI 03.13.010
Bernd Reicherstorfer MA intro: Entwicklung und Evaluierung einer zeit- und kosteneffizienten Asset Pipeline zur Implementierung immersiver, Cross Reality optimierter Erlebniswelten am Beispiel der straightlabs GmbH? & Co. KG.
2018-03-14 Stefan Laimer MA final: Gamification approaches in the field of product training with the help of mixed-reality using the example of straightlabs GmbH? 10:15 in MI 03.13.010
2018-02-15 Felix Brendel BA intro: Procedurally generating parameterizable earth-like planets with varying level of detail 10:15 in MI 03.13.010
Moritz Schwab MA intro: Exploration and Classification of State-of-the-art 3D User Interfaces in Virtual and Augmented Reality Scenarios
Adnan Makhani MA final: Rule-based Terrain Generation for VR-Games
2018-02-08 Leon Dönch BA intro: Einflüsse unterschiedlicher Detailstufen der Virtuellen Realität in einem Fußgängersimulator 10:15 in MI 03.13.010
Thomas Gebhardt MA intro: Mathematical modelling of the influence of physiological trauma on a patient's speech perception and production capability for implementation in a real-time training simulation for medical first responders
Valentin Beck MA final: Using Photogrammetry and Augmented Reality to virtually reconstruct statues
2018-01-31 Christoph König BA intro: Knowledge Transfer with Mixed Reality using the Athens Acropolis 10:15 in MI 01.13.010
Maximilian Hennig BA intro: Integration of the Microsoft HoloLens? into a Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games
Elham Nizam BA final: Analysis of storytelling methods in videogames and their influence on immersion  
Jan Gerling BA final: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation
2018-01-11 Patrick Hein BA intro: Applied Gamification of Sensor Registration Processes 10:15 in MI 03.13.010
Stefan Laimer MA intro: Gamification approaches in the field of product training with the help of mixed-reality using the example of straightlabs GmbH?
Theo Beyer MA final: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game
Jonas Jelten MA final: nyan - Hierarchical Key-Value Database with Inheritance and Runtime Patching
2017-12-21 Lukas Reindl MA intro: Tablets as multi purpose interaction Devices for virtual reality conference calls 10:15 in MI 03.13.010
Uygar Tarakci BA Intro: Development of a Game with Physiotherapical use with help of AR and VR Technologies
Alexander Biederer BA final: Pointing Gesture Recognition for controlling Smart Environments
2017-12-07 Steen Müller MA final: Serious Game - Ancient Battles in VR 10:15 in MI 01.09.014
Daniel Fedh MA final: Designing and Implementing a Serious Game for Learning Hieroglyphs
Timm Beckmann MA intro: Development of a Serious Game to learn Egyptian Language and Culture
2017-11-30 Tamara Barounig MA intro: Combination of Myo and Vive for navigation in the Neurorobotics Platform 10:15 in MI 03.13.010
Adrian Steinitz BA final: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG
Konstantin Kraus BA final: Mixed-Reality Head-Mounted Display for Enhanced Safety during Tests of Highly Autonomous Driving Functions
Severin Bauer BA final: Development of a new concept to visualize usage data of an office sport device
2017-11-23 Alex Bröker BA final: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games 10:15 in MI 03.13.010
Irene Herrero, Nikolas Schneider, Jakub Cichor, Benjamin Braun MP intro: "Night at the Museum"
Michael Felleisen, Florian Höschl, Stefan Stark, Dennis Herr MP intro: RuneTD?
2017-11-16 Elham Nizam BA intro: Analysis of storytelling methods in videogames and their influence on immersion 10:15 in MI 03.13.010
Clemens Kamm MA intro: Precision of Remote Selection with Myo: A Comparison of Controller- and Hand-Based Selection in Virtual Environments
Jan Gerling BA intro: Augmented Reality User Interface mit einer virtuell verkörperten Hand zur Objektmanipulation
Lukas Bonauer BA final: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality
2017-11-09 Konstantin Gomm BA final: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games 10:15 in MI 03.13.010
Ralitsa Dimitrova BA final: Serious game for learning Hieroglyphs
Daniel Gegg BA final: Gamification Elements towards Automotive Industry
2017-11-02 Sergey Mitchenko BA final: Design and implementation of a serious game focused around nutrition 10:15 in MI 03.13.010
Lukas Reindl GR final: GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens?
Florian Bayer BA final: Connecting speech assistants to other control methods in intelligent spaces
Johannes Walcher BA final: Eventdriven Game Engine in Realtime Strategy Games
2017-10-26 Janosch Kindl MA intro: A location-based serious game about the Studentenstadt Freimann 10:15 in MI 03.13.010
Arian Avini Ba final: Building a smart water bottle for elderly persons for recording water consumption
Andreas Leitner BA final: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality
Ben Jazia BA final: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens
2017-10-19 Dennis Nehrenheim MA final: Educational Game Mechanics: Towards Gaming Environments With Pedagogical Affordances 10:15 in MI 03.13.010
Tobias Holewa BA final: Creating a high-level network library for fast-paced multiplayer games  
Florian Weinberger MA final: The Influence of Interaction Metaphors on the User Experience in the Context of Augmented Reality Games  
Stefan Wolf BA: final: Creation of a portable application to visualize Camera-Tracking-Information
2017-10-05 Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl MP final: Creating a great user experience game in Unity3D  
Daniel Schubert BA final: Development of a HoloLens application to augment city skylines  
Philipp Müller MA final: Enhancement of Depth Images from Stereo Color Camera Systems  
Domenik Popfinger BA final: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking
2017-09-07 Hagen Schmidtchen MA final: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data 10:15 in MI 03.13.010
Jennifer Tipecska BA final: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data
2017-08-31 Johannes Walcher BA intro: Eventdriven Game Engine in Realtime Strategy Games 10:15 in MI 03.13.010
2017-08-17 Arian Avini BA intro: Building a smart water bottle for elderly persons for recording water consumption 10:15 in MI 00.13.036
Severin Bauer BA intro: Enhancing the FitSeat? with sensors and actuators
Kagan Batuker BA final: Soccer Tactics SImulation: User Interface Using an EMG Armband
2017-08-10 Daniel Gegg BA intro: Gamification Elements towards Automotive Industry 10:15 in MI 03.13.010
Adrian Steinitz BA intro: Konzeption und Umsetzung eines gamifizierten CMS für ausgewählte digitale Lernmodule der straightlabs GmbH? & Co. KG
Alexander Biederer BA intro: Pointing Gesture Recognition for controlling Smart Environments
Florian Bayer BA intro: Connecting speech assistants to other control methods in intelligent spaces
2017-07-26 Konstantin Gomm BA intro: Multiplayer Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board Games 10:15 in MI 02.09.014
Alex Bröker BA intro: Serious Game about Celtic Life and History using Augmented Reality and Concepts of Board and Quiz Games  
Ralitsa Dimitrova BA intro: Serious game for learning Hieroglyphs  
Valentin Beck MA intro: Using Photogrammetry and Augmented Reality to virtually reconstruct statues  
2017-07-20 Stefan Kreisig MA final: 2D User Interfaces in 3D Environments 10:15 in MI 03.13.010
Dennis Nehrenheim MA intro: Serious Game Mechanics
Daniel Fedh MA intro: Designing and Implementing a Serious Game for Learning Hieroglyphs
2017-07-13 Tim Türk BA final: Unity Plugin for Authoring of Music Events 10:15 in MI 03.13.010
2017-07-06 Steen Müller MA intro: Serious Game - Ancient Battles in VR 10:15 in MI 03.13.010
Theobald Beyer MA intro: Story Guided Procedural Generation of Complex Connected Worlds and Levels for Role Play Game  
Daniel Schubert BA intro: Development of a HoloLens application to augment city skylines  
Mohamed Ben Jazia BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens  
2017-06-29 Andreas Leitner BA intro: Controlling a physics based Mech Simulation in Room-Scale Virtual Reality 10:15 in MI 03.13.010
Konstantin Kraus BA intro: Mixed-Reality head-mounted display for enhanced safety during tests of highly autonomous driving functions  
Mohamed Ben Jazia BA intro: Implementation of an RPG video game in Augmented Reality with the Microsoft Hololens  
2017-06-22 Okan Agca MA final: Implementation and Evaluation of an VR interaction concept with HTC Vive and Leap Motion 10:15 in MI 03.13.010
Adnan Makhani MA intro: Rule-based Terrain Generation for VR-Games  
Lukas Bonauer BA intro: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality  
Daniel Dyrda, Irene Herrero, Maximilian Hotter, Lukas Reindl MP intro: Creating a great user experience game in Unity3D  
2017-05-18 Jennifer Tipecska BA intro: Development of an Interactive System for Visualisation and Navigation of Complex Model-Based Development Data 10:00 in MI 03.13.010
Tobias Holewa BA intro: Creating a high-level network library for fast-paced multiplayer games  
Lukas Reindl GR intro: Implementation and comparison of different positioning methods for user centric applications with the Microsoft HoloLens?  
2017-05-11 Janosch Kindl GR final: A Tangible Multi-Device Multiplayer game 10:00 in MI 03.13.010
Franz Schneider GR final: Designing a drinking cup with content detection for health purposes  
Tobias Lippert BA final: Design and implementation of an IDE for non-linear conversations  
Hagen Schmidtchen MA intro: Application of Deep Learning and Recurrent Neural Networks to classify Sports Exercises based on Motion Capturing Data  
2017-05-04 Benjamin Rüth MA final: Computer-Aided Design in Virtual Reality 10:00 in MI 03.13.010
Linus Biermann BA final: On Procedural Asset Generation for Video Games  
Stella Delonge BA final: Analysis of Methods of Interaction for an Interactive Live-action Movie and Their Effects on Immersion and Identification  
Florian Wandinger BA final: Fusion of depth images to solve the occlusion problem in Augmented Reality  
2017-04-27 Johannes Runkel BA final: Soccer Tactics Visualization - Server-Client Architecture 10:00 in MI 03.13.010
Patrick Härtl BA final: Soccer Tactics Visualization - Trainer Tool for Tablets  
Kagan Batuker BA intro: Fussball-Taktik Simulation: Nutzschnittstelle mithilfe eines EMG-Armbands  
Evgenija Pavlova BA final: Integration of Player and Environment for the Interaction in an Augmented Reality Application  
2017-04-19 Julian Dräger BA final: Soccer Tactics Visualization - First Person View for VR HMDs 10:00 in MI 03.13.010
Joshua Koutny BA final: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren  
Florian Buschek BA final: Extension of a board game through Augmented Reality  
Albert Khakimullin MA final: Augmentation of a video stream with automotive radar data  
2017-04-05 Markus Wesemann MA final: Increasing the Knowledge about IT Security Aspects with a Game 14:00 in MI 02.13.010
Tamara Barounig, Sascha Rushing, Maximilian Wandinger MP final: Cooking App  
Michael Felleisen, Florian Höschl, Annette Köhler, Pierre Suchacek MP final: Das Boot  
Valentin Beck, Theobald Beyer, Daniel Frejek, Steen Mueller MP final: FireSpark  
2017-03-14 Eduard Reger MA final: Rigging and Skinning of a real Human for Virtual and Augmented Reality 13:00 in MI 03.13.010
Benedict A. Gruber BA final: Air Traffic Control as a Game  
Domenik Popfinger BA intro: Fusion mehrerer Leap Motion Sensoren für präzises und verlässliches Hand-Tracking  
2017-03-08 Matthew Fairchild MA final: Kollaboratives VR: Untersuchung zu Replikation und Nutzer Repräsentation in verteilten Systemen 10:00 in MI 03.13.010
Eric Luyken BA intro: Konzept zur Umstrukturierung der Kommunikationsprozesse zwischen Architekten, Maklern und Eigentümern bei Neubauprojekten mittels Augmented Reality und Virtual Reality  
2017-02-22 Marten Schwarzmann MA final: HistoricARGuide - A markerless approach for displaying historic location-based Augmented Reality content 10:00 in MI 03.13.010
Dennis Maier BA final: Evaluation of AR assistance systems for the registration and calibration of AR systems  
Philipp Müller MA intro: Enhancement of Depth Images from Stereo Color Camera Systems  
2017-02-13 Irene Herrero BA final: Emotion Rift - Evaluation des Einflusses von Level Design auf den emotionalen Zustand 13:00 in MI 01.11.018
Bogdana Dobudko BA final: On the significance of "The Hero's Journey" on game developement  
Patrick Härtl BA intro: Soccer Tactics Visualization - Trainer Tool for Tablets  
Stefan Kreisig MA intro: 2D User Interfaces in 3D Environments  
2017-01-23 Maximilian Zischg BA final: Creation and Evaluation of a 3D GUI Framework for Augmented Reality Applications 13:00 in MI 03.08.011
Daniel Plangger BA final: Evaluationsframework für Bild- und Tiefen-Algorithmen  
Tobias Lippert BA intro: Design and implementation of an IDE for non-linear conversations  
Joshua Koutny BA intro: Serious Game zur Unterstützung einer gesunden Ernährung für Senioren  
Julian Dräger BA intro: Soccer Tactics Visualization - First Person View for VR HMDs  
Johannes Runkel BA intro: Soccer Tactics Visualization - Server-Client Architecture  
2017-01-11 Patrick Reto BA final: Caloria 10:00 in MI 01.11.018
Johann Bernhardt BA final: Virtueller Schießstand  
Julian Schwertl BA final: Implementierung eines immersiven Hitze- und Windsystems für Unity  


TeachingForm
Title: Fachgebiet Augmented Reality
Professor: Prof. Gudrun Klinker
Tutors:  
Type: Oberseminar
Information: FAR-Oberseminar
Term: 2013WiSe
Abstract:  


Edit | Attach | Refresh | Diffs | More | Revision r1.429 - 11 Dec 2019 - 15:16 - DavidPlecher

Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality    rss.gif